I, personally, didn't know the thread existed. You didn't advertise it very well (no interest-check, only three bumps), so I only would have found it if I dug back a few pages in the Casual RP section. But even if I [i]had[/i] found the thread, it doesn't offer the player much of a call-to-action. What do I mean by this? [list][*]A significant bulk of your thread is devoted to describing the setting. Very little describes plot, or what roles the players are meant to fill in this world.[*]When you finally explain what characters you want the players to play, I've already read well over halfway through the entire thread. I read this, of course, as a courtesy to you, so I could help you to answer the question you pose in this thread; if I was reading with the intention of joining it, I probably would have gotten bored and given up before ever reaching that point. This is because...[*]You give the players no emotional onus. You never give them a reason to care about all these events; are they defending their homes from an invading threat? Pursuing a shot at wealth, fame, and glory? There's no tone to the RP; reading it is a sterile experience.[*]Your worldbuilding offers nothing which other Fantasy RPs/worlds/stories don't. The "Emerald Coast" could belong to any medieval setting at all. Villages raided by bandits, too, are old hat.[*]On the other hand, you severely limit the creativity of the players by setting guidelines like this: [quote=@ELGainsborough]They will join the group as conscripts. This means they may have little to no formal combative training, even if mercenaries or thugs their prowess is most likely experience only.[/quote] What if the players wanted to be battle-scarred veterans, or more mercenary, roguish characters? Your thread seems to forbid both of these. We're not interested in stories where we're not free to do what we want, and where our actions won't change the fate of the story.[/list] If I think of more during a second skim, I'll edit them in.