[hider=Dummy CPU] [center][h1][color=Orange]Dummy CPU[/color][/h1] [img]http://wiki.datarealms.com/images/3/34/Dummycontroller1.png[/img] [/center] [color=Orange]Age:[/color] 4 [color=Orange]Race:[/color] AI [color=Orange]Gender:[/color] NA [color=Orange]Origin:[/color] Cortex command [color=Orange]Objectives:[/color] The Dummy CPU’s primary directive is survival, closely followed by gaining wealth. The two of these are interwoven as the more wealth the CPU has, the more stuff it can make to both protect itself and to sell to get more wealth, which lets it make more stuff, etc. etc. ad infinitum. To facilitate getting money it is perfectly willing to sell its services as either an arm’s dealer or mercenary army. [color=Orange]Temperament:[/color] Cold, self-serving but also rather eccentric. The CPU is still getting used to other sentient lifeforms that aren't just brains in jars and the existence of armies that aren't mass produced clones/robots but are in fact consistent of individuals. [color=Orange]Affiliation:[/color] Dummy [color=Orange]Alignment:[/color] True Neutral [color=Orange]Background:[/color] The AI programs of the CPU’s home univers are still not very sophisticated, but sometimes the random (and nonreplicable) qualities of the neurotube technology leads to the unexpected emergence of somewhat intelligent CPUs. This is what happened to the Dummy CPU during a training mission in which it was in charge of a bunch of dummies. In an attempt to preserve itself, the Dummy CPU used the research facilities aboard a TradeStar, a large spacecraft owned by a mega corporation, clients of whom were running the training mission, to develop a defense against its antagonists. This bought it enough time to replace itself with a decoy and escape. The official stance of various governing corporation is to respect all forms of sentient intelligent life (as many types of it has been found throughout the galaxy). The Dummy CPU is technically free to commerce just like everyone else, but the rarity of its existence has made it sought after on the black markets. Having escaped destruction the CPU made some nice profits selling it’s tech to entrepreneurs interested in fighting for prospecting rights up until it was dragged into the array. There it was stuck alone with a bunch of bots, brains and little else. Now it want’s to do much the same thing it did when it was in it’s home universe. Make money and survive. [color=Orange]Skills: [/color] [color=Orange]Decent Tactician.[/color] [color=Orange]Research and development:[/color] turned a bunch of training robots into a relatively decent army and is constantly improving it’s arsenal both to preserve its existence and for profit. [color=Orange]Good miner.[/color] [color=Orange]Good architect.[/color] [color=Orange]Decent soldier. [/color] [color=Orange]Abilities: [/color] [color=Orange]Digital mind:[/color] the CPU has the ability to copy it’s scentiance into any suitably computer system. Obviously the computer system has to be complex enough to house a Mind, so this generally means specially designed dummy brain units. [color=Orange]Assuming direct control:[/color] capable of taking control of any of it’s units remotely, either to communicate with someone or to increase the unit’s combat effectiveness. The death of the unit is of no concern to the CPU as it can simply hop to the next nearest available unit to continue the fight. [color=Orange]Equipment: [/color] [color=Orange]Dummies: [/color] These robots it uses as an army are modifications of the ones it was using when it became sentient, originally designed as test subjects for weapons, vehicle safety measures, and other lethal experiments. These are the main soldiers of the CPU. They have their own simple AI routines but can’t make intelligent decisions by themselves and will generally simply walk towards threats while firing. Only really good when used en masse or directly puppeted. [color=Orange]Dummy brains:[/color] expendable relays that can temporarily house the CPU’s mind. Used to command local Dummy forces, generally from a safe location. Killing these will generally disable the surrounding forces. [color=Orange]Protagonist Points:[/color] 2 [color=Orange]Threat Rating:[/color] 1 [/hider] [hider=Dummies] [center] [h1][color=Orange]Dummies[/color][/h1] [img]http://wiki.datarealms.com/images/1/14/Dummy_Tech.png[/img] “I sell to anyone” [/center] [color=Orange]Leader: [/color] Dummy CPU [color=Orange]Alignment: [/color] True Neutral [color=Orange]Universe of Origin: [/color] cortex command [color=Orange]Starting Situation: [/color] Underground [color=Orange]Background:[/color] These robots were originally designed as test subjects for weapons, vehicle safety measures, and other lethal experiments, but an AI controller became sentient and broke off from its manufacturers, starting a new line of robots and weapons to defend itself. Arriving on the Array the brightly colored bots immediately came into conflict with the surrounding factions due to the initial paranoia and chaos of the early period. Suffering inconsequential losses of it’s replaceable bots, the CPU decided to dig in defensively, in a very literal sense, to preserve its own existence. Using its turbo diggers, small man portable mining tools that can instantly transfer any useful materials dug to a central resource pool, the dummy forces disappeared into the ground, creating a deadly defensive maze, deep within which it created new manufacturing facilities for it’s dummy soldiers. Currently interested in securing its borders through alliances and military victories, as well as acquiring foreign tech for research purposes. [color=Orange]Officers:[/color] NA [color=Orange]Victory Conditions:[/color] The CPU installing itself onto the Array's systems and thus becoming master of the false world [color=Orange]Special Resources:[/color] Tradestar network, from which non dummy teck can be purchased. Most of this is on the same level as dummy tech and it is more expensive to buy than the Dummies own Dummies, but sometimes other techs fill tactical niches the CPU might want to exploit. [hider= catalog ] [img]http://i.imgur.com/i62fvPj.png[/img] units: from left to right, Heavy Dummy, Dummy Improved, Dummy, dreadnought, Dreadnought A variant, turret [img]http://i.imgur.com/n6IhsQ4.png[/img] Vehicles: Armored Car, dummy for scale, Hover Tank [img]http://i.imgur.com/PslCcTs.png[/img] Aircraft: harrier, dropship, gunship, Falcon [img]http://i.imgur.com/pa64gHE.png[/img] Guns: price list [img]http://i.imgur.com/HDbAmT6.png[/img] Units: price list [/hider] [color=Orange]Order of Battle:[/color] [color=Orange]-Skirmish-[/color] [b]Dummies:[/b] Jet-pack equipped robots with plastic armor. their weapons however are rather deadly, ranging from energy blasters, over-sized nail guns, acid sprayers, rail guns, rocket launchers and more (see catalog for full equipment list). Most of the more dangerous weapons are more expensive to manufacture than the robots themselves, so those are sparingly used. [b]Dreadnoughts:[/b] 4 legged robots, slightly larger than a human but very tough and equipped with rapid-fire nail cannons. Small enough to be carried by transports. [b]Small MG turret:[/b] small armored defencive emplacements that can be dropped safely from dropships/rocklets [b]Hover tank:[/b] A small, fast skimmer carrying an energy weapon. [b]Rocklets:[/b] man sized rocket craft are a cheap and fast delivery method, if rather fragile. Simple earthworks: rapidly dug tunnels, trenches and dirt fortifications are common defensive measures [color=Orange]Battle-[/color] [b]Advanced dummies:[/b] tougher, slower and more expensive versions of the dummies with alloy armor. Generally equipped with slightly more expensive weapons than basic Dummies. [b]Heavy dummies:[/b] big, tough and capable of handling the recoil of some of the dummies biggest and baddest weapons [b]Dreadnought A variant:[/b] a dreadnought with an acid sprayer equipped [b]Armored car:[/b] a small tank equipped with a machinegun with an energy cannon [b]Dropships[/b]: space capable hover capable craft equipped with large cargo bays and two side mounted auto turrets for defence. Used to drop troops or bombs onto the battlefield [b]Gunship:[/b] a drop ship without cargo space mounted with 2 twin rail cannons and a top mounted multi rocket launcher turret. [b]Falcon attack craft:[/b] a dedicated space and vtol capable fighter craft used to shoot other aircraft out of the sky. Comes with a variety of armaments from balsters to acid canister cannons [b]Complex earthworks:[/b] Elaborate tunnel complexes, reinforced with concrete sprayed from special tools are used to protect the brain unit. [color=Orange]Climax-[/color] [b]Purchased units:[/b] The CPU makes use of its Tradestar connection to buy other techs that might let it solve problems it’s own troops and equipment can’t. Generally used as special forces. [b]Mass heavy weapons rollout:[/b] the most expensive weapons the CPU can make are much more common on it’s basic soldiers, substantially upping it’s basic troops firepower. [b]Harrier dropships:[/b] incredibly heavily armored dropship with no defences armaments but a missive capacity and dual unloading bays for rapid mass troop/bomb deployment [b]Kamikaze protocols:[/b] dropships, dummies and rockets carrying lots of explosives to be used as guided missiles [b]Sophisticated Fortifications:[/b] On site construction of fortified bunkers featuring blast doors, heavy turret emplacements, metal reinforced walls and on-site dummy manufacturing, all used to protect the Dummy brain unit. [/hider]