[@Crosswire] That would actually liven up the roleplaying even further. I'll certainly put some thought into adding in a more comprehensive looting system for developing and customizing the kind of things your character can use as well as a basic idea of what different items sell for. Nothing outlandish or akin to Dead Rising but impromptu weaponsmithing and improvising would definitely work. Generally you won't be finding ammunition, guns, armor, medicine, or anything not generally mundane outside of taking it off of the dead or finding it in a Cache, so unless you have enough to buy what you're looking form when in a Sector, you really do just make do, and when you would find a Cache or loot a body, I would definitely list what's there. Thank you for the advice! I will say that, no matter how big the Cache is, in the end it's mostly going to be stockpiled by the Sector that assigned you to the Cache. You might get one or two items in there if you're lucky, but generally you get paid your Cells for your hard work and go about your business until the next assignment or change of plans.