More stuff that never got used or finished. [hider=Some old Seven Deadly Sins thing] [center][color=gray][b][h2]A U R I N[/h2][/b][b]♢[/b] The Sin of Sloth [b]♢[/b] [b]♢[/b] The Wandering Spirit [b]♢[/b][/color] [img]http://www.anime-planet.com/images/manga/covers/american-ghost-jack-14287.jpg[/img] [sub][i][color=gray][b]“I just want to know what I did to make everyone cower in fear at my presence.”[/b][/color][/i][/sub][/center] [color=gray][sub]N A M E[/sub][/color][hr][indent][color=white]Aurin [/color][/indent] [color=gray][sub]A G E[/sub][/color][hr][indent][color=white]Though his true age is a mystery, Aurin's current form seems to be hovering somewhere between teenager and young adult [/color][/indent] [color=gray][sub]G E N D E R[/sub][/color][hr][indent][color=white]Appears to be a human male [/color][/indent] [color=gray][sub]A P P E A R A N C E[/sub][/color][hr][indent][color=white]Even if he wasn't of otherworldly origin, many would assume Aurin was a man on the verge of death. Aurin's skin is frightfully pale and his hair the color of freshly fallen snow with the consistency of a strand of straw. His most striking feature, however, is his haunting yellow eyes that seem to observe everything around him. Many confused Aurin for a teenager due to his diminutive height of five foot three (or 1.6 meters.) and his body retaining almost no muscles to speak of, much to the despair of those who underestimate him despite his status as a Deadly Sin. Even before the removal of his memories by the White God, Aurin always held himself humbly, no matter how much he and his fellow sins accomplished on the field of battle, as if to spite his and the group's reputation. [/color][/indent] [color=gray][sub]T H E B R A N D O F S L O T H[/sub][/color][hr][indent][color=white]Outside of his trademark yellow eyes, Aurin bears the faintly glowing symbol of a Goat's head on the top of his right hand. He suspects the [color=87CEEB]strikingly blue[/color] mark must be mystic in nature, as his attempts to hide it with the use of gloves has born no fruit, and the symbol does not dim even when he makes use of his intangibility. [/color][/indent] [color=gray][sub]P E R S O N A L I T Y[/sub][/color][hr][indent][color=white]— [/color][/indent] [color=gray][sub]B A C K R O U N D[/sub][/color][hr][indent][color=white]— [/color][/indent] [color=gray][sub]C U R R E N T S T O R Y[/sub][/color][hr][indent][color=white]Much like his fellows amongst the Seven Deadly Sins, Aurin awoke with no memories of the group's clash with the White God. In Aurin's case, he appeared on the peak of a far off mountain. With no where to go, he began his descent. He wandered the wooded lands of the mountain's base for nearly a week before encountering a group of children fleeing a pack of wolves. Acting on instinct, Aurin saved the younglings from the predators. Though the children reeled at his appearance, he shadowed them from the wilderness all the way back to their frontier village in an open area of the woodland. He has since become something of an unseen guardian of the settlement, protecting its people from falling rocks, woodland beasts, and, on one occasion, an orc raid. Unknown to Aurin, word of a ghostly spectre has spread from the village, and it is only a matter of time before the Holy Knights widen their search. [/color][/indent] [color=gray][sub]W E A P O N[/sub][/color][hr][indent][color=white]Telekinesis maybe? Esper stuff? If not, maybe a magic staff of some sort. No idea. I'm open to suggestions. [/color][/indent] [color=gray][sub]A B I L I T Y[/sub][/color][hr][indent][color=white] [i]Selective Intangibility[/i] Though he has no idea how he came to Gaea from the no doubt aptly named "Other Side", Aurin retains a rather delightfully odd ability to, as he likes to explain it, slip between the worlds. If you were to ask an everyday commoner to explain it plainly? The pale guy's eyes start glowing and his body seems to [i]fade[/i]. In more practical terms, Aurin can make either specific extremities or his entire body physically untouchable at will. This allows him to phase through walls and the like and, obviously, avoid decapitation. [/color][/indent] [/hider] At least this one had an [url=https://www.roleplayerguild.com/topics/163680/ooc]RP[/url]. [hider=RIP Hex] [center][Img]http://img01.deviantart.net/d477/i/2005/290/5/a/gan_ning_beefy___xiaocaca_by_dynastywarriors.jpg[/img] [h3]Zàn (赞)[/h3][sub][i]"A fancy quote"[/i][/sub][/center] [color=black][b]| NICKNAME |[/b][/color] [color=gray][indent]Formerly known as Wǔqì (武器)[/indent][/color] [color=black][b]| AGE |[/b][/color] [color=gray][indent]23[/indent][/color] [color=black][b]| PHYSICAL APPEARANCE |[/b][/color] [color=gray][indent]Give us a paragraph or two of what your character looks like, how they dress et cetra. Give us a good picture of what they look like, the more detail the better. A picture can be used to supplement the description but the description should be able to stand on its own without the picture if you catch my gist.[/indent][/color] [color=black][b]| PSYCHOLOGICAL ANALYSIS |[/b][/color] [color=gray][indent]What makes them tick? What irks them, who are they? Basically the personality but a little bit more than that. [/indent][/color] [color=black][b]| BACKGROUND INFORMATION |[/b][/color] [color=gray][indent]Zan knows precious little regarding his origins, he knows that he had the grave misfortune to be born in the South, and that while the tribes of the area fought against the Kingdom at large to retain their independence, deep in the bowels of the region, a sect of Tongji long thought lost to time experimented in one of the most taboo of magics as they felt their powers returning; binding a human soul to another's will. As it turned out, this experiment proved to be successful, and from that day on, for as long as Zan can remember, he was bound to the will of Liu Tai, Master of the (name of an order of demon hunters here), under whom he was trained for the express purpose of hunting down the greatest threat to mankind. Demons. [/indent][/color] [color=black][b]| CHARACTER MOTIVATION | [/b][/color] [color=gray][indent]Though he would likely never admit it, Zan has found himself empathizing with the trials and tribulations of Guijiang Province, and while he maintains that his own survival comes first and foremost, Zan cannot deny that he feels at least some semblance of satisfaction whenever he manages to fend off a monster terrorizing a local village. He has yet to gauge the bandits turned rebels in the valley, but he figures it is only a matter of time before they cross paths.[/indent][/color] [color=black][b]| SKILLS |[/b][/color] [color=gray][indent]While he spent most of his formative years bound to the will of a cultist, Zan was undoubtedly given some of the best training the Kingdom could offer for his chosen task: Demon Slaying. Most notably, Zan's body was nearly covered in communion tattoos, permanently binding the spirit of the Fire Dragon (name) to his will, who he calls upon during combat to imbue him with a number of otherworldly abilities, from lighting his sword ablaze with the spirit's breath to soaring through the air with the grace of a bird. While the experimentation by his former masters has turned Zan into something of an unwilling Binder, his control over (name) has wavered ever since his escape from the South. Outside of his supernatural abilities, Zan is still a highly trained swordsman and martial artist who has been surviving on his skill with a Jian as a mercenary for almost five years. As one would expect, this involves a fair amount of travelling, and as such Zan is adept at surviving the wilderness of the Kingdom, eg. fishing, building a lean-to, and reading weather patterns.[/indent][/color] [color=black][b]| EQUIPMENT |[/b][/color] [color=gray][indent]A minimalist to his core, Zan carries very little in the way of equipment other than the clothes on his back. At most, he carries basic survival gear. The most valuable item in his possession is undoubtedly his Jian, forged by a master smith and made to withstand and channel the spiritual energies sealed into its wielder's skin.[/indent][/color] [color=black][B]| OTHER |[/B][/color] [COLOR=gray][indent]Admittedly liberties were taken with the mechanics and applications of Binding magic. IF the idea is a little too wacky or what not, feel free to tell me. What do you mean Chinese Dragons are more synonymous with water and controlling the weather and stuff than fire? Pssh. [s]I don't know Chinese mythology okay.[/s] [sub][i]He's basically gonna be a demon hunter mixed with a [url=https://en.wikipedia.org/wiki/Youxia]Youxia[/url] you guys. It's gonna be great.[/i][/sub][/indent][/color] [/hider] [hider=Who would even make an Avatar NRP?] [center][img]http://i.imgur.com/gg9V9Oa.png[/img] [h3] S E C T I O N 1: T H E K I N G D O M[/h3] [img]http://orig13.deviantart.net/2121/f/2013/018/7/4/omashu_by_doozigitis-d5rwyyt.png[/img][/center] [color=EDC9AF][sub]N A M E[/sub][/color][hr][indent][color=gray]The Unified People of Omashu [/color][/indent] [color=EDC9AF][sub]S Y N O P S I S[/sub][/color][hr][indent][color=gray][list][*]Omashu is a massive city state built into the Kolau Mountains dwarfed in size only by the colossal Ba Sing Se. [*]As the only significant settlement in the vast expanse of the Si Wong Desert, Omashu is considered a mecca of trade in the region, with a number of tributary settlements and connections among the native Sandbender Tribes and Beetle-headed Merchants. [*]Though Omashu retains only one publicly accessible entrance in the form of a bridge, the City's military and ruling class have used Earthbending to engineer a vast system of subterranean tunnels and passageways in case of emergency and a besieging army. These tunnels are considered a vital secret for the defense of the city. [*]World's leading exporter of Jennamite.[/list] [/color][/indent] [color=EDC9AF][sub]T H E R O Y A L C A P I T A L[/sub][/color][hr][indent][color=gray]--- [/color][/indent] [color=EDC9AF][sub]M I L I T A R Y S T R E N G T H[/sub][/color][hr][indent][color=gray]--- [/color][/indent] [color=EDC9AF][sub]E C O N O M I C S T R E N G T H[/sub][/color][hr][indent][color=gray]--- [/color][/indent] [color=EDC9AF][sub]S O V R E I G N R E L A T I O N S[/sub][/color][hr][indent][color=gray]--- [/color][/indent] [color=EDC9AF][sub]R E C E N T H I S T O R Y[/sub][/color][hr][indent][color=gray]--- [/color][/indent] [color=EDC9AF][sub]O T H E R I N F OR M A T I O N[/sub][/color][hr][indent][color=gray]--- [/color][/indent] [h3] S E C T I O N 2: T H E R U L E R[/h3] [center][img]http://safebooru.org//images/1840/bd02baf104afe3620010e21d76c092c588a10d00.jpeg?1922417[/img][/center] [color=EDC9AF][sub]N A M E[/sub][/color][hr][indent][color=gray]Shu (舒) XIV, commonly known as Shu the Sagacious [/color][/indent] [color=EDC9AF][sub]T I T L E[/sub][/color][hr][indent][color=gray]King of Omashu and Guardian of the Si Wong Desert [/color][/indent] [color=EDC9AF][sub]A G E[/sub][/color][hr][indent][color=gray]22-24 [/color][/indent] [color=EDC9AF][sub]P E R S O N A L I T Y[/sub][/color][hr][indent][color=gray]--- [/color][/indent] [color=EDC9AF][sub]A T T R I B U T E S[/sub][/color][hr][indent][color=gray][i]Earthbending Skill[/i]: Seeing as his distant ancestors were some of the first, and most powerful, Earthbenders, it comes as a surprise to no one that Shu the Second inherited the ability to bend. Though not a master on the level of his ancestors, Shu is considered a talent of the art, with a very refined and precise method of bending. He has begun writing down his various findings and techniques into a series of anecdotes he has jokingly named Jings. (Sandbending? Maybe??) [i]Intellectual Capability:[/i] Is a smart cookie. Designed Omashu's sewer system, implemented SECRET TUNNELS, SECRET SECRET SECRET SECRET TUNNELS for trading foods and what not in case of a siege, potentially studied at Wan Shi Tong's library. (Up to GM discretion. To be actually written later.) [i]Diplomatic Achievements:[/i] Throughout his travels of the Earth Kingdom (Kingdoms?), Shu has established many vital connections with other independent states on the massive continent. Most notably, Shu has worked to establish trade relations with the nomadic tribes of the Si Wong Desert, exchanging food and precious gems in exchange for sand-sailers and a number of the Tribes' other crafts. He has also strengthened ties with various towns and villages in Omashu's sphere of influence in the vast forest and along the coast to the city's north and west. [i]Strategic Acumen:[/i] Though Shu is more of an architect and scholar than he is a general, he is extremely aware of just what era he was born into, and has studied many of the petty wars and conflicts of the past, ensuring that he at least be prepared in case one of his fellow monarchs gets an idea to invade his territory, which he finds highly unlikely. He's also a wizard on the Pai Sho board. (Handled petty bandit raids and Sandbender tribes potentially?) [i]Theological Interest:[/i] [/color][/indent] [color=EDC9AF][sub]B I O G R A P H Y[/sub][/color][hr][indent][color=gray][list] [*]Traveled the Earth Kingdoms during his teenage years [*]Potentially visited the Foggy Swamp for some premonitions of the future? [*]Married? Maybe? [/list] [/color][/indent] [color=EDC9AF][sub]R O Y A L F A M I L Y[/sub][/color][hr][indent][color=gray] Shu (舒) XIII - Huan (欢), Shu's father and immediate predecessor as King of Omashu, passed away at the age of 43 only two years ago. -- Shu (舒) XIV, 22, King of Omashu -- Fu (富), 15, younger brother numero uno -- Jian (健), 10, younger brother numero dos - Heng (恒), 39, Shu's domineering uncle and chief adviser, head of Omashu's military forces and a revered general and Earthbending Master of the era. -- Fen (芬), 19, -- Hong (弘), 17, [/color][/indent] [/hider]