[center][img]http://i.imgur.com/2piusPO.png[/img] [h1][color=6ecff6]Star Reach : Mercenaries[/color][/h1][/center] Hello and welcome to my game proposal that puts you in command of your very own mercenary outfit. This game will take place in a distant future where corporations have been allowed to run amok, and exert unbridled influence over the lives of the colonists. Warfare is now a privatized endeavor, with private military organizations waging war for profit. As commander of a military company your job will be to bid on contracts, relay strategy and orders to your men, and amass credits in order to upgrade your company and one day retire on an offworld resort as a billionaire... or maybe even carve out your own colonial kingdom and rule mankind. Dream big or go home, greenhorn! This life ain't for the weak of heart! What will set this game apart from others will be the overall style. While you can IC as you like, the majority of interactions will be in the form of a fictional communication forum, where the Mercenary Federation will provide logistical data, post contracts, and offer overall support to you and the other mercenary commanders. News articles will highlight the goings on of the colonies and report mission outcomes. Expect regular updates and a fun and ever changing story based on the actions of the player base. Feel free to ask question and state your interest, greenhorn! The Skinny... ~ A casually written and easy to follow story as told through news briefs and the merc comms. ~ An evolving sci-fi tale shaped by the players. ~ Frequent updates that advance the story and outline the success and failures of the players. ~ A unique style in the form of a mercenary forum. ~ Build your own private army to and work to bring about your vision for the colonies. ~ Military conflicts where you decide the best strategy and course for victory. [h3]The Setting[/h3] [hider]The game takes place in the waning years of the 30th century. Mankind is spread across thirteen different star systems and is loosely ruled by the Colonial Empire, based on Earth. The Empire ensures the will of the few powerful corporations that dominate the colonies, exploiting the distant worlds for their resources and the colonists for their labour. The colonies are kept in line through the vast wealth of the corporations, able to hire the various mercenary companies to put down any uprisings. The Mercenary Federation, a union of mercenaries formed to represent their members and provide overall support, posts contracts, news, and logistical information to its members. Resistance to the corporations and the Empire can be found throughout the colonies, struggling to turn the tide and liberate their respective worlds. Most are affiliated with the Colonial Republic, an organization since driven underground in the last Colonial War. Currently overwhelming power is in the hands of the corporations.[/hider] [h3]How to Play[/h3] [hider]After signing up, more on that later, players sign onto the OP of the IC thread, where they will find the home page of the Mercenary Federation. There they will find links to current contracts, news stories, and a general state of affairs for the Federation and the colonies as a whole. From there players post their bids on any current contracts, communicate freely with potential employers and comrades, then relay their orders to their officers. To relay orders, post a PM to my inbox, where I will carry out your orders and post the outcomes in the IC thread in the form of news stories. Upon completion of a contract, you will be paid in credits. Spending credits to upgrade your company are all done on the IC thread via comms with the Federation AI, who will take all orders based on the catalog which will be posted in the IC thread. Run afoul of the Corporations and the Empire then you risk being arrested and put on the front lines of the Imperial Navy - a massive prison fleet dedicated to fighting a perpetual war against the Insectoid aliens of the Helix System. [/hider] [h3]Statistics[/h3] [hider]As commander of a mercenary company you will have access to a wide array of resources, armaments, and upgrades to employ against your enemies. What resources you launch against your enemy, your overall strategy, as well as other variables, are all determining factors in deciding victory or failure on a mission. Troops - The backbone of your company, equipped with standard rifles, a sidearm, and frag grenades Triage Suite - Medical drones and equipment necessary to staff medical professionals for establishing a battlefield triage to ensure medical care to your wounded. Hacking Suite - Hacking drones and equipment necessary to staff technological professionals for hacking into computer systems. Heavy Support Suite - Equipment for arming troopers with heavy armaments to maximize damage and enemy casualties. Steath Suite - Tech and equipment for outfitting a squad of troops with the finest in clandestine gear for stealth operations. Mech - A mechanized assault vehicle that provides light assault capabilities and support to infantry actions. Tank - A heavy assault vehicle designed for heavy firepower, strong armour, and maneuverability. Aerofighter - A light assault aircraft able to be deployed in air and space, but designed for short range capabilities. Frigate - A light assault spacecraft designed for quick and surgical strikes. Capacity: Troop Company, 1 Mech Bay, 1 Tank Bay, 1 Fighter Bay Destroyer - A medium assault spacecraft and the backbone of any given fleet. Capacity: 3 Troop Companies, 3 Mech Bays, 2 Tank Bays, 3 Fighter Bays Cruiser - A heavy assault spacecraft and often the flagship to highly decorated mercenary officers. Capacity: 5 troop companies, 5 mech bays, 3 tank bays, 5 fighter bays Carrier - A large support spacecraft, designed for support and heavy bombardment rather then frontline firefights. Capacity: 10 troop companies, 10 mech bays, 5 tank bays, and 20 fighter bays. [/hider]