[@Bushman501] Like always, most of the combat is left to your common sense. You can call your attacks, in a target this big and relatively slow, pretty much all of them will hit, we will just have the final say in case anything becomes complicated. As for being, hit or not, it's up to you as well. That is, unless your characters get themselves in a situation where they literally can't avoid any attacks, then we expect you to honestly have them be hit. We will only use or GM prerogative to call the result of things when it's really important for the story in one way or another. Otherwise, everything follows the usual rules.