[hider=Orlanth][center][img]http://i.imgur.com/N3ZyZO9.jpg[/img] [h3]Orlanth, King of the Gods[/h3] [hr] [h3][i]Basic Information[/i][/h3] [hr] [b][i]Age:[/i][/b] [i]Biological:[/i] 40 [i]Chronological:[/i] Immeasurably high. [i][b]Race:[/b][/i] Orlanthi God [i][b]Gender:[/b][/i] Male [i][b]Origin:[/b][/i] Glorantha (RuneQuest) [h3][i]Character Information[/i][/h3] [hr] [i][b]Objectives:[/b][/i] Re-enact the Lightbringers Quest to recreate the world in Glorantha's image. [b][i]Temperament:[/i][/b] Possessing of a hair-trigger temper and a love of combat, Orlanth is none-the-less committed to the laws of the Orlanthi, no matter how strange and alien. Their two sacred laws are "No-one can make you do anything", and "There is always another way". He places high emphasis on the tenants of vengeance, bravery, generosity, and honor. [i][b]Affiliation:[/b][/i] The Storm Tribe [i][b]Alignment:[/b][/i] Lawful Neutral [i][b]Background:[/b][/i] Orlanth is known as the son of Umath and Kero Fin, the God of the sky, and Goddess of childbirth and mountains respectively. Orlanth already showed great wisdom as a youth, challenging the rule of the Emperor who ruled over them and defeating him in a series of challenges. It was through these challenges that he won the love of his wife Ernalda. As an adult, he founded the Storm Tribe, and was one of the Lightbringers who brought back the Sun to the world and saved it from death. Suddenly transported to the Array, Orlanth has spent as long as he has been on the new plain attempting to gather the similarly displaced Storm People, succeeding in assembling a tribal moot. [h3][i]Talents and Other[/i][/h3] [b][i]Skills:[/i][/b] [list]Ω Expert swordsman Ω Legendary leader Ω Excellent strategist.[/list] [i][b]Abilities:[/b][/i] [list]Ω Superhuman strength Ω Control over rain and lightning. Ω Biological immortality, meaning he cannot die of illness or natural causes.[/list] [i][b]Equipment and Clan Ring:[/b][/i] [list]Ω The Bag of Winds, holding each of the four directional winds and able to blind a dragon through their power. Ω The Klanth of Orlanth, a wooden baton with pieces of flint embedded in the edge, meant for slaying dragons. Ω The Darkwind, a bag once wielded by trolls, allows Orlanth immense bursts of speed [/list] Protagonist Points: 0 Threat Rating: 2[/center][/hider] [hider=The Storm Tribe] [center][img]https://4.bp.blogspot.com/-xygyEm7ytHo/TzR3SdpjZQI/AAAAAAAAAHQ/DDYJLHKc4Mk/s1600/Ehwaz+Rune.jpg[/img] [h3]If you cannot defend what is yours, then you don't deserve it.[/h3] [h1]The Storm Tribe[/h1] [hr] [h3][i]Basic Information[/i][/h3] [hr] [i][b]Leader:[/b][/i] Orlanth [i][b]Alignment:[/b][/i] Lawful Neutral [i][b]Universe of Origin:[/b][/i] Glorantha [h3][i]History[/i][/h3] [i][b]Starting Situation:[/b][/i] Battered [i][b]Background:[/b][/i] Forged by Orlanth of the first mortals and their godlike kin, the Storm Tribe has seen many years of history. Created by a merger of Orlanth's family and their clans into one singular collective in an attempt to defeat the enemy Night Tribe, the Storm Tribe was the first of its kind, and among the most successful. Although nearly destroyed when the Age of the Gods ended, the Storm Tribe was recreated, including the Orlanthi gods and those mortals who were transported to the new plane. Orlanthi are a scrapping type, even the most peaceful clans raid each-other for cows or silver, and this tenancy was what lead to them being brutalized upon their first arrival to the Ragnarok Array. Finally assembled by Orlanth, the Storm Tribe now rely on the leadership of their gods in order to survive this new battle, and hopefully gain enough magical power to re-enact the Lightbringers Quest and recreate the world. [h3][i]Military and Strategy[/i][/h3] [i][b]Officers: [/b][/i] Ω Humakt, God of Death and wielder of the sword called Death, able to kill even immortal beings. (Lawful Good) Ω Ernalda, Goddess of Earth and wife to Orlanth, able to sow fields with nothing but her presence. (Neutral Good) Ω Eurmal, God of Tricksters and forger of the sword called Death. (Chaotic Neutral) Ω Elmal, Loyal Guardian, God of Horses and defenders, able to survive being ripped to pieces so long as he is defending something. (Lawful Neutral) Ω Issaries and Lhankor Mhy, Gods of Trade and Knowledge. (Both Lawful Neutral) Ω Chalana Arroy, Goddess of Magic and Healing.(Neutral Good) [i][b]Victory Conditions:[/b][/i] Re-enactment of the Lightbringers quest. By taking a large amount of nodes and using them to bring through enough magic to make a heroquest feasible, the Storm Tribe will then enter the Godly Plain and perform the quest. Orlanthi quests have a powerful effect on the real world, and the Lightbringer quest is the most powerful of these, able to completely change the structure of the world. [i][b]Special Resources:[/b][/i] Dragonscale is a very rare and very tough fireproof material made from the skin of dragon-newts or drakes, it can be made into many things, but most notably armor, dragonscale armor will bond to the wearer and will grant them greater talent in battle and magic. Other applications include as shields and as wares such as decorative flagons or necklaces. Dragonscale is very magical, and can be used to enhance magical rituals. [i][b]Order of Battle: [/b][/i] Skirmish- Fyrdwomen (Drafted women soldiers), Thrall skirmishers, Horse-carried weaponthanes. Battle- The Fyrd (drafted farmers), Young weaponthanes (Professional soldiers) Climax- The Gods, Aged Weaponthanes, Shamans and godtalkers. [/center][/hider]