Above mentioned quite a few things, so what I mostly will say is a summary. > A bit wordy. Hider dump with a good amount of text to each one with nothing pointing out which ones are critical and which pieces are more fluff. > Slightly convoluted and a few too many big words to express simple statements. [quote]First and foremost, any rule previously enacted by the administration and moderation of the Roleplayer’s Guild is applicable to this thread.[/quote] "Standard guild rules apply in this thread." As mentioned above, lots of words, yet certain questions remain unanswered. > Presented as an advanced sort of roleplay in a casual forum. If you want to do something casual, it is best to present your RP in such a way that it is easily approached. Lore dumps are a little out there for the casual forum. > Some people may be turned off by how you're reacting, and go "oh dear, do I really want a GM who gives up [i]that easily[/i]?" Just saying. > If you didn't make an interest check beforehand (I didn't check) then you've pretty much murdered your RP on the spot. Interest checks are pretty critical to drumming up a few people, even if [s]most likely[/s] not everyone from the check will not show up to the RP itself. In general, though: > Whim is a key factor. Sometimes, just not enough people are interested to branch out. > The guild is not as busy as it once was. > The most popular startups seem to be the ones that cater to releases of movies/games/whatnot that are somewhat relevant to the theme. Also, the ones that cater to the "meta" of roleplay recruitment, so to speak. I can't speak for a reputation either. From what I see of you, there's nothing that would particularly bias me for or against joining one of your roleplays save for my interest in the concept itself, which is pretty hard to acquire these days anyways.