[hr][hr] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjQwLjAwMDAwMC5UVzl1YzNSbGNuTSwuMAAAAAAAAAAAAAAAAAAAAAAAAAAA/moria-citadel.regular.png[/img] [hr][hr] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI4LjAwMDAwMC5WVzVrWldGay4wAAAAAAAAAAAAAAAAAAAAAAAAAAAA/moria-citadel.regular.png[/img] [hr] [hider=Alfaer] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjMyLjAwMDAwMC5RV3htWldGeS4wAAA,/moria-citadel.regular.png[/img] [hr][hr] [center][img]https://i.pinimg.com/564x/da/15/80/da1580629d2cd305a5c7db3dc18481a2.jpg[/img][/center] The Alfaer is a predatory creature, known to stalk the areas where many have died and scavenge for meals from the corpses. They are normally are seen in groups of three or more, often lead by a sort of Alpha standing at close to eight feet tall and the usual Alfaer standing at six feet. An Alfaer is not dangerous solely because of the groups it travels in, rather they are dangerous because they are a form of undead and require removal of the heart and head to kill them. This is not an easy task as their long arms ending with sharp, bony fingers easily keep soldiers away and Journeymen far from its reach. They have an inherent fear of fire but are easily enraged and encouraged should the fire go out. [/hider] [hider=Draer] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjMyLjAwMDAwMC5SSEpoWlhJLC4wAAAA/moria-citadel.regular.png[/img] [hr][hr] [center][img]https://cdn.discordapp.com/attachments/352535055945433099/352712980384710657/Priet.jpg[/img][/center] The Draer were once Humans, Elves, or Dwarves yet they have lost the peaceful sleep which their soul so yearned for. A Draer is created when a grave is disturbed or a body is not given proper burial, when the spirit of a dead seeks to rise again until it is given a proper sending to the other realm. Many catacombs created during the minor wars between the Vassals of Gaelia and Haedrion are crawling with Draer, their unrest ever growing as the people above them disrespect their hallowed ground. Draer are not hard to kill due to their skeletal nature but will rise again if not buried soon after. [/hider] [hider=Revenant] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjMyLjAwMDAwMC5VbVYyWlc1aGJuUSwuMAAAAAAAAAAAAAAAAAAAAA,,/moria-citadel.regular.png[/img] [hr][hr] [center][img]https://s-media-cache-ak0.pinimg.com/originals/4d/ef/c9/4defc979036dce15176f2beaee73da73.jpg[/img][/center] Some warriors refuse to die, refuse to stay still in their graves while nothing above them changes because of their deaths. Those warriors struggle for their souls to return to their bodies and, should they win the struggle, they are reborn as Revenants. A Revenant is not a peaceful spirit even if the goal of the soul was originally to help the world, no they are cursed for having returned to this world without the will of the Gods. Forever are Revenants forced to fight those they come across, whether they were friend or foe matters not. They are hard to kill, the only way of doing so to destroy the corpse completely. Revenants tend to gather in ancient burial tombs, waiting for an adventure to happen upon them and set them free upon the world. [/hider] [hr][hr] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI4LjAwMDAwMC5RbVZoYzNSei4wAAAAAAAAAAAAAAAAAAAAAAAAAAAA/moria-citadel.regular.png[/img] [hr] [hider=Reaver] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjMyLjAwMDAwMC5VbVZoZG1WeS4w/moria-citadel.regular.png[/img] [hr][hr] [center][img]http://68.media.tumblr.com/8c91cbe027915d761db2b08a3b67cb7c/tumblr_nokbzr8ruK1uufoudo1_500.jpg[/img][/center] The Reaver, an abomination twisted by magic and nature alike to become a horror stalking its prey from the shadows of the woods. Its form is similar to that of a goat it legs bent and ending with hooves. Its skin is a charcoal black and eyes a horrid yellow. But the true horror isn’t how it looks rather the claws on its hands and the utter silence with which it approaches its prey, waiting to tear them apart. Reavers are solitary creatures, attacking another Reaver on sight should it enter its lands. Journeymen are to be wary of dealing with Reavers alone as the creature will attack and run, leaving no trace nor trail to follow should it fail to kill its target. [/hider] [hider=Braugh] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjMyLjAwMDAwMC5RbkpoZFdkby4wAAAAAAAAAAAA/moria-citadel.regular.png[/img] [hr][hr] [center][img]https://i.pinimg.com/564x/3e/2b/b4/3e2bb4b7ee39fc57c36e1ba4efe7bca0.jpg[/img][/center] Braugh are common creatures to find in rural Gaelia, ugly fuckers that happen to be heavily territorial and will attack anything, no matter the size nor strength. They fear nothing and don’t flinch even against a fireball hitting right in their mugs, seeming to shrug of the bite of a sword with ease as it slams its horns into its prey. Once the prey has been knocked down, a Braugh will beat the target into a pulp with its large arms. A full party of Journeymen is often required to take down a single Braugh, few are rare to ever encounter a mating pair and even fewer survive if they do. Be wary when travelling through the forests for one never knows when you might cross a Braugh. [/hider] [hider=Gargoyle] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjMyLjAwMDAwMC5SMkZ5WjI5NWJHVSwuMA,,/moria-citadel.regular.png[/img] [hr][hr] [center][img]https://i.pinimg.com/736x/c3/ce/c8/c3cec8ed29f001f0db8602b8ff46af91--mythological-creatures-fantasy-creatures.jpg[/img][/center] A legendary creature said to be made of stone and their nocturnal nature, the Gargoyle is far from a beast one wants to fight alone. Its skin is thick and rock like, taking several good swings of the sword to finally maim the creature, though that is if one is able to stop it from flying. The Gargoyle’s true strength is in its ability to maintain flight for a short period of time, though they also rely on sheer numbers to win in some cases. Most Gargoyles are found in groups of fives, loners normally being outcasts or runts. It is strongly suggest that a Journeyman crew works well together lest the Gargoyles get a better of all of them. [/hider] [hider=Mer] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjMyLjAwMDAwMC5UV1Z5LjAAAA,,/moria-citadel.regular.png[/img] [hr][hr] [center][img]https://s-media-cache-ak0.pinimg.com/736x/7b/1a/11/7b1a11ab87cc72c78161e4a0861d73b2--swamp-creature-fantasy-creatures.jpg[/img][/center] Mer use to be mostly harmless creatures, solely being a nuisance to fishers who wander into their territory and attacking them for it. They are usually found along bodies of water and love cliffs and caves on the edge of the Broken Sea and Southern Haedrion. Journeymen are told to be wary of Mer for not only do they come in numbers of twenty or more but some also possess a paralytic venom in their claws. They are also best led onto land to fight for they are masters at swimming and can breathe underwater due to their fish-like nature. [/hider] [hider=Kesolos] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjMyLjAwMDAwMC5TMlZ6YjJ4dmN3LCwuMAAAAAAAAA,,/moria-citadel.regular.png[/img] [hr][hr] [center][img]https://s-media-cache-ak0.pinimg.com/originals/63/dd/18/63dd181ae4bea94eea49483ff3c216b9.jpg[/img][/center] Kesolos are perhaps one of the rarest Beasts out there, hardly ever being seen by any and never having been aggressive towards others. Rather, a Kesolos is a peaceful beast or at least was until some change in recent years seems to have made them prone to violence.Their size has made it hard for Journeymen, even a full team, to deal with them as they stand near eighteen feet tall and weigh over five hundred pounds. Being hit by a Kesolos is devastating for it has a kick which can dent even the best steel humans can make, not to mention the claws on its hands which can rend flesh and part gambesons. [/hider] [hider=Harpy] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjMyLjAwMDAwMC5TR0Z5Y0hrLC4wAAAAAAAAAAAA/moria-citadel.regular.png[/img] [hr][hr] [center][img]https://i.pinimg.com/736x/68/cf/2e/68cf2ecf63a4bec9115c673a44eee4f6--creature-feature-creature-design.jpg[/img][/center] Harpies are cruel and brutal creatures, sometimes seen circling overhead battlefields and waiting for the right moment to snatch a piece from a dead or dying man. They are naught but scavengers and make nests wherever they so please, reacting violently to any person set up near them even if a village was there before. They are a nuisance due to their ability to fly and their sharp claws but they are frail, a good sword swing easily taking them out if one connects. They come in numbers of at least six and often harass those who are near their nest by dropping rocks on them, sometimes being so bold as to plainly attack them. They are easy to deal with but can also easily hold up Journeymen as they struggle to land a hit on them. [/hider] [hider=Giant Spiders] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjMyLjAwMDAwMC5SMmxoYm5RZ1UzQnBaR1Z5Y3csLC4wAAAAAAAAAAAA/moria-citadel.regular.png[/img] [hr][hr] [center][img]https://i.pinimg.com/736x/41/0e/15/410e150cac5925eb6d426615bc1c8711--creature-feature-creature-design.jpg[/img][/center] None like the small spiders which crawl out from nowhere to scare them, fewer like the Giant Spiders which are known to take home in abandoned mines, caves, and deep forests. While Giant Spiders aren’t inherently a problem for most people, due to their nature to hide away and never interact with people, they are a problem for the surrounding wildlife as they consume an inordinate amount of food every day. They are easy to kill and afraid of fire, making them nothing more than minor work for any skilled Journeyman. They are generally found in mating pairs, often with small hatchlings or eggs nearby. [/hider] [hr][hr] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI4LjAwMDAwMC5VM0JwY21sMGN3LCwuMAAAAAAAAAAAAAAAAAAAAAAAAAAAAA,,/moria-citadel.regular.png[/img] [hr] [hider=Wraiths] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjMyLjAwMDAwMC5WM0poYVhSb2N3LCwuMA,,/moria-citadel.regular.png[/img] [hr][hr] [center][img]https://cdn.discordapp.com/attachments/352535055945433099/352708955971256322/Usethis.jpg[/img][/center] Beautiful and pure though she may seem, one should be wary of the lone woman who wanders the woods for they are perhaps the most dangerous of beasts, the Wraith. Those women who die an unjust death at the hands of a man or have committed suicide due to a scorned lover are perpetually cursed to wander Erith, never finding peace. They are dangerous to even the most skilled Journeymen, requiring magic, an enchanted weapon, or a silver sword to harm lest the blade simply fly through its body. One could say that their most valuable weapon is their charm, a near irresistible aura with draws in men and women alike so that they may harvest their souls. [/hider] [hider=Haunt] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjMyLjAwMDAwMC5TR0YxYm5RLC4wAAAAAAAA/moria-citadel.regular.png[/img] [hr][hr] [center][img]https://i.pinimg.com/564x/26/bd/46/26bd4667f6eb3e5d8f69189533517029.jpg[/img][/center] The Haunt, a spectre far stronger than a Wraith yet rarely ever seen. Haunts are truly malicious spirits, looking not only to harm someone but to possibly kill them if allowed to go about their business. Most Haunts take form when a being who was malicious or committed murder dies, their soul refusing to leave Erith and instead choosing to haunt people till they die. Fighting a haunt is just as difficult as fighting a wraith, their incorporeal form making physical combat far from useful. The exception Haunts have to Wraiths is the ability to possess those who are unable to resist them. [/hider] [hider=The Old Crone] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjMyLjAwMDAwMC5WR2hsSUU5c1pDQkRjbTl1WlEsLC4wAAAAAAAAAAAA/moria-citadel.regular.png[/img] [hr][hr] [center][img]https://i.pinimg.com/564x/be/aa/f3/beaaf3df8f52647da235b55335f850af.jpg[/img][/center] Legends say that there use to be a people on Erith who could perform feats of magic which not even the oldest Elf could, beings which had been there long before the other races. Then again, the Legends also say that mixing bellwort and river water makes a pleasant spell. The only possible proof of truth behind the legend is The Old Crone, a mystic woman who is said to live deep in the woods, though the fact that she seems to appear in almost any forest seems to mean that she has power that not even the mages do. She is not harmful, rather her goal is to help those who are kind to her and offer them a stay in her cottage when they need it. But if one is rude to her, they may meet a bloody fate at the end of her hands never to be seen again. [/hider] [hider=Banshee] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjMyLjAwMDAwMC5RbUZ1YzJobFpRLCwuMAAAAAAAAAAAAAAAAAAAAAAAAA,,/moria-citadel.regular.png[/img] [hr][hr] [center][img]https://s-media-cache-ak0.pinimg.com/originals/8e/23/79/8e23790fbb070fb3f078b11c961aa856.jpg[/img][/center] The Banshee is a creature known well on Erith, one who stalks the woods late at night and waits to find someone foolish enough to be out at that time. The Banshee’s shriek can be heard for miles, a notification of the death of a person foolish enough to cross its path. But the shriek has a second effect, the magical ability to inflict fear in anybody who hears it. Like all Spirits, the Banshee requires a silver sword or magical means to fight it effectively for its body is incorporeal. Unlike most other Spirits, a Banshee does have a physical form that will appear when it has chosen a target, only maintaining it for a few seconds at a time as it attacks. [/hider] [hr][hr] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI4LjAwMDAwMC5TSGxpY21sa2N3LCwuMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/moria-citadel.regular.png[/img] [hr] [hider=Leshen] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjMyLjAwMDAwMC5UR1Z6YUdWdS4w/moria-citadel.regular.png[/img] [hr][hr] [center][img]https://i.pinimg.com/564x/05/3f/0b/053f0bf8e2359d02dfcdadbeb343cc0b.jpg[/img][/center] The Leshen, a creature that is neither wholly man nor beast but simply a vengeful being whose sole goal is to rid its territory of intruders. Most Leshen are peaceful, simply tending to their land and wishing to be left alone, turning violent only when people enter unannounced. Those who wish to enter a leshen’s lands must leave an offering to them lest it decides to strike them down. Even Journeymen find it difficult to fight an enraged Leshen, requiring almost every trick up their sleeves in order to survive with minor wounds. One must be prepared for a hard battle if a Leshen is involved in a contract. [/hider] [hider=Trolls] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjMyLjAwMDAwMC5WSEp2Ykd4ei4wAAAA/moria-citadel.regular.png[/img] [hr][hr] [center][img]https://i.pinimg.com/564x/61/3f/25/613f2542019e9b6f97f4331269f8f1cd.jpg[/img][/center] Trolls are big and stupid brutes, some barely capable of talking and only knowing how to do so after years of mimicking the people who pass through their lands. Trolls aren’t always violent but are territorial and will watch anybody entering their land from a distance, waiting to see what they do. If someone does something they believe to be hostile towards them or their home, a Troll will attack. Trolls are hard to put down, their skin thick and stone like or covered in moss and discarded armor from its previous victims. Not only that but there are generally at least another two more trolls to follow if one is attacked. [/hider] [hider=Werewolf] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjMyLjAwMDAwMC5WMlZ5WlhkdmJHWSwuMAAAAA,,/moria-citadel.regular.png[/img] [hr][hr] [center][img]http://pre01.deviantart.net/0f84/th/pre/f/2013/343/e/f/werewolf3_by_hircine1-d6xdlja.jpg[/img][/center] The Werewolf, a poor cursed beast which was once a Human or Elf, bitten by a cursed wolf or having had the curse forced upon them by a vengeful spirit. A Werewolf’s life is one of horror and pity, every full moon their form shifting into that of the hybrid beast and killing indiscriminately, trying to satiate a hunger which can never be fulfilled. They remember all those who they kill, the faces they make as they die to tooth and claw. Any Journeyman would have a difficult time fighting a Werewolf alone, the ferocity of their attacks and sheer advantage at night making it ever more difficult to fight. Beyond that, some Werwolves form packs of six or more with an Alpha connecting them all together, a bit brute of a wolf many times bigger than should be naturally possible. [/hider] [hider=Boggard] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjMyLjAwMDAwMC5RbTluWjJGeVpBLCwuMAAAAAAAAA,,/moria-citadel.regular.png[/img] [hr][hr] [center][img]https://i.pinimg.com/736x/0a/12/e6/0a12e6262f49b7cf1bff844ffb68815b--fantasy-monster-dark-fantasy.jpg[/img][/center] Boggards are common creatures, mostly beings of mischief which have rarely been more than a minor nuisance to rural Villages and those built along small forests. Rarely has a Boggard ever been a violent problem that the Order has ever had to deal with, only recently increasing to such a point in the previous years with surprise attacks on caravans and villages. They seem to have learned how to make crude weapons, often made from the bone or antlers of a deer they’ve killed, in order to inflict more damage on people. They are easy to kill due to their frail nature but can win purely by numbers, most parties of Boggards being at least twenty in size. [/hider] [hider=Griffin] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjMyLjAwMDAwMC5SM0pwWm1acGJnLCwuMAAAAAAAAAAAAA,,/moria-citadel.regular.png[/img] [hr][hr] [center][img]https://images5.alphacoders.com/287/287847.jpg[/img][/center] Whatever man or God which created the Griffin truly must have been mad, to create such an amalgamation of creatures one could only be mad. Its body seems to be that of lion though hairless with leather like skin, its wings that of a bat, and its head sporting the hood of a snake. It truly is a rare creature and one that is harder to fight than near any other, its size being larger than a Kesolos by four feet and both sets of its legs sporting claws capable of tearing through steel. It can only glide for short periods of time, its body too heavy to support true flight, yet gliding is just enough to allow it to pounce on someone and rend them limb from limb. Be wary for if a Griffin is near, it may surely mean death. [/hider] [hr][hr]