[quote=@baranica] Oh my god, Freelancer used to be my top video game of all the time ( honestly I never finished it, but played it like dozens of times from the beginning since I never wanted it to end!) Remember how amazing and real it looked like, especially space panoramas with colorful nebulas! Naturally, this has left me pretty excited, but frankly, I´m little bit afraid about a form you want to lead this adventure. I have a feeling that you want it to be practical, based on Freelancer actual game mechanics with focus on the space combat and actual story will be on the background, right? [/quote] Not really, no. I will be using very basic combat mechanics that revolve around the tier of equipment and ships. I want combat to feel a bit more natural, so some semblance of a system is needed. Same with character progression. I feel, that in this kind of a game, you won't see as much progression without achieving newer gear levels. Kinda like levelling up in an mmo or in freelancer in general. The story will loosely follow what happens after the games story, so it won't be rigid in that regards and I will be steering towards a more story driven game than a combat driven. Combat is to be the flavor of the game, not the focus.