Before I fall asleep again, Extra Infos issue 3! I know you all want it, so have it. [hider=Extra Infos #3] This time we will look at more in-depth info about the world that the RP plays in. You apready know some info about it from the opening, but I will cover the more relevant information about places and groups. [hider=Enoh] Before [img]http://i.imgur.com/kATlXvd.jpg[/img] After [img]http://i.imgur.com/4wm0vz7.jpg[/img] Enoh was once an industrial powerhouse with billions of citizens living on it. Nowadays it looks more like a desloate and hellish landsape that doesn't forgive. During the warpgate explosion, the Southern side of the planet took most of the impact, destroying everything on that hemisphere. Now the survivors have all migrated to the North, where some resemblance of civilization still remains in the form of underground settlements. The largest pre-apocalypse population hub is the location with the most settlements on the whole planet, known as Daria. This used to be a sprawling urban center with a massive spaceport, but now it is fertile ground for survivors that want to rebuild whatever they can. Most communities are separated by hundreds of miles of mutant infested tunnels, so even thought there could be much greater trading between the survivors, they would need co-ordinated efforts to make it avaible. However, thanks to the rebuilt radios, news can still be shared with the rest of the hemisphere. [/hider] [hider=Settlements] [img]http://imgur.com/dgeLWIJ[/img] [sub]Shameless I know, but these are the closes I will get.[/sub] After the apocalypse, most fled into the vast underground tunnels that are below the surface. However, some of the lower levels are completely sealed off by their inhabitants, and are out of touch with the surface. Nobody knows what is going on behind the sealed blast proof doors and masssive barricades down there, but not many people have time to worry about it. The people who lived on the surface have only migrated as far below as metro lines and the cargo trains that run below the surface. These are crowded, poorly lit and conditioned slums that try to house as many people as possible. This can be said about almost any settlement, but there are a few strongholds that do better than the others. Notably 3 settlements are the shining examples of the wastes: Garth, the southernmost stronghold that took it upon themselves to patrol and protect large portions of the tunnels leading towards the South and defend against mutants, Lornfell, the trading hub and the largest 24/7 open settlement that is responsible for operating the utlity services, and finally Kington, the Stronghold of the Mafia and the only settlement above ground. There are dozens more small settlements, but these three locations are the main areas of commerce. [/hider] [hider=Underworld Portals] [img]http://i.imgur.com/SdPgUEu.jpg[/img] The massive service tunnels that lead down into the lower levels of the planet are given the friendly name of "underworld poartals" by the locals. The are hardly accessible and are most unused nowadays, but the upper few levels use elevator systems to move around the various levels using these portals. Most notably, the portal next to Garth has been almost fully built in, with most of the it's walls covered in small buildings for a few dozen levels. Nowadays, it is one of the only 2 ways of entry into the city. Some portals are more notorious than others, often being responsible for housing nests of unspeakable horros. One such portal is "The Pit", which lays near the fringes of the local community. It is the nest of many species of mutants, and all expeditions to chart out or clear it have ended in failure and the death of the parties. A large are near it is off-limits to most settlers, and only Runners are allowed anywhere near it. [/hider] [hider=The Tunnels] [img]http://i.imgur.com/UEqKQSI.jpg[/img] The collective name of Metro and cargo railways, planetray ventillation shafts and sewage systems that are used as the primary ways of getting around. They suffered the least damage during the apocalypse, and the deeper you go, the more intact they are. Many of the settlements are built inside chokepoints of these tunnels, and the community is interconnected by these systems. Towards the South, soldiers of Garth keep the peace in the tunnels with many roadblocks, while the Mafia and local volunteers keep the peace in most other locations. Since power is still only used inside settlements, these tunnels are often pitch-black, giving ample oppurtinity for mutants to prey on unsuspecting humans. In some of the upper railways, means of transportation have emrged that use the already existing infrastructure, but you won't find that in the lower areas. [/hider] [hider=Hellscape] The surface is little more than ruins now, with the streets littered with debree and thrash, and roamed by raiders and mutants. Settlers rarely come up here, but Runners are tasked with reovering supplies from locations in the hellscape. The only beacon of hope is the massive ruins of a skyscraper that is now known as the settlement of Kington. Most Runners enter and exit the tunnels here, thought the braver Runners often try to sneak into and out of Garth to escape the search parties of the Mafia who would tax what they scavenge. Small communes that live off the charts vegetate inside the ruins of larger buildings, but they rarely contact the outside community. The only reason we know they are there, is because of the occasional scavengers that can be spotted in the hellscape. Some of the more experienced Runners are people like these. Supplies are ample to find, but the surface is the most dangerous of all the locations. Air is scarce and toxic, whilst the sun is constantly trying to murder anyone on the surface with deadly rays of radiation. The temperature is often below freezing even in daylight, but it can become extremely cold in the night hours. Now that winter is coming, scavenging on the topside will be even harder than before. [/hider] [/hider]