I wish fantasy flight had the forsight to do something as in depth as this when they were designing their weapons [hider] LMG/SAW: This weapon is what many people think of when they think of a "machine gun." In the Imperium it takes many forms, from a blocky short barreled weapon fed by belt and chambered in 5.56mm to long barreled drum fed devices in 7.62mm. All of these weapons are similar in a few key ways: they have large magazines, high rates of fire, and are used in a support capacity. -Statline: (Basic; 100m; -/-/8; 1d10+4 I; Pen 0; clip 50; rld 2 Full; Inaccurate; 8kg; Scarce) MMG: Mid-sized weapons with longer barrels and larger magazines, these Medium Machine Guns are a mainstay in Imperial Service. They are often found mounted on top of Leman Russ Tanks or other combat vehicles. They are generally heavier weapons, incapable of being fired without being first braced in some way, but this is in exchange for generally greater effectiveness at range. Most of these weapons are chambered in 7.62mm or larger and are belt fed. -Statline (Heavy; 150m; -/-/6; 1d10+5 I; Pen 2; clip 100; rld 3 Full; 11kg; Rare) HMG: These hard hitting battlefield beasts are the undisputed kings of fully automatic fire. Large, heavy belt-fed weapons always chambered in .50BMG or larger, these devices are fully capable of destroying light vehicles in an instant and pulping Traitor Marines in a single well aimed burst. This effectiveness comes at the price of extreme weight and a limited rate of fire compared to other weapons of its class. NOTE: The HMG can be broken into two seperate pieces for transit, with the gun itself weighing 25kg and the tripod weighing 13kg. The PC's companion can carry the tripod if this is an Only War game. It takes 1 turn to mate the weapon with its tripod. -Statline (Heavy; 200m; -/-/5; 1d10+6 I; Pen 4; Clip 75; Rld 3 Full; Ogryn-Proof; 38kg (with Tripod); Rare) Any thoughts on these would be greatly appreciated. EDIT: I forgot to add that the HMG has Proven(2) and Felling (4)[/hider] there are a bunch of cool homebrew rules for all kinds of things. Anyone know why they gave up on the licence?