[h1]East of Waterdeep[/h1] The ocular tree began to reach out with its limbs, treading through air and wind, a tiny gap separating from wood and person. A stray branch stretched to Yna's forehead and Evy's left cheek. It mentally boasts, [b]"Wonderful, daughters! Before you accept your gifts, you must willingly receive their accompanying marks and visions. What think you?"[/b] Eve nodded enthusiastically at the talk of revelations. Yna hesitated just a moment longer than her friend before she bobbed her head as well. [b]“Good! Hold still my daughters.”[/b] The bough’s twigs stretched ever so slightly, brushing the war mage’s zygomatic arch and the druid’s widow’s peak. Soon, their landscape vanished as wisdom drilled into their brains, filling each cerebrum with information purposely hidden from them. The year of Blue Fire, 1385, materialized mentally, harvesting its crux, the Spellplague, a schismatic maelstrom of unfettered wild magic, all due to death of the goddess of Mystra, severing the Weave that maintained magic and portals between planes. A spherical map enclosed the duo as a three dimensional Faerun emerged. Familiar lands became magical and fantastic in appearance. Earth motes drifted through the sky of their atlas, as they scrutinized from a heavenly perspective. Weird towers and spires of stone jut from deserts, accompanying by abounding waterfalls. Eventually a darkness creeped and charred the circumscribed globe as whole nations became blotted out, with the Sea of Fallen Stars venting a meatus to the Underdark, south of Chondalwood. The nation-sized chasm was the least of their worries, as their telepathic bonds instructed them instantaneously of the terrible undead threat within Thay, the former land of Red Wizards, under Szass Tam. The tumultuous atmosphere was again riddled with forbidden scenes from the Feywild and their high courts in full bloom, as each year of the planes’ next century matured around them into full observation, unveiling historic battles, monarchs and republics over decades. It seemed oddly like an eternity but warped into an afterthought until finally arriving in the Dale reckoning of 1479, the year of the Ageless One. The marble encapsulating their extraordinary visage scattered as a strident voice again took hold of their attention. [b]“A century has passed since you tasted this realm. Toril was the world you remember, that once hosted the continents, now debauched in the wake of the Spellplague. Bitter winds sweep the steppes of the Endless Wastes, storms crash against the cliffs of the Sword Coast, and in between stretches remnants of shining kingdoms and wilderness. Albeir is the realm forgotten, cut off for tens of millennia. A twin to Toril and once joined with it, Albeir ventured its own path at the dawn of the age. Where gods and their servants oversee Faerun, the lords of Albeir were towering primordials and elder wyrms. Now, after long epochs of separation, they have again become one. All things were sustenance for the Spellplague’s insatiable hunger; it assailed and transformed flesh, stone, magic, space and dimensional walls. Even the cosmos beyond Toril has become unraveled.”[/b] The two were suddenly raptured back into the graveled clearing before the mystical ash tree, as they found their feet in the silt now up to their ankles, widespread quicksand slowly engulfing the foliage around them. [b]“Please accept these gifts, daughters. I will call on you for favors later. It seems they know you are here. You must go. Soon.”[/b] [Hider=Effects:] You each now possess marks on your forehead and cheek respectively. In regards, Evylenne gains Expertise with the skills of Insight and Perception. She also gains Awakened Mind (from the Great Old One Warlock benefit) with the ability to cast Detect Thoughts once/day, free, at will. Ynaxandra gains Expertise in Persuasion and proficiency and Expertise in Intimidation. She also gains Hypnotic Gaze (from the School of Enchantment, using your Druid spell save DC) with the ability to cast Suggestion once/day, free, at will. The ground itself appears to be drowning the wide vicinity gradually with silt and sand. You may ask the tree any questions you would like. You are allowed five inquiries before the silt reaches your waist, which will sacrifice half your movement, if combat rears its ugly head. [/hider] [@corneredbliss][@Ms Ravenwinter]