[quote=@MacabreFox] Got a post up for Sevine, a bit smaller than usual, but hopefully a quality one. If there are things I need to change, let me know. I made sure both were wounded. Armiger 9 is wounded in the upper thigh, and Sevine has a cut to her knee. [/quote] Roger roger. I'm assuming you'll be trying to have him surrender from the way your post ended, but I feel that calling for the foe to surrender would be best done at the end of the bout, before the next one - which means after everyone has posted and before anyone makes new rolls. I say this mostly because I don't think anyone would surrender next to his friends in the heat of combat, but when the hacking has stopped and everyone has to gauge their chances as a group, it's more likely. So let me put up some [b]Rules For Enemy Surrender[/b] in this situation - I realize I have left it somewhat vague compared to combat. Once the bout is over (i.e. everyone has made their posts), you can choose a spokesperson to try and coerce them. That person alone will be making the roll. The spokesperson will roll 1d10 with the Speech skill and need to score 7 or above. Those without the skill will get [b]-3[/b] to their roll. Novice gets [b]no bonus[/b]. Apprentice will get [b]+1[/b], Adept [b]+2[/b], Expert [b]+3[/b]. Should the roll get a failure ([color=ed1c24]1-2[/color]) the spokesperson will be wounded by a projectile. A regular success ([color=fff200]3-6[/color]) will have the spokesperson's suggestion rejected, and there will be formal restart of combat. Full success ([color=39b54a]7-10[/color]) will have the Armigers put down their arms peacefully. The spokesperson will not be able to make any attack rolls in the bout, should the roll fail. Those below (Sadri, Narzul) can also attempt a Speech roll, but their success or failure will be separate from the rest of the party and the Armigers.