I've added a few of the kingdoms [hider=Kingdoms] [b]-Dremore[/b] This kingdom rests on a array of plains with a large desert on the eastern border. It is one of few kingdoms to have a large city as its captial. Their warrios are seen as some of the strongest in Avriel due to a militaristic cutlure. [b]-Anserith[/b] The landscape of Anserith is unlike any of the other kingdoms, as a majority of the people live on large landmasses created by an magical anomaly. This suits the winged inhabitants very well as each 'island' is self-sufficient. The natural beauty of the area has made it a popular destination for travelers. [b]-Jarunn[/b] The highest mountain range in Avriel belongs the honorable Ice giants excursively. They use their strength to construct fortress-towns of an incredible size. It is currently the only known source of lunarite, a magic-negating ore with a beautiful white shimmer. [b]-Scarne[/b] A incredibly hot and humid environment, the land is mostly covered in a dense jungle. It host to a wide variety of medicinal herbs leading to a market of highly effective medicines however recently it has become host to a rising illegal drug trade. [b]-Crimmole[/b] Ocean forms nearly the entire western border of this small kingdom. Despite a major fishing industry, A very small number of sailors have been into the open ocean due to dangerous sea creatures. It is also home to some of the most potent alcohol available for consumption. [b]-Delfari Sovereignty[/b] A kingdom headed by a religious hierarchy, A large amount of new literature and art has come from here. The inhabitants are deeply devoted to their beliefs and have made several requests for the Grand Oracle to be re-located to their capital from her isolated temple. [b]-Roughann[/b] A mountainous region with surprisingly fertile land, it is one of the newest kingdoms before the start of the Silent War. The inhabitants of his frontier kingdom are focused in small, well fortified villages and are a mostly solitary people. A capital is yet to been determined. It is also the closest in proximity to the Architect's city. [b]-Altamea[/b] A large expanse of wastelands, dead forests, and valuable minerals. The effects of the Lich-King's reign has marked the land in a seemingly permanent fashion. Dark energy and dangers are abundant here guarding ancient ruins and treasure with the sole remaining structure being the Lich-King's tower. All efforts to scout the area have been met with extreme causalities. [b]-Caraxis[/b] Swamp-land covers half of the land in this kingdom and the rest is a series of rolling hills. The people are the foremost experts in smithing and ingenuity, turning their aggresive environment to their advantage. [b]-Voy[/b] The oldest kingdom that remains with a government run exclusively by mages. A acamdemy devoted to magic exclusively was founded by the four major families. The active volcano area in the north is a sacred place to pyromancers. [b]-Selsta[/b] The people of Selsta pride themselves in ancient traditions and a spiritual understanding of the land around them. Selsta has had some of the greatest healers and medical minds come from them. [b]-Yolsol[/b] A tundra land host to some unusually fierce beasts, it once drew hunters from across the kingdoms. A strong sentiment of 'survial of the fittest' has lead the people's hearts. Yolsol is regarding as having the best marksmen in the kingdoms. [b]-Crux Redentor[/b] A strong system of loyalty, honor, and devotion dominates the culture of his this kingdom. A group of warriors known as the Sentinels have their headquarters here founded by the remaining paladins. The Sentinels are the only group that actively hunts down any instances of necromancy within the kingdoms and carry out the will of the High Oracle. [b]-Sotor[/b] The people of Sotor tend to live in tall, communal spires instead of typical cities. They are honest to a fault and have trouble telling or understanding lies, even sarcasm. Their unique living style is a testament to their ability to work together to accomplish great tasks. [b]-Illyria[/b] Illyria contains several pockets of a natural gas that acts like stimulant when breathed in moderation. This effect had lead to the people wearing heavy clothing and masks combined with a tank on their back to store the substance for use. [/hider]