[@Red Alice] Done! For the starting conditions I wanted both Battered and Underground. Could I do that as it would fit the backstory since their is very few Little nids and my Hero? Also if it wasn't clear they need to nodes to actually consume and grow. [hider=Drok'Ez] [center][h1][b][color=00a651]Drok'ez[/color][/b][/h1][/center] [hider=Appearance:] [center][img]http://vignette2.wikia.nocookie.net/warhammer40k/images/4/41/Dominatrix_conversion.jpg/revision/latest?cb=20110719003849[/img][/center] This Tyranid Dominatrix is unique like most of her Species. To start The beast is gargantuan, fifty meters from head to tell and almost thirty meters from head to toe. Meter thick chitin armor cover most of the front and top of the creature, while it's bony frame hides under. It has four sets of arms. Two are large hands with sharp jagged claws while the other two rear one's hands are replaced with massive scything talons. Additionally a massive bio-cannon sticks up from it's back, while a smaller creature that seems to be the true face of the Dominatrix sits behind the cannon. A distinct smell can easily be sensed from almost a miles away as the creature's body oozes a thick mucus out from its frame. [/hider] [color=00a651]Age: [/color][indent]18,000 earth years[/indent] [color=00a651]Race: [/color][indent]Tyranid [/indent] [color=00a651]Gender:[/color][indent] It's voice sounds Feminine[/indent] [color=00a651] Origin:[/color][indent] Warhammer 40k Tyranid Swarm[/indent] [color=00a651] Objectives: [/color][indent]To find a way to escape the Ragnarok array and reestablish their link to the Hive mind. Possibly to Devour all on the array or continue on their last commanded objective.[/indent] [color=00a651]Temperament:[/color] [indent]While not friendly, Drok'ez is in a confusing position and will work with others to achieve its goal.[/indent] [color=00a651]Affiliation: [/color][indent]Dominatrix Tyranid Swarm[/indent] [color=00a651] Alignment:[/color] [indent]Chaotic Neutral [/indent] [color=00a651] Background: [/color] [indent] The Hive Fleet known as [i]Ragnarok [/i] was heading towards the last known Norn-Queen's hydra call of Hive Fleet Behemoth as it fell. The fleet was as fast any, slow moving. Shortly as they made their way to the Milky way, something happened. A Warp rift had taken the Fleet and ironically swallowed them whole. The majority of the fleet was teleported around the Milky way galaxy, but a small group of Tyranids were casted to the Ragnarok Array. There was less than a hundred Tyranid Biomorphs and only one large Synapse creature. The Dominatrix. Being separated from the Hive Mind and the Norn-Queen, the Dominatrix quickly moved to the the safety of shelter. Confused and with an unfamiliar disconnect form the Hive Mind, the Dominatrix was afraid. Yet it was not a wild Animal and it could remember it's life goal. To devour the Galaxy. Although it was released from the Hold of the Hive Mind, no longer it's slave. A sentient Creature in it's own right. A personality slowly developed, a name was formed, and then it's goals were set. Although there was a Problem... None of the life that this new land held could properly turned to suitable biomass for the Swarm. With almost all hope lost, the Dominatrix eventually stumbled on to the nodes of the Ragnarok. Using it's psychic Powers, it could demand suitable biomass to feed it's hunger and produce more Tyranids to consume this World or at least re establish connection to the Hive Mind. [/indent] [color=00a651] Skills: [/color] [indent]Military Leadership - Whilst within range of the Dominatrix's psychic aura, lesser Tyranid creatures become little more than an extension of the Dominatrix's will. As a result, a swarm under the Dominatrix's direct supervision functions with uncanny efficiency and a tactical genius that is beyond compare. Able to accurately direct her forces without needed to even be a part of the battle.[/indent] [indent]Self Synapse- With the Lose of the Hive Mind. Drok'ez can now project it's own goals within it's cortex and these act as psychic conduits at a long range communication for it's troops. Using larger synapse beasts to extend the range just as the Hive mind has one before.[/indent] [color=00a651]Abilities:[/color] [indent] Warp Field and Chitin - The Warp field is a three-dimensional photonic projection created by psychic energy that create a field of visual distortion around the Dominatrix. This distortion makes it extremely difficult to target it so protected by either using computer-assisted targeting or by eye, since the projection distorts both electronic and physical perception of the actual location of the Dominatrix. Even when it is hit the meter thick chitin plates that lay on top of the Beast. A series of carapace plates that exude a sticky resin-like substance which quickly harden and create additional self-healing layers of ablative armor that offers the Tyranid greater protection against incoming attacks Bio-Cannon - With the large Cannon on the Dominatrix's back, the Bio-Plasmic Cannon is able to unleash a vast ball of roaring energy, or several focused streams of death from its multiple barrels. Usually used as a siege weapon. Scything Talons and Claws - These long, razor-edged claws resembling fused talons made of Chitin and serrated bone-like substances. Each talon is powered by whipcord muscles to stab, slash, and eviscerate victims with lightning-fast swipes. Tyranid Regeneration - Used to repair the most destructive battle damage, including delicate tissues and bodily organs at an astonishing rate. Often scars are left, most notably in the head and neck which would be fatal to most other species. Spawning - With enough Biomass consumed, the Dominatrix can spawn a notable amount of smaller Tyranid Creatures or Spawn a single large Tyranid biomorph. Although it takes days to properly create the Spawning Sac and keeping the Dominatrix stationary. Making the Dominatrix unable to spawn them in battle. [/indent] [color=00a651]Protagonist Points:[/color] 0 [color=00a651]Threat Rating:[/color] 2 [/hider] [hider=The Swarm] [center][h1][b][color=00a651] Tyranid Fleet Ragnarok[/color][/b][/h1][/center] [center][img]https://i.pinimg.com/736x/6a/a8/79/6aa879cf63f2e1dd2f6c7d27414e4dd5--warhammer--warhammer-k-artwork.jpg[/img][/center] [color=00a651]Leader: [/color] [indent]Drox'ez [/indent] [color=00a651]Alignment:[/color] [indent]Chaotic Neutral [/indent] [color=00a651]Universe of Origin:[/color] [indent] Warhammer 40k [/indent] [color=00a651]Starting Situation:[/color] [indent]Underground [/indent] [color=00a651]Background:[/color] [indent]With the Dominatrix separated from it's fleet, it and only about 50 smaller Tyranid creatures fled. Still having synapse control, they followed the behemoth underground as it ran scared. As the Dominatrix began to form it's sentience, the Swarm began to devour all the life around their new home. Although most of it was regurgitated back as it was not suitable for the absorption of biomass. A week from their first Month the Dominatrix had found that the Nodes provide the correct Biomass that they could consume and would begin building up the swarm yet again. Although very, very slowly.[/indent] [color=00a651] Officers:[/color] [indent] N/a yet[/indent] [color=00a651] Victory Conditions:[/color] [indent] Leave this blank, for now.[/indent] [color=00a651]Special Resources: [/color] [indent] Suitable Biomass - Either it's because the Tyranid have never explored this place, the fields do not allow it, or because the Dominatrix does not have the original knowledge to form natural biomass to other Tyranids. The Nodes do produce the correct substance for creation.[/indent] [color=00a651] Order of Battle: [/color] Skirmish- [hider=Termagants] [img]https://vignette.wikia.nocookie.net/warhammer40k/images/b/b2/Termagant_Horde.jpg[/img] Termagants serves as the standard infantry unit of any Tyranid swarm. Speed, agility and survival are the main characteristics of the Termagant bioform (Gauntii virago). These small xenos warriors most commonly carry the dreaded Fleshborer Biomorph, but have been known to carry other more potent weapon Biomorphs into battle. While not very effective in combat as a small group, they are most powerful when swarming in large broods across a target planet once the Great Devourer's invasion reaches its high tide. [/hider] [hider= Hormogaunts] [img] https://vignette.wikia.nocookie.net/warhammer40k/images/2/2f/Hormagaunts_colored.jpg[/img] Hormagaunt is one of the most dangerous Tyranid creatures in a Hive Fleet. Not because of their size or particular viciousness, but because they multiply out of control. They quickly reproduce and then rampage across the planet killing anything they find the Hive mind only needing them to point in the direction. [/hider] [hider=Gargoyles] [img]http://1.bp.blogspot.com/-SMpiOAxbdR0/ULMHUbDKI-I/AAAAAAAABTs/LHJsxJ_byx0/s1600/gargoyles_480.jpg[/img] Gargoyles are vicious winged Tyranid bioforms that are often the first species of Tyranid swarms seen in battle. Their prime purpose seems to be seeking out the enemy and sowing terror and confusion among them. Thus, fire and the flap of the Gargoyles membranous wings precede the Tyranid hordes, driving the enemy out into the open to be absorbed by the swarm. Adding to the terror is the high-pitched scream emitted before they release a ball of bio-plasma from their mouth. Gargoyles physically resemble Termagants, as they are derived from the Gaunt genus of Tyranid bioform. They have wide, leathery wings, raking claws and barbed tails. Though they have six limbs, the lower pair have atrophied to little more than stumps. [/hider] [hider=Warriors] [img]https://vignette.wikia.nocookie.net/warhammer40k/images/3/3c/Tyranid_Warrior_Leviathan_gun.png[/img] The Tyranid Warrior is one of the most common type of troops used by a Tyranid swarm. As Tyranids are constantly biologically adapting their forces to match their enemies' shifting strategies, Tyranid Warriors are often seen in combat in many different sub-species intended for different battlefield functions. Tyranid Warriors are among the most important Tyranid species deployed by a Hive Fleet in battle, as not only are they powerful and deadly creatures in their own right, but they also serve as Tyranid synapse creatures, the important species intended to direct lesser Tyranid species and forming the focal points of the Tyranid Hive Mind's system of telepathic command. [/hider] [hider=Ripper] [img]https://vignette.wikia.nocookie.net/warhammer40k/images/f/f8/Rippersa.jpg[/img] Rippers are a small, maggot-like species of Tyranids that serve as the primary means of devouring bio-mass from a planet for a Tyranid Hive Fleet. Indeed, Ripper swarms facilitate the speed and scale that Tyranids are infamous for in the stripping of a planet of all of its natural resources. Rippers are the most numerous of the Tyranid creatures, and in great swarms they can pull down and consume creatures many times their own size. [/hider] Battle- N/A Yet Climax- N/A Yet [/hider]