[img]http://i.imgur.com/qDirdv8.png[/img] I've gone and sorted out the list first-come first serve, i.e. 1st response - 1st spot in dice roll. Which means: Narzul's attack fails. He'll get a 1d2. Niernen kills her opponent. Do'Karth's attack fails, but Niernen has managed to kill the Armiger facing him. I'll roll Armiger 6's 1d2 for *tension*, depending on the result we can say Niernen missed or hit Do'Karth as well (obviously it'll just be a minor wound if it hits). Roze kills her opponent. Oops! Sevine wounds her opponent. She'll get a 1d2. Sadri wounds his opponent. He'll get a 1d2. Dax kills his opponent. Dumhuvud manages to distract his opponent. Elmera wounds her opponent. She'll get a 1d2. [b]ENEMY ROLLS![/b] I've since remembered that the guild has its own dice system. All dice rolls by me from this point on shall be done using that system. Armiger 1 is fine and will roll 1d2 on Narzul. [url=https://www.roleplayerguild.com/rolls/4264]Result is 1. Miss.[/url] Armiger 2 is wounded and will roll 1d2 on Sadri. [url=https://www.roleplayerguild.com/rolls/4264]Result is 1. Miss.[/url] Armiger 3 is disoriented by Dumhuvud but on his feet. Armiger 4 is wounded by Elmera and will roll 1d2 on her. [url=https://www.roleplayerguild.com/rolls/4266]Result is 2. Hit.[/url] Armiger 5 is dead, killed by Roze. Armiger 6 is dead, killed by Niernen. Friendly fire roll. [url=https://www.roleplayerguild.com/rolls/4267]Result is 1. Miss. Lucky Cat.[/url] Armiger 7 is unoccupied and has a free action. Will roll 1d2 on the closest opponent, Niernen. [url=https://www.roleplayerguild.com/rolls/4268]Result is 2. Hit.[/url] Armiger 8 is dead, killed by Dax. Armiger 9 is wounded by Sevine and will roll 1d2 on her. [url=https://www.roleplayerguild.com/rolls/4269]Result is 2. Hit.[/url] Sevine, Niernen and Elmera are wounded. Armigers 5, 6 and 8 are dead. Armigers 2, 4 and 9 are wounded. Armigers 1, 3 and 7 are fine. Bout over. Now's a good time for combat posts, and to make further choices. You're free to flavor the combat however you want - the enemies need not 'miss' in vein of swinging into thin air. Your character successfully parrying or voiding the attack, teleporting behind foes, or them actually missing; anything goes as long as the results are not contradictory (i.e. a wounded character is not wounded). [sub]You can't actually teleport behind foes.[/sub] The surviving Armigers are outnumbered and a character with the Speech Skill can ask them to surrender. There will be a roll, in the character's favor thanks to the Armiger's position and sudden cull, and if this roll succeeds the fight will end. Or you guys can just keep rolling to kill/incapacitate them all. Your call.