[quote=@Cu Chulainn] So I'm back from my mini vacation, and I'm currently suffering the effects of jetlag. Post will be up once I feel less nauseated. I reread this ruling earlier, and while it does seem sensible to those with a smaller amount of luck, but to those with a high amount, they seem to be pretty shafted in this regard. Perhaps make the range a bit higher? I was thinking as followed. E: 1-2, D: 1-4, C: 1-6, B: 1-8, and A: 1-10. EX ranks are irregular and can be ranked depending on the source of said rank. With this range, those with high ranking Luck will have only a 50% chance to survive the worst of things, since such a high number should be more tangible in certain situations. Also it should be kept note that the range should increase more, or the check should be lowered when the effect is of a lower rank. [/quote] but how does this work with plus modifiers where A+ luck is effectively twice as much A luck. Effectively making it 100%?