And here's my scout/tracker: Gormac. A play on Gore and Cormag (or just Cormag with the C and G switched) [hider=Gormac the Bloodhound][indent][center][img]http://i.imgur.com/OgSGfhQ.jpg[/img] [url=https://www.artstation.com/artwork/l9B45]Source: Dmitry Prozorov[/url][/center] [b]Name:[/b] [color=AFEEEE]Gormac the Bloodhound[/color] [b]Age:[/b] [color=AFEEEE]20[/color] [b]Sex:[/b] [color=AFEEEE]Male[/color] [b]Breed:[/b] [color=AFEEEE]Orcish[/color] [b]Appearance:[/b] [color=AFEEEE]Gormac is smaller than most full-blooded orcs; he's thin with a rather lanky build- at least compared to orcish standards. Standing in at 6'4", Gormac possesses a lean and sinewy musculature with ashen green, almost gray skin. His black-gray hair is coarse and tough and pulled behind his head and kept in place by a band, and he wears a rough beard over his chin. He has three red streaks painted across his face, reminiscent of a claw mark or a gash from talons. Gormac forgoes chainmail in his armor, wearing a combination of hardened leather with metal plates affixed to it, and softer leather where his joints are. A warg pelt is draped over his shoulders, with the skull affixed to his left shoulder- which faces his enemy when he draws his bow.[/color] [b]Skills/Abilities:[/b][indent] [list][*][color=AFEEEE]Tracking[/color] - Called the 'Bloodhound' for a reason, Gormac is a predator of predators. Rumored to be able to pinpoint the scent of a human from over a mile away, Gormac uses a combination of extremely keen senses, and predictive reasoning to root out his quarry. If the Nar Mat Kordh-Ishi need something or someone to be found, followed, and killed- Gormac's the one to turn to. [*][color=AFEEEE]Archery[/color] - More than just marksmanship, but the ability to continually draw massive orcish bows and consistently hit targets. Through his years of training Gormac has considerable strength and endurance- and is regularly among the sharpest shooters in the company. [*][color=AFEEEE]Trapping[/color] - A subset of tracking, but equally important, Gormac's keen eyes and hunter's training means he is capable of spotting and disarming traps meant for the company that some of the others may not see. With enough logic and deductive reasoning to disarm most traps, Gormac is generally able to at least estimate the general effective area of traps outside his skill level to disarm. He is also able, to an extent set up his own crude traps, for game and human alike- not that there's much difference between the two. His preferred traps are the simple but effective 'bear trap'. [*][color=AFEEEE]Swordsmanship[/color] - Not unused to melee combat, and having had his training with the 'pikes, as well as other members of the Company, Gormac is fairly good with a sword. While he may not be the fastest, or strongest, or most clever melee combatant of the Company, he can still hold his own with the other members of the Chosen. [*][color=AFEEEE]Fletching[/color] - Gormac fletches arrows in his own time- good busy work for the hands. He marks his arrows with bands of white on the shaft so he can collect them later. [*][color=AFEEEE]First Aid[/color] - Armed with a variety of poultices, herbs, wraps, and other small supplies, Gormac isn't a surgeon but he can keep himself or others from dying from an wound or cut. [/list] [/indent] [b]Equipment:[/b][indent][list] [*][color=AFEEEE]Leather Armor[/color] - Gormac forgoes noisy clinky chainmail for a thick set of tough leather with layers of metal plates woven between layers of leather. Not unlike a brigandine, but with more layers. Underneath the stiffer cuirass, Gormac wears softer padded cloth and leather for some means of protection. Draped over his shoulders as the fur of a Warg, with its skull on his left shoulder. [*][color=AFEEEE]Falchion[/color] - More akin to a crude military cleaver than a man's sword, Gormac's falchion is heavy and tough piece of shit, meant to crush and cleave its way through armor and bone alike. [*][color=AFEEEE]Recurved Longbow[/color] - A recurving longbow or orcish make, this bow is bigger than human equivalents by far, and at full draw delivers enough force to knock a man off his horse. With its considerable draw force, this bow can send even Gormac's heaviest arrows at blinding speeds. [*][color=AFEEEE]Gormac's Quiver, 40 arrows[/color] - While Gormac will used arrows supplied to him by the Company in battle, he shows a preference for using his own arrows in small unit or individual actions. Gormac's personal arrows are heavier than most, sturdy wooden shafts with barbed arrowheads- the barbs at the end of the arrowhead make pulling the arrow out the way it came just as excruciating as pushing it all the way through. Gormac marks his arrows with white bands on the shaft so he can locate them and retrieve them later. [*][color=AFEEEE]Kukri Knife[/color] - a weapon with an inward curving blade, this orcish weapon is closer in size to a shortsword than a dagger. There's a human saying that the best way to a man's heart is through his stomach, Gormac generally finds this statement to be true- and the curve of this blade makes that job all the more easier. [*][color=AFEEEE]Supply Pack[/color] - A small pack affixed to the small of his back affords Gormac with much of what he needs in the field. Whetstones for maintaining weapons and arrows, a waterskin, a small knife for fletching, a roll of bandages and some poultices, some rations, rope, flint, and the like. [*][color=AFEEEE]Bear Traps[/color] - Affixed to his pack are a pair of bear traps- crude circular things with rusty jagged teeth and a pressure plate in the middle. Gormac's first attempt at making these traps snapped a most mens' leg clean off- especially the skinny daisy-eating ones, no good for actually trapping the bastards, so Gormac has toned the strength of these traps down just a notch- broken bones are inevitable, but the leg will still be stuck. [/list] [/indent] [b]History:[/b][indent][color=AFEEEE] Gormac was born a member of a tribe of mountain orcs in the north- the Spine Mountains. The Spine Mountain orc tribes were rather peaceful peaceful ones by orcish standards- there weren't a lot of humans that wandered up the wilderness of the Spines so there wasn't much killing of 'civilized folk' to be had. Skirmishes with other tribes were fairly commonplace, and taking slaves were the general order of business. Gormac's family were among the lower rungs of the tribe's society, and so he did a lot of the grunt work- hunting, gathering, and securing food for the rest of the tribe while they did all the fighting. Gormac's family were slaves, they would fight for one tribe, be beaten and taken by another bigger, meaner tribe, and then fight for that tribe before they were beaten and taken by another, even bigger, even meaner tribe. Of his half dozen siblings, Gormac was the only one to make it to the age of 8. As Gormac reached adulthood, life continued on as normal- he hunted, food, and at times fought other orc tribes. As humans and more civilized people began to move closer to the Spine Mountains, setting up small villages and townsteads, conflict with humans, elves, and more 'civilized' peoples became more commonplace. Hunters venturing into the rich forests of the Spine Mountains would come across Orc tribes, and would either shoot, or be shot at. Lumberjacks and farmers clearing land for farms would get spooked by the Orc tribes and flee screaming bloody murder. A small militia would occasionally in response venture into the mountains to root out the source of the Orcs. Occasionally they would beat back a small tribe or hunting party, but usually they got scared off after losing a few men. Around the age of 14 is when Gormac's life experienced any noticeable change. Gormac's hunting party had strayed too far from the mountains tracking down prey, and came upon a mixed band of humans, elves and dwarves- self styled as 'adventurers'. These 'adventurers' took the Orc hunting party as their call to action, to save the nearby town of its scourge of raiders. After a short, but bloody conflict, the adventurers, armed with magic and steel, managed to defeat Gormac and his small hunting party. Left for dead, and covered in too much blood and gore to find his way anywhere, Gormac dragged himself aimlessly across the ground, somehow reaching the edge of the woods before losing consciousness. When he came too, Gormac found himself in tent belonging to the Nar Mat Kordh-Ishi. His wounds had for the most part been patched and treated. In that tent he found himself face to face Drillmaster Koloch "the Butcher", who noted that he had watched a bloody and beaten Gormac drag himself almost a mile along the edge of the woods before passing out. That sort of drive, and will to survive is something Koloch found worthy of saving, and honing into a tool of war for the Company. So, with little else to lose, and with a glowing recommendation as any from the Drillmaster himself, Gormac found himself dressed in plate and pike, and thrust into the center of the Pikes, the Company's training grounds. Gormac would prove to be one of Koloch's favorites- that is favorites to beat down and ridicule. Sometimes with words, usually with fists, clubs, and the like. Gormac, like many orcs, proved to be particularly hard headed and resistant to the Company's strict and more regulated manners. After a few years of getting his skull bashed in, Gormac eventually found his stride and finished his tour in the Pikes. He was quickly moved to the Spikes due to his keen eye and original role as a hunter. Here Gormac really came into his own. He was excellent as part of the Spikes, he could shoot faster, more accurately, and for longer than most Spikes recruits, and his skill as a scout and woodsman became a defining trait of his- leading to him being named Koloch's Bloodhound (which was eventually shortened to just the Bloodhound). During his three years in the Spikes, Gormac was elevated to the role of subleader, under his Warleader, for his excellent tracking abilities, as well as sharp shooting skills. He would eventually be picked out by Koloch to join the ranks of the Chosen. Having only been a part of the Chosen for a relatively small amount of time, Gormac is one of the newest members of the Nar Mat Kordh-Ishi's Chosen.[/color][/indent] [b]Personality and Psychological profile:[/b][indent][color=AFEEEE] Sullen and brooding, Gormac isn't as loud as most orcs, and makes his presence known through sheer force of personality. Gormac is strong willed to the point of stubbornness, and in his earlier years in the Company had been beaten down more than once for refusing to obey orders. Experience and beatings have long since eroded any sense of insubordination, and while Gormac may doubt and question orders, he still carries them out to the fullest of his abilities. Gormac is fiercely loyal to both the Company, as well as Drillmaster Koloch in particular, whom he respects unconditionally. Though a bit of a grump, Gormac embodies the Company's esprit de corps and is more talkative in smaller settings or with those he's had more experience with. He views magic and sorcery with suspicion and unease, and is often visibly uncomfortable when magic is used in his vicinity.[/color][/indent] [b]Relationships and Acquaintances:[/b][indent] TBA[/indent][/indent][/hider]