So I'm back from my mini vacation, and I'm currently suffering the effects of jetlag. Post will be up once I feel less nauseated. [quote=@Turboshitter] Also, Luck checks have never really been explained all that well in canon, so the way I'm doing this is that d20 represents a maximum value of 200 (A+++) and whatever rank your luck is, that's how many "safe" numbers there are for you to roll) (E = 1, D = 1-2, C = 1-3 etc.). If anyone else has any better ideas on how to implement this, I'm open to suggestions. [/quote] I reread this ruling earlier, and while it does seem sensible to those with a smaller amount of luck, but to those with a high amount, they seem to be pretty shafted in this regard. Perhaps make the range a bit higher? I was thinking as followed. E: 1-2, D: 1-4, C: 1-6, B: 1-8, and A: 1-10. EX ranks are irregular and can be ranked depending on the source of said rank. With this range, those with high ranking Luck will have only a 50% chance to survive the worst of things, since such a high number should be more tangible in certain situations. Also it should be kept note that the range should increase more, or the check should be lowered when the effect is of a lower rank.