Alright, apologies for the triple post but I think this bit of info I'm going to go over should be in its own post so you can quickly refer to it. I've added the final touches to the two characters I have under Canon so far and I want to explain what's going on here to help you guys out (especially the ones pming me coming up with their own characters) [img]https://img12.deviantart.net/95db/i/2017/240/a/b/teresa___the_essence_character_sheet_by_livingdreament-dblmgns.png[/img] [i]Teresa - The Essence[/i] here has what I consider the "default average" set of stats. 6 health, 1 armor, 3 attack. None of these are particularly high or completely lacking. For [b]Hunters[/b] and [b]Guardians[/b] this should be the typical setup. Depending on your traits you may want to change those accordingly. (Perhaps if something is health draining you would want to drop your armor for a couple points of health) Now below I have [i]Val - The Bandit Queen[/i]. [img]https://img15.deviantart.net/f222/i/2017/240/f/c/val_the_bandit_queen_character_sheet_by_livingdreament-dblmhib.png[/img] She's a Warrior, but you may notice she has the same "average" stats as [i]Teresa - The Essence[/i] when Warriors usually have higher Health and Armor. My reasoning for this is her [i]Hired Help[/i] trait. She can hire a bandit to join her, which essentially adds their health, armor, and damage to her own in a sense. So because the trait technically could raise her own stats by giving her a companion, I've given her lower stats than the typical Warrior. The lesson here is to take every aspect of your character into account when creating them. Consider what the class you're going for considers as their gameplay style. Warriors are meant for prolonged battles but lack survival skills, Hunters are glass canons that are good at hunting animals, Gatherers are good at gathering resources (usually one type of resource in particular), and Guardians are either tanky or escape artist. [list] [*] Health is useful both in and out of combat as it slows the rate at which you die either from wounds or poor health. [*] Armor is more useful than health in combat as it constantly blocks damage until broken, but serves no purpose outside of combat. (Usually) [*] Attack is another combat focused stat that will impact your ability to both hunt animals and fight dangerous foes. [/list] A theme you can follow to help when creating a character is to use a (High, Medium, Low) stat setup. By this, I mean for each class a spectrum for each stat is provided. I'll use the Warrior Class as an example... [i]Warrior Spectrum[/i] (Health is around 8+, Armor is 1-2, and Attack is 3+) [i]OP Warrior[/i] (Health 10, Armor 2, Attack 5) What we have above is a (High, High, High) setup. Which won't work, not unless your traits are absolutely horrendous on your character which is no fun. Instead, you should pick one stat to be your High, one to be your Medium, and one to be your Low. Here's an example... [i]Example Warrior[/i] (Health 9, Armor 2, Attack 3) Example Warrior's setup is (Medium, High, Low) respectively. This setup has our Warrior being a bit on the tanky side, but not quite Guardian levels of tanky. The traits at this point are the defining feature that will lock in our Example Character as a Warrior. [i]Example Warrior[/i] (Health 9, Armor 2, Attack 3) Trait 1: Every attack the Warrior lands, his Total Attack increases by 1. (Caps at 8) Trait 2: Every attack the Warrior misses, his Total Attack decreases by 1. (Minimum of 2) There you have it, we have our Example Warrior's stats and traits. Just make sure he also has a Bio, Gameplay Description, name, class, and appearance (image or detailed description) listed and you're good to go! I'll list this as a little tutorial of sorts under custom characters now that I've written it out.