Alright guys so my intention is to have the RP start this week. There's some concerns to address prior though. 1) Resources are trickier to manage in the RP. I know how much of each resource I want to put on the map and where to put them, the question is how to display that information to you properly. See in the game if you go looking for berries in an area with no berries after you search for a moment the game will simply tell you that you couldn't find anything. In the RP I can't stop you mid post and say, "Hey you couldn't find berries there." At the same time I can't just post a map of where everything is as you're not supposed to know where to find everything, otherwise, there's not much of a struggle. If any of you have a suggestion of how to remedy this situation I'd like to know. I've talked to a few people so far without luck. 2) Characters, you guys are free to make them now. I'll be adding more to the canon list as I have time. 3) Something I just wanted to discuss is character interactions. In order to keep things running smoothly I would prefer if you're going to have a character interaction that you do those in pms and post the final version after. That way if you're talking back and forth we don't have 14 two sentence post scattered around everyone else's post. It'll also give you time to discuss how you want to handle certain situations, like combat. 3.5) Certain interactions, like stealing from people don't require pms. In the game stealing is done a bit differently than we'll do it here. In the game if you steal someone you either fail or succeed if you fail the player notices you going through their inventory and if you succeed they have a "false item". A false item basically being that the stolen item still shows up in their inventory until they go to use it, then poof it's gone and they realize it's been taken but they won't know which player it was (unless it's really obvious like you haven't seen one guy in 3 days so it couldn't have been him) In the RP we're going to just have to use an honor system. If someone steals from you, which you'll see in their post, you as a player know you were robbed but your character won't. If you're going to blame a certain character you need to explain how your character logically came to that conclusion. (Would be interesting to see them "logically" come to the conclusion that it was someone else and not the actual thief) That should be it. If you guys have any questions or concerns, feel free to post them.