[hider=Rave]Name: Rave "The Shadow" Mallard Race: Terran Affiliation: Spectre with Raynor's Raiders Age:28 P.I.: 9 Origin: Koprulu Sector/Starcraft 2 Objectives: To find a way home and survive everyone that isn't a Raider. Physical Appearance: 6'2", bright red hair, deep green eyes, handsome face framed by high cheekbones Temperament: When dealing with others, he keeps a level head. Unless they try to kill him or dissect him. [hider=Abilities] Blast pulse-Kills anything 5 feet in front of it and repels everything outside of 5 feet. Cloak- By channeling psionic energy through special circuits in his armor, he can cloak. Crytokinesis- Able to create and control ice and the cold with his mind. Suppress Psionic signature- Suppresses his psionic energy signature to pass as a PI 3, which is a normal person's PI level.[/hider] [hider=Skills] [i]Expert Marksman[/i]- Ghosts and Spectres are trained in two forms of combat; long ranged and hand-to-hand. As a result, Rave is a hell of a shot, even able to back trace a shot if he's facing the direction it came from. [i]Hand-to-Hand Expert[/i]- Due to his training, he can use his Psionics to augment his physical body to deliver stronger blows or move faster than a normal person. Couple that with extensive years in martial arts and knife fighting, and you're better off trying to shoot him. [i]Potent Psionic[/i]- Being a PI 9 Spectre, Rave ranks amongst the strongest Psionics on record, able to tear the minds of lesser Terrans asunder with ease. [i]Spec Ops training[/i]- Before becoming a Spectre, Rave was a Ghost with the Terran Confederacy, and as such was trained in stealth, assassination, and other Spec Ops training.[/hider] Equipment: Prototype AGR-77 Gauss Rifle, modified C-150 pistol, Prototype HEA, Katana, retractable claws in armor wrists, punch knives, two sabertooth knives Backstory: Rave was conscripted into the Confederate Ghost program when he was of the tender age of ten after an incident with a bully at his school involving a small fight that caused his powers to manifest in the form of Crytokinetics.This occurred in the year 2488 just as the Guild Wars began. His parents, Reginold and Christine Mallard, were devastated when it was revealed to them that their son had latent psionic abilities. Saying their last goodbyes, the young man of ten years old promised his parents, natives of Tarsonis, he'd find a way to come back and get all of them away from this "bad place with bad people." His father, proud of his son, took one last picture of him before he was taken away forever, immortalizing Rave's brilliant smile in the photograph along with all the happy memories. For eight years Rave trained in the way all Confederate Ghosts did, having psionic inhibitors placed inside him like any other Ghost. Soon after his graduation in 2496, was put on duty in an outer installation doing top secret research on new weapons for the Confederacy by studying alien artifacts and energy sources. He spent two years on this installation, near the world of Mar Sara while other Ghosts hunted rebel groups like the Sons of Korhal. In 2498 he was recalled to review a few of the new recruits to the Ghost Program, among them Johnny Raynor, son of now infamous rebel James Raynor. Saying they would make the cut, something most of the Ghosts there agreed upon despite just giving an experienced opinion that would be ignored, he was dispatched off world to Antiga Prime. He was still on Antiga Prime when the Sons of Korhal arrived and instigated rebellion in early 2500. He fought up against the insurrection until the Confederate base was overrun and then joined them rather than be killed and never get to see his parents again when Sarah Kerrigan gave him the option. He stayed with the SoK, having his psi inhibitors removed shortly after joining up, until after the massacre on Tarsonis and the abandonment of Sarah Kerrigan. Accompanying Jim down to the surface to try and save as many people as he could, he found his parents home destroyed, with his family's bodies ripped apart. All he found still intact was a single photograph he vaguely remembered from the day he was taken into the Ghost Program. In it was a picture of a smiling young man, about age ten, with bright red hair like his and deep green eyes standing in a hug with a man and woman who looked like his parents. A single tear fell from his eyes as he unframed the picture, folded it up and slid it into an empty ammo pouch. Leaving Tarsonis behind with Raynor and his newly formed Raiders, he assisted in capturing the Hyperion before taking his leave and going off the radar for a few years, barely avoiding detection by a team of UED Ghosts when they arrived in the sector and then later Nova Terra in 2503 after becoming one of the first New Spectres outside of the official Project Shadowblade when she and the Annihilators defeated it and destroyed Gehenna Station. He's since joined up with the Raiders again, helping Tosh train new Spectres as they're created, guiding them down the right path. When he's not teaching, he's helping test new gear. Protagonist Points: 2 Threat Rating: 1 Notes: The AGR-77 has an underslung shotgun along with a built in suppressor that can be deactivated. Can also fire psionically charged rounds. The C-150 was taken off of a dead UED marine and is modified with reflex sight, silencer and laser sight. The HEA, or Hostile Environment Armor, is equipped with a built in Nyx-Class cloaking module along with providing 150% better protection than the HES without sacrificing maneuverability. Also comes with thermal, magnetic and night vision visual modes. The katana is made from the highest quality neo-steel and are made in the traditional manner, not in a mold.[/hider] [hider=Raynor's Raiders] [center][img]https://img.roleplayerguild.com/prod/users/9ba6a879-af19-4f0b-8115-900db5cbb05a.png[/img][/center] Faction Name: Raynor's Raiders Leader: James "Jim" Raynor Alignment: Neutral Good Universe of Origin: Starcraft/Starcraft: Brood War/Starcraft 2 [hider=Starting Situation] Bloodied [i]Raynor's Raiders are a terran military formation led by Commander Jim Raynor. It has a history of cooperation with the protoss thanks in part to Raynor's personal connections. The Raiders were formed from Raynor's Rangers and scattered troops from other factions during the Great War; the Rangers left the Sons of Korhal after Arcturus Mengsk abandoned Sarah Kerrigan to the zerg at the Battle of New Gettysburg. Once the Raiders ceased being Raynor's Rangers of the Sons of Korhal, the primary color in their paint scheme changed from red to blue. The Raiders' flagship and base of operations is the Hyperion, a Behemoth-class battlecruiser. The Sons of Korhal captured it from the Confederacy and used it as their base before the Great War. It was subsequently hijacked by the Raiders following the Fall of Tarsonis. Upon formation the Raiders operated as an anti-Dominion rebel group. After the Brood War the Raiders were marginalized by Dominion propaganda, and enjoyed little success. They were revitalized by the Second Great War and aided the Zerg Swarm to depose Emperor Mengsk. They have since directed their efforts to reconstruction.[/i][/hider] Officers: Matt Horner- Jim's second in command and the man who usually commands the Hyperion while Jim takes care of commanding the rest of the battle. Establish a way back to the Koprulu Sector Special Resources: Minerals and Vespene gas. Everything they use requires it, so it's something of a common resource in the Koprulu Sector. Order of Battle: Aircraft: Wraith, Viking, Science Vessel, Raven, Banshee, Battlecruiser, Medivac, Hercules Dropship, Liberator, Gorgon-Class Battle Cruiser, Archangel Prototype Viking Skirmish- Light Scout, Marine, Marauder, Spectre, Firebat, Medic, Hellbat, Vulture, Predator Battle- Combat Medic, Heavy Assault Trooper, Siege Tank, Diamondback, Goliath, Cyclone Climax- Thor, Odin, Hyperion [hider=Claim][img]https://img.roleplayerguild.com/prod/users/d060b4ec-175b-4e59-9196-18dbe0728b31.png[/img][/hider][/hider]