[center][img]https://i.pinimg.com/originals/01/50/1f/01501fb917a7ff441f617fe27684251c.jpg[/img] [color=darkorange][b]Nationbuilding[/b][/color] - [color=lavender][b]Early 20th Century[/b][/color] - [color=darkorange][b]Political[/b][/color] - [color=lavender][b]Advanced[/b][/color][/center] [hr] Finally, the War is over. Called by those who lived it, [i]The Most Atrocious War[/i] was the single most devastating conflict humanity has ever seen. Spanning four of the five continents and claiming the lives of nearly seven and a half million men, women and child, the war has ruined economies, nations and cultures. There are few, if any, who were not affected by it's reach. Whether directly or indirectly, the [i]Most Atrocious War[/i] has irrevocably altered human history. The armistice arrived just days ago, and now rebuilding the world is at the hands of those leaders who lead their nations to victory. The nations ascribed to the [b]Pact of Unity[/b] nearly collapsed in the Winter of 1915, but saw victory rendered on January 2nd, 1919. In this RP, you will represent a [b]Head of State[/b] from either a [b][color=lightblue]Pact Nation[/color][/b], a [b][color=red]Defeated Power[/color][/b] or a [b][color=gray]Neutral Nation[/color][/b]. This is not to say which way your nation will go, but rather it's fate in the [i]Most Atrocious War[/i] (1913-1919). Among the relevant game mechanics in this RP will be your nation's functional government, it's military and world economics. [hr] [h2][center]OOC Information[/center][/h2] [hider=Nation Application] 1. [b][u]Nation Name[/u][/b]: What is the political name of your nation. 2. [b][u]Head of State & Age[/u][/b]: Who is the current leader of your nation, as well as their age. 3. [b][u]Political Alignment during the Most Atrocious War[/u][/b]: Your may will have been a [b][color=lightblue]Pact Nation[/color][/b], a [b][color=red]Defeated Power[/color][/b] or a [b][color=gray]Neutral Nation[/color][/b]. - A [b][color=lightblue]Pact Nation[/color][/b] begins with more [b]Prestige[/b], but will only participate in the [b]Victorious Nation Draft[/b] before the game, meaning that they will begin at the top but are not guaranteed to keep it. [0/4 Nations Total] - A [b][color=red]Defeated Nation[/color][/b] lost terribly during the war, beginning with very little [b]Prestige[/b] but is at the top of the [b]Defeated Nation Draft[/b]. [0/3 Nations Total] - A [b][color=gray]Neutral Nation[/color][/b] remains in the middle and can go either way during the game. They can draft 1 from [b]Pact Nation Draft[/b] and 1 from [b]Defeated Nation Draft[/b] and will suffer a -25% GDP Modifier Roll to indicate their lesser status as a neutral power. 4. [b][u]Culture[/u][/b]: Describe, in whatever details appeals to you, the styles of dress, favored foods, art, music, and other facets of your nation. The more detail, the better.[/hider] [hider=Nation Creation Variables] 1.0 The following are randomized and will be dealt to you with a + or - modifier based on what type of nation you are playing. 1.1 [b]Population[/b] 1.2 [b]Industry[/b] 1.3 [b]Post War Military[/b] 1.4 [b]Geography[/b] 1.5 [b]GDP Per Capita[/b][/hider] [hider=Historical Nation Draft] 1.0 This draft is used to fabricate the history of the [i]Most Atrocious War[/i]. There is a draft order below, generated based on which nations have joined. There are two rounds. [b][u][color=red]Defeated Nation Draft[/color][/u][/b] [Begins the game with 30 Prestige.] 1. [i]Colonial Ambitions[/i]: During the War, our hopes for an colonial empire were dashed. We, however, have not forgotten. [Begins the game with 2 Claims on 2 Foreign Colonies.] 2. [i]Lost Territory[/i]: Following the war, territory that was rightfully ours was stolen, and let it be known, we will get it back. [Begins the game with claims on 2 Neighboring Nations.] 3. [i]Ruined Industry[/i]: With the War in our home territory, much of our industry was ruined. We must rebuild. [+20% Industry Growth/Year, -1% Per Year.] 4. [i]Lessons from the War[/i]: During the war, we were educated quite handily in how to conduct war and in the next war, we will be the ones on the victorious side. [Begin the game with +50 Military Experience.] 5. [i]A Nation Rebuilding[/i]: Before the war, we were among the teetering titans, a Great Power. We stand in the aftermath a beleaguered and battered country, but one with hopes for a better tomorrow. [Begins with +25% Population. +10% Population Growth and +25% Manpower Modifier] 6. [i]An Experienced Arms Industry[/i]: We learned much about conducting warfare and designing newer and more powerful weapons of war. [+25% Armaments Industry Size [b]OR[/b] 25% Shipbuilding Industry Size. AND +25% Aviation Industry Size [b]OR[/b] +25% Automobile Industry Size. -25% Goods Demand.] 7. [i]Impending Political Coup[/i]: With a rising new political party in our nation poised to take control, our future leaders are poised to take the future by the reigns. [Political Coup in 1d6 Years. +5% GDP Per Capita Growth/Year for 5 Years after Coup. -1% Dissent/Year for 5 Years after Coup.] [b][u][color=lightblue]Pact Nation Draft[/color][/u][/b] [Begins the game with 125 Prestige.] 1. [i]A Generation Forgotten[/i]: An entire generation of men--and boys--was lost on the battlefield. Let us not never forget this. [-10% Population Modifier. -50% Manpower Modifier.] 2. [i]Stolen Victory[/i]: We fought on the winning side and yet our grievances for joining the war were ignored. This victory has been a hollow one and the people will not forget. [Begins the game with .5 Fascist Growth.] 3. [i]Nearly Bankrupt[/i]: While we won, it nearly cost us everything. We nearly bankrupted the entire nation by borrowing from others. [Begins with $650,000,000 in National Loans from the nation who takes the [i]Primed for Collapse[/i] Trait.] [Cannot be taken with [u]Primed for Collapse[/u].] 4. [i]Primed for Collapse[/i]: Our industry became known as the [i]Salesman of the Dead[/i], as it churned out rifles, bullets and grenades and anything else that could send a man to meet his maker. Without a war on, how much longer can our industry hold up for? [+250% [u]GDP Per Capita[/u] Modifier. 1d100 for Total Economic Collapse every Turn, Economic Collapse occurs on 95+. Every Month Roll receives a +1 Modifier.] 5. [i]The Stagnating Empire[/i]: While we were victorious, we stand as hypocrites for defending freedom while not offering it ourselves. [Begin the game with 1d10 Colonies. Each Colony begins with 1d6 Yearly Tension Growth.] 6. [i]The Post War Economy[/i]: We gave everything we had. Our nation now suffers from a lack of resources and skilled workers. [-5% GDP Growth/Year. -5% Population Growth.] 7. [i]Civil War[/i]: Near the end of the war our regime fell apart, and now our government is fighting for it's life. Brother against brother. [+25% GDP Modifier. Begins the game in Civil War.] [[i]If you take this Trait, you do not need to take another one[/i].] 9. [i]An Obsolete Army[/i]: Our army fought and bled and died from 1913 to 1919 and at it's end we were left with an army barely capable of standing on it's own fight. [Military Experience Gain is cut in half until 1929.] 10. [i]Disarmament[/i]: Immediately following the end of the war, our nation voted to disarm and return to a more civilian economy. [-25% Armaments Industry Size, -25% Shipbuilding Industry Size, -25% Aviation Industry Size. +25% Goods Demand.]][/hider]