[center][b][u]Low Intermediate Tier[/u][/b][/center] [hider=Clayton Toombs.] ========= Superhero/villain Name: N/A Civilian Name: Clayton Toombs Origin city/Planet: Earth Hometown: Gotham City Sex: Male Race: Human, Homo Magic (Active) Height: 6'2" Weight: 252 lbs Age: 45 Birth Date: July 28th, 1974 -------- Costumed Appearance: Clayton eschews a colorful costume or a mask, preferring to stick to a more 'practical' ensemble, usually favoring cheap, dark Men's Warehouse suits and ties, his favorite being a charcoal pinstripe suit, olive shirt and a gray hatch tie. On occasion he'll don a dark purple, runed cloak over these suits, though this is almost always limited to occasions where formality with his fellow mystics is required, or when consulting The Master (Currently the oldest living wizard). Civilian Appearance: [hider=Clayton][img]http://www.wrestlenewz.com/wp-content/uploads/2014/10/Steve-Austin.1.jpg[/img][/hider] Icon: An ebony skull over a pair of skeletal arms; One holding a scale, the other a sword. Costumed Personality: While 'on the job', Clayton turns up his hardass persona, playing the part of a Humphrey Bogart character with a supernatural twist. Hardboiled, ready with a rude wit and the threat of tormenting a criminal's soul for all eternity or turning them into hideous, soulless undead (threats which he has never actually carried out, but the bad guys don't need to know that). He is otherwise not very different from his normal self. Civilian Personality: A gruff but likable man of strong beliefs and possessing little fear of speaking his mind, being a staunch conservative compared to many other heroes. Many who meet him would compare him to the detective Raymond Chandler described in 'The Simple Art of Murder'; A proud, noble sort with a rugged sense of honor and a contempt for sham and pettiness, ready to help right wrongs and give his fellow man a fair shake, and possessing little patience for those who cross his moral line. He treats the supernatural beings he deals with on a daily basis with a casualness that many find frightening, seeing demons, undead and wizards just a part of his days at the office. He holds a special contempt for the Fae, though, and any who abuse the powers of magic can expect little in the way of pity or mercy from him. Super abilities: -Skills: Clayton is a skilled detective, versed in both mundane and supernatural investigation and familiar with the cultures and practices of numerous mystic races and orders. In addition he is skilled boxer and at least competent with a number of weapon types (mostly swords and bows, as those tend be the most likely to be enchanted.) -Powers: As a mystic specialized in necromancy, Clayton commands magical control over life and death, able to both heal and harm with the dark energies of his chosen school. He is able to commune with, bind or expunge the spirits of the dead, as well as reanimating corpses, though he rarely utilizes this ability outside of questioning those who are too freshly dead to have had their spirits pass on. -Gadgets: Witchlight Lantern: A black, skull-shaped wrought-iron lantern with no space for oil or a candle. Brought along when he needs to locate supernaturals in an unfamiliar area or those that move frequently, it glows with a bright green aura when within 60 feet of a magic aura. Necromancer's Athame: A small, flute-sized piece carved from what looks like a human shinbone, complete with small holes that seem fit to carry a tune. Clayton typically plays a short, summoning song with this when he needs to commune with spirits, though it can also be effectively used as a push dagger. Silver Nail: A silver railroad spike covered in small runes, possessing the ability to trap demons or incorporeal undead. -Weapons: Situational Civilian Occupation: Antique Dealer Biography--------- Character History/Origin: There isn't too much to be said about this bull of a man. Born and raised in Gotham City, Clayton is the eldest of three brothers, son to a GCPD detective and an antique dealer. For most of his early life he lived an utterly mundane existence, going through a mediocre run in high school while avoiding the gang warfare that raged across his city. It was one of these battles which would eventually claim his father's life, leading Clayton into a spiral of depression and alcoholism, where drunken fights would have surely eventually ended up with the young man in prison, had he not been saved from this destructive course by The Master. From here he learned of his family's lineage, descended from a line of necromancers who used their power to keep the balance between mundane and supernatural, and was taught the ways of magic and the occult to continue this tradition. Since then he's been active for over twenty years, acting both on his own and with various teams of heroes as an occult consultant. Nowdays he's busier than ever with the return of superpowered individuals en mass, trying to keep the two worlds he lives in from destroying eachother, as well as trying to raise a teenage son. Optional information ---------- Nemesis: N/A Allies: The Master, the oldest known wizard in the world at this time, having been active for at least 120 years. Little is known for sure about this man, if he is indeed that, save that he is schooled several different disciplines of magic, particularly shapeshifting, and has trained three generations of wizards, witches and mystics across the world. While he most commonly appears as an elderly Black man, he has spoken to his students in different forms when he feels the need to make a point to his students. He considers it his purpose to keep the balance between the mundane world and the supernatural, and to protect both from occult threats, and has trained numerous students to fight this battle. Hex (Thomas Toombs): Clayton's son, whom he dotes on. He is proud of his boy's magically abilities and his growing power, but he still keeps him at an arm's length from the most dangerous of things in the world. Team: Students of The Master (Not really a team, just a loose circle.)[/hider] [hider=Clayton's Bestiary][hider=Fae]These assholes...Christ, I hate them. Forget what you saw in Disney's work. You think Washington knows corruption and greed? They've got nothing on the Fae. They're conniving, greedy, arrogant, and all the worst parts about Human politicians rolled into one. The extent to which they embody these traits depends on the breed of Fae, and to everyone's misery, there's lots of them. The low end consists of the likes of Pixies, Kobolds, Leprechauns (Never, ever take one's word), Redcaps (The most viscious little psychopaths you'll ever meet) and a whole mess of little bastards even I can't remember the entirety of. The next step up includes some of the more esoteric breeds, shit like Vodyanoy, Trolls, Ogres, Naga, esc. ON the highest rung we've got the likes of the Elves, who act as the queens of the Fae (matriarchal bunch), and they tend to keep a gang of Huntsmen around as their personal bodyguard, and when they get suitably pissed, their hit squad. There's not a whole lot I hate to deal with more than a Wild Hunt. There's more Fae courts than I care to count, though they're divided up into two factions. The Seelie are the Fae that have figured out that Humans, as a whole, could take them in a straight fight, and that war with us is probably the worst thing they could do. They keep it quiet, mostly, working their way into corporate jobs where they can run things to their liking and manipulate Humans in secret. Sad to admit that we had one for President back in the late 90s, then his wife tried for the office later. She lost, thankfully. The Unseelie are those that don't want to give up on ruling the world openly, and do everything in their power to screw with us and the Seelie to achieve that world-domination crap. Thankfully they're on the losing end of the war with the other Fae. A few thing to keep in mind if you find yourself fighting Fae. First, always remember a weapon of cold iron, and if you can get one, wear a suit of chainmail, head to toe, as Fae magic has difficulty getting through it. Music will enrapture Fae, including queens, leaving them in a trance-like state that takes around ten seconds to fade away once it stops playing. Make friends with a Siren if you plan on fighting Fae regularly. If Fae meet sunlight while they're in this state, they'll become permanently frozen, absent powerful magics. Lastly, on that note, if you're dumb enough to attempt The Harper's Challenge (playing for a Fae queen and her court for three consecutive nights nights, note perfect, with songs they've never heard), NEVER drink their wine or eat their food, and if you have the foresight to time in advance, try to time the third night for Litha. [/hider] [Hider=Demons] Demon is a catch-all term for any of a number of beings that The Presence has banished from the mortal plane for various transgressions. While individuals don't vary much between tribe, the tribes themselves vary greatly in their natures and numbers. What they do share in common, though, is their need for a host body. Demons are incorporeal in the mortal plane, and thus need a mortal body for any task beyond haunting. The weakest imps will be happy to possess a pig, while something like the old generals of the Fallen require something a bit more badass, such as an ogre or a minotaur. Once they have a mortal body, they do have the ability to change it as they see fit. The Fallen are the most common Demons you'll probably see, as their plane is the one with the thinnest veil between ours. These are, you guessed it, the fallen Angels who rebelled against The Presence back in the [i]old[/i] days, and the ones that try to get into the mortal plane are divided into two group. The first are those who have mellowed out over the eons, lost their hate-on for The Presence and are looking for any kind of redemption. If you hear a story about an 'angel' rescuing someone and it isn't a cape, it's probably a Fallen that's trying to get back into Heaven. On the flipside, we have the ones that hate absoltuely every mortal being in the universe, and look for any and all chances to raise a little hell in our plane. This is not limited to Humans, I'm told, as they treat aliens with the exact same contempt, and they've even been the death of a few other planets. Thankfully Lucifer keeps a close watch on his plane's veil, and he doesn't have any interest in causing a ruckus for us. Don't count on holy symbols with them unless you're a true believer. They'll take a cross right out of an atheist's hand and ram it up their ass sideways, though holy water, silver and white oak will do the job regardless of your religious believes. [/hider][/hider]