The heroes gathered around the Priestess did not need to consider her words for long. Whether it was her question that spurred to life the will to fight the invading cult or that the will had been there all along, everyone agreed that this crusade would need to be started. The cult had fought a winning battle here, but they would take the battle back to them and show just how powerful a select few could be, compared to their masses. Sure, the cult had the numbers... but they had the will and the skill. It was no longer fighting to survive. They would be fighting to avenge. However glorious, the plan could only come to fruition after they had rested their bones, mended what wounds they had and gathered back the will, resolve and whatever else they needed for their more exceptional abilities. Come early afternoon, the group once more stood before governor Nighthill, who granted them two [i]Potions of Healing[/i], his lackeys handing them over to the man who had acted as the champion of Greenest not too many hours earlier. It was all rather surreal: In the light of the day, one could see that while many buildings had been burnt and all ransacked, people were back on the streets rebuilding. Life in Greenest would go on. Even while the adventurers' task would take them away. To Brannor's surprise, the villagers also offered to repair the suit of armour for him while they were gone, but since they had little for themselves as things were, they would need a small sum of gold to cover the costs, that would then go to purchasing further materials for rebuilding. Unfortunately the man didn't quite have the money now, so he left the suit of armour behind... but not without arranging with the villagers that he would return with the required sum later. The smith would not work with quite as much zeal, but the job would go onward. What had followed had been a quick departure to follow the tracks the small army had left behind themselves, a remarkably simple task in fact. A wide swath of grass has been trampled down, but the exact numbers of the attackers are impossible to tell. What Torus and Kyra were able to tell was that the prints they could find were undoubtedly deeper on the way back, but that did little to aid with the question at hand. Perhaps five miles of travel later, they spotted smoke coming up from somewhere in front of them. It was a single trail, way too small to belong to the entirety of the opposing army... and they still had a good three miles of distance to go to reach it. If the path they were following would continue as expected, the smoke would be a good distance off to the side... Possibly even unrelated. But who would be camping here, in the wake of a marauding cult? They would need to pick a course of action to take with this find. To ignore or to investigate? [hider=Mechanics&Rolls] The party has received two (2) [i]Potions of Healing[/i] from the governor. As an action, consume it yourself or administer it to another, healing the target for 2d4+2 HP. The path of the cult has led the party 5 miles south of Greenest and they have spotted smoke coming from what can be presumed to be a small fire 3 miles further away. [/hider] [@The Harbinger of Ferocity][@Norschtalen][@Gordian Nought][@Ryonara][@Lucius Cypher]