[hider=Orsymer World Empire] [center][img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjY2LmVhMjIwYi5UM0p6ZEhsbmRXbHRJQSwsLjA,/bllody-rainan.bllody-rainan.png[/img] [img]https://68.media.tumblr.com/32cb1b673ac46882aef6d18a4e48b906/tumblr_inline_o687vremgs1u1tb89_540.png[/img] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjY2LmVhMjIwYi5UM0p6ZVcxbGNpQlhiM0pzWkNCRmJYQnBjbVVnLjA,/bllody-rainan.bllody-rainan.png[/img] [/center][hr] [b][u]Demonym:[/u][/b][color=gray][list] [*]Orstygian [*]Orsymer [*]Orc [/list][/color] [b][u]Description:[/u][/b][indent][color=gray]The Greater Bakul Dynasty or Orsymer World Empire is a powerful empire with a fearsome reputation. To those beyond its borders, Orstyguim is brutal, expansionist and threatening, yet those who look beyond its warlike exterior see an unusually inclusive society, where the strengths and talents of its people are respected and cultivated. Its people were once a fierce reaver culture until they stormed the ancient city that now lies at the heart of their empire. Under threat from all sides, they aggressively took the fight to their enemies, pushing their borders outward with every passing year. This struggle for survival has made the Orsymer a deeply proud people who value strength above all, though that strength can manifest by many different means. Anyone can rise to a position of power and respect within Orstyguim if they display the necessary aptitude, regardless of social standing, background, homeland, or wealth.[/color][/indent] [b][u]Government:[/u][/b][indent][color=gray] Orstyguim is under the total executive and legislative control of a supreme leader, the Kaumn or Kaumnhan This is signified by marking the entire empire as his kaumanate, subdivided into lesser kaumnates and other political regions. Despite the absolute power of the Kaumnhan, the lesser tribal chieftains sought to establish their own lineage under the new civilized regime in the early days of the empire. They formed, with the permission of Mahra Kaumn, the Gathering, a permanent assembly. This became the Kaumn's primary bureaucratic instrument and his means of passing legitimacy of rule onto his descendants. Over time, governors of the other territories were added to the Gathering. Today this assembly consists of the Orsine and the Orysmer Kaumsand. The latter are meritocrats selected in a secretive process which involves intellectual and physical examinations to satisfy particular Orstygian principles. Although each member of the assembly has an equal share of its power, the Orsine dominate by sheer numbers. Each of the 10 Kaumn's rules over vast, sparsely populated, resource-rich lands in the north and south. These territories are part of their borders with other nations so the Kaumn's are as much military leaders as political ones. In peace time, virtually all of the nation's military ground forces are concentrated in the kaumnates (Orysmer provinces). The Crimson Kaumnate (Home Kaumnate) is controlled by the Kaumnhan through his representative the Vicer. The 60 Orsine administers rule the primary population centers of the Orsymer World Empire, situated on the core of Orstygium. Unlike the Kauman, the Orsine are forbidden from having any military control whatsoever. Nevertheless, they have the most influence in the assembly and are positioned to control the Orsymer naval forces. The Orsine are popularly associated with the state's bureaucracy and government activities. [/color][/indent] [b][u]Economy:[/u][/b][indent][color=gray]The Common people of Orstyguim's population can be divided into three groups. There are the hunters, farmers, and miners—commonly known as the [i]Vorbat[/i]—who work in the fields and wilderness to provide sustenance and materials for the rest of the population. Then there are the workers—called the [i]Kartart[/i]—who operate machinery in the foundries to provide most of the country's production. The last group are the soldiers or [i]Uruk[/i], who fight in the army and defend the country from its many enemies and are rewarded with glorified citizenship. In the Upper Classes, there are the Kaumn (highest ranking military officers), a rare but very important position in Orstygian society. And the administrators or Orsine, work for the government and fill their own pockets from the nation's economic progress. Despite the caste-like nature of Orsymer, the empire is oddly egalitarian and inclusive. No one born into a caste is forever bound to it's title as long as they have the strength to work and rise above the rest. Being as large as it is, Orysmer's economic landscape is dominated by the production of bronze and artillery units. Using the bulk-approach over efficiency, Orysmer is buttressed by the empire's massive stocks of natural resources like tin, copper, coal and niter. Almost anywhere, enormous foundries can be found - inside and outside cities - supplying over half of the country's military, domestic and economic needs.[/color][/indent] [b][u]Religion:[/u][/b][indent][color=gray]A people who stand behind the principle that "only the strong survive", the citizenry of the Orysmer World Empire find those who pray to the gods of their lands for prosperity and salvation upon a world that is awashed with misery, destruction, and corruption, anathema to their eyes. To the Orysmer, no god can give an orc what he or she can't attain for themselves, no matter the adverisrty. As a result, Orstygian culture features no gods.[/color][/indent] [b][u]Geography:[/u][/b][indent][color=gray]The Orysmer World Empire is a vast region that consist of a multitude of landscapes. The domains of the empire's authority usually encompasses the lands inbetween the three large mountain ranges that occupy the Empire's eastern northern and eastern borders. The western border is usually defined along the shores of the Albion Sea, whilst the south-eastern borders is usually not as well defined. Within this large territory, the lands of the Empire are often further divided between several distinct regions with varying landscapes. The lands of the northern Empire usually consist almost entirely of large swaths of forest and wilderness, whilst the lands to the south usually consist of plains and hills.[/color][/indent] [b][u]Population:[/u][/b][indent][color=gray]8,000,000[/color][/indent] [b][u]Demographics:[/u][/b] [color=gray][list] [*]Orysmer: 98% [*]Other: 2% [/list][/color] [b][u]Notable Locations:[/u][/b][indent][color=gray] [b][url=https://vignette1.wikia.nocookie.net/leagueoflegends/images/1/16/Noxus_Bastion.png/revision/latest?cb=20161118161229]MAHRA-EL - THE CRIMSON KAUMNATE[/url][/b]: Translating roughly into [i]the 1st conquered by Mahra[/i], the nerve center of the Orysmer World Empire lies within the center of Orstygium. Here, the current Kaumnhan, through his Vizer, rules over the vast Orstygian empire, ever expanding and ever conquering. [b][url=https://i1.kknews.cc/large/11920002bae4dcb74d8b]ELDRAKA-STOR - THE OBSIDIAN CITADEL[/url][/b]: Meaning [i]the 10th conquered by Eldraka[/i], the Obsidian Citadel is a massive fortress city sitting on the southern border of Orsytgium. It serves as a defensive position, acquiring the title as one of most militarized forts on Albion, a training center for Crimson Horde trainees, and a civilian city for their families. [b][url=https://s-media-cache-ak0.pinimg.com/originals/2c/99/19/2c9919196efdf8228b9f712bf9865b38.jpg]VAROK-ALSTOR-ORAH - THE JAGGED CRESCENT[/url][/b]: A coastal city on the western coast of Orstygium famous for is crescent shape, Varok-Alstor-Orah, translating into [i]the 26th conquered by Varok[/i], is the largest port in the empire and houses modest percentage of both its naval and merchant ships.[/color][/indent] [b][u]Personalities of Note: (WIP)[/u][/b] [color=gray] [list] [*][u][/u] - [/list] [list] [*][u][/u] - [/list] [list] [*][u][/u] - [/list] [list] [*][u][/u] - [/list] [/color] [b][u]Institutions:[/u][/b] [color=gray] [list] [*][u]Ord-Urdan[/u] - Administered by the Kaumnhan's Vizer, the Ord-Urdan is made up of the ten Kaumn's and organizes the peacetime distribution of soldiers throughout the Empire, sets military wages and communicates military policy to the public. It also maintains the static defenses of the nation, initiates new defensive installations on land, and organizes the peacetime distribution of national guard units across all military bases. [/list] [list] [*][u]Warmaukonz[/u] - There are two types of Warmasons. Members of the Crimson Elite are highly trained bodyguards for the most important administrators and the Kaumnhan. Depending on the situation, they are either wearing slightly hidden body armor under a non-flowing toga or a bright red cloak and helmet which completely conceals their identity. The latter costume comes into use for ceremonial purposes or excursions into foreign countries. This allows the Elite to serve as a psychological instrument, giving the Kaumnhan and his companions an imposing presence. Members of the Zi Doram are skilled infiltrators and gatherers of information. Their purpose is to discover illegal operations within the Empire and rout foreign activities dangerous to Orysmer security. In this function of the Warmaukonz, it answers solely to the Kaumnhan himself. Agents of the Zi Doram are beyond legal reproach. [/list] [/color] [u][b]Military:[/b][/u] [color=gray][indent]As one the largest armed forces on the planet, the 107th Crimson Horde boasts one-hundred and sixty thousand regular soldiers. This almost excessive number of troops is maintained by mandatory military service - 2 years for every man born within the borders of the Kaumanate. However, relative technological backwardness compared to more advanced nations weaves uncertainty into the Orysmer army's relative strength. Historically, the World Empire has supplemented its army by conscripting citizens into a Crimson Horde. When the security of Orstyguim is threatened, a Kaumn can lawfully force his people into service, magnifying the size of his forces several times.[/indent][/color] [u]Troop Total:[/u] [indent]160,000[/indent] [u]Army:[/u] [color=gray][indent]Armed with a great array of artillery and explosive techniques, as well as an effective, well-trained, and well maintained army, the Crimson Horde's ground forces are feared by foreigners and revered by patriots, the Horde is without question one the the most effective armies on Albion.[/indent][/color] [u]Navy:[/u] [color=gray][indent]The sea branch of the Crimson Horde fields an array of varying sizes and classes and is well funded by the Orsine. The Orsymer Navy has saved the Empire many more times than they're given credit for, and sadly they have nowhere near the prestige of the Horde.[/indent][/color] [b][u]Other:[/u][/b][indent][color=gray]Orcs as a race a remarkably durable.[/color][/indent] [/hider] [hider=Roll 31] Population: 8,000,000 Territory Size: 3. Your nation is smaller than average but there's still plenty of territory to work with. While the lack of endless farmland might prove an issue, you do at least enjoy the benefits of relatively small and easily defended borders. Technology: 5. Rapid modernization, you've taken revolutionary steps to advance your nation which puts you ahead of the average. Prevalence of Magic: 1. Magic is a taboo to your nation with its practitioners living in hiding Government Type: 5. Your nation is ruled by the sword, and the cogs of its "political system" are oiled with blood. Though they might put it more eloquently in order to conjure an image of legitimacy, your nation is quite frankly ruled by whatever warlord(s) are currently at the top of the food chain. This chaotic military dictatorship has the potential to perhaps transform into something more like a monarchy, but for now birthright means nothing and the man with the most soldiers at his back is always the man that lays out the law. Political Stability: 3. There's some mild urban unrest with criminal gangs and corruption, but nothing threatening to overthrow your country. Overall Wealth: 3. Your nation was once in good enough shape, but recent events have caused a large recession and now your economy is shrinking. If this isn't resolved soon, major issues will arise. The people are used to a higher standard of life than they are currently experiencing, and as food supplies contract there may be mass starvation and the collapse of industry, commerce, or even government. Urbanization: 4. Your nation is decently urbanized with the fair balance of towns and rural areas Agriculture: 2. What your nation lacks in the way of farmland is made up for in the sheer bounty of its wilderness. Fishing, hunting, and plant gathering support your population. Unfortunately, this system doesn't support quick population growth or large food surpluses, so gathering food is always something on your peoples' minds. Notable Resources: coal and peat, copper, tin, niter Military Military Structure: 7. Relatively large noble warrior caste. Very effective, quick to mobilize, and fairly numerous, but difficult to replace if they suffer heavy losses. Military Focus 2. Focus on siege and sapper techniques to support the rest of your armies. Navy: 5. Decently powerful navy with enough ships and sailors to fight as much you'd like Military Leadership 5. Generals are somewhat competent; competitive; mixture of hereditary nobles and soldiers that rose to the rank through battlefield exploits Military Reputation 6. Your military is proud and believes in its own supremacy. [/hider]