[center][b][h2][color=mediumslateblue]Major In-Game Decisions[/color][/h2][/b][/center] [center][img]http://i.imgur.com/0W5v2pg.png[/img][/center] [center][i][h3][color=darkgray]"This is the post-apocalyptic world which starts off bleak and only gets worse, with addiction, murder, mutilation, and terrible choices that can literally cost you blood – or an arm."[/color][/h3][/i][/center] [color=sandybrown] One of the charms within the game of LISA is the major in-game decisions. I will apply these when I feel the party has made a couple of milestones. This may affect the party's mood, a character's personality, mental or physical health, and even combat fighting style. LISA is about self-sacrifice and being decisive. I will be performing a dice roll to see who is affected by the game decision. It will sometimes be up to a role player to decide the fate of his comrades. These decisions will sometimes be merciless. [/color]