[b]Name:[/b] Zeta [b]Age:[/b] Between late teens to late twenties. [b]Fandom:[/b] Granblue Fantasy [b]Skills:[/b] Superb lancer(good with spears), above average hand-to-hand combatant, and is slightly faster than most people due to extreme training. [b]Fears:[/b] The Society, dying. [b]Likes:[/b] Good alcohol taste, good people, watching people have fun, her spear, Eustace, sleeping in, shopping, and nail-painting. [b]Hates:[/b] Having prolonged contact with Vaseraga, getting drunk. Beatrix, swimsuits, cold food that should not be cold (pizza, pasta, etc). [b]Description:[/b] Average build for a female of her unknown age, so she isn't too muscly and isn't too thin, though she really isn't strong compared to others in the room. She's 5'6'', with bright blue-green eyes, and blonde hair. She stands tall and proud, though she is harbouring some dark secrets inside her. On top of that, she is athletic as fuck, able to outmanoeuvre many foes at once, and do so all without getting hit, though if she does get him, she's going to feel it just as much as the next person. [b]Background:[/b] Brought into a noble house on an island in the Phantagrade Skydom as an orphan, Zeta grew up with combat, training to be a knight from the moment she could hold a spear. She attained the rank of knight, and began leading a contingent of troops around the island's territory, slaying monsters and keeping the population of the island safe from danger. She lead a good life for a while, but chose to let it all go when she found out that the island's ruler wished to adopt her into his family. She thought this to be a way to get closer to her, and perhaps he wanted her to be more than she could handle, and thus she left, leaving behind both the friends she made in her lifetime, the country she grew up in, and the rank of knight. She wandered the skydom for a while, assisting when she came across people who required it, and doing odd-jobs for money and food, however it was nothing like she experienced in her previous life, and so the difficulty of living was high. Sometime after she left, she was approached by a group of people from the organisation 'The Society', a group built around the eradication of Primal Beasts, ancient weapons created by the Astrals during their invasion of the Skydoms. They offered her a job, and many benefits that came with it, namely companionship once more, food, water, money, and a special spear, that could never be replicated, no matter how skilled the blacksmith. She spent a couple years working for them, building up her skill and athleticism as she went on, and making better bonds with her other three comrades, Vaseraga, Eustace, and Beatrix, although she secretly despises Beatrix, and is a fair bit afraid of Vaseraga. Her good times came to an end when she accidentally stumbled upon a ledger in The Society's HQ. The ledger contain- [color=red]Information deemed unfit for public viewing on the count of extreme meta-gaming and lack of surprise, enacted on and by the authority of The Society and its members.[/color] [b]Items:[/b] Her red armour, which does not cover the entirety of her body, due to the stereotypical fashion of female armour in many fantasy universes. It is significantly stronger than the other armour of its time, however it still can be pierced by strong blows or armour piercing projectiles, such as bullets. Spear of Arvess, perhaps the one thing that makes Zeta leagues different from any other off-the-mill knight with a spear. A highly advanced piece of technology, the spear can function on its own, without a bearer. Imbued both with magic, ancient technology derived from ancient Astral weapon, and the blood of Primal Beasts. By itself, it can let off explosions rivaling the destructive force of thermite, however, with the aid of Zeta, that explosion can be directed at something, and the spear itself has the ability to protect itself and its bearer of the explosion itself. Easily the most remarkable thing Zeta has owned and will ever own. Ledger of the Society. Contains information the Society does not want to get out. [b]Other: N/A [/b]