[hider=Gen. Elijah Cunningham] Name: Gen. Elijah Cunningham Appearance: A tall man of average build, with brown eyes, grey hair, and a dour expression. He is dressed in the customary blue uniform of a GDI officer, his various medals and honors proudly displayed upon it. He keeps a standard issue pistol at his side, more often than not for effect than actual use. Age: 52 Race: Human Gender: Male Origin: Command and Conquer Tiberian saga Objectives: The protection of all GDI personnel and civilians present and the elimination of all threats to their safety, the study and reverse engineering of Node technology, and a return to their own reality with such technology in their possession. Temperament: Gruff, patient, and pragmatic. Affiliation: GDI Alignment: Lawful Good Background: Elijah Cunningham was born just before the outbreak of the second Tiberium war, and has lived his life in the midst of constant conflict. He joined GDI as soon as he was able, proving himself in the line of duty against Nod remnants and in one instance the horrible cyborgs of a CABAL bunker. Quickly distinguishing himself and becoming and officer, Cunningham did his part to help retake the North-Eastern Blue Zone at the beginning of the Third Tiberium War. The conflict saw his rise to the position of battle-commander, working to relieve the pressure from other blue zones while GDI's golden boy pressed the advantage against the newly Reunited Nod. With the Scrin invasion soon following, and then ending with the Third Tiberium War, Elijah continued his climb up the ladder all through the interim before the Ascension conflict. A general, he was tasked once again with many missions which were seen as secondary to those overseen by James. With Nod gone, Tiberium purged from the planet, and the Scrin tower under his supervision, Cunningham was prepared to sit out the rest of his years in such a comfortable post. However the continued prodding and experimentation of enthusiastic GDI scientists, technicians, and engineers would lead to his abduction, and the abduction of his garrisoned forces and civilian personnel. Thrown into some strange world, the commander quickly rallied his men and their rather sparse armored division. There would be no crawlers, no air support, and for the first time in his life he missed the horrible alien resource which had made the production of arms and armor a breeze. The fighting that first week was hard, and there were more casualties than he would have cared for, but still they survived. Against savages, aliens, thinking machines, and even some manner of psychic race or cult, they came out on top. Ever since they've been consolidating, hunkering down at one of the strange nodes that littered the unfamiliar world. His technicians and researchers discovered that the alien technology has production qualities akin to that of Tiberium, producing all manner of resources easily and quickly. To this, they have fortified and armed the Node to the teeth, engineers taking advantage of the Node's resources to build the iconic GDI defenses, war machines, and structures. What's more, under the direction of General Cunningham, they have begun researching and constructing prototypes of their own, small sub-nodes to reduce the pressure on the main instillation, providing power and an improved rate of production. Skills: Skilled with firearms, CQC, a skilled commander, strategist, and tactician with decades of experience under his belt. Abilities: None Equipment: Protagonist Points: 3 Threat Rating: 1 [/hider] [hider=Global Defense Initiative] [img]http://i.imgur.com/4Bfe2.png[/img] Leader: Gen. Elijah Cunningham Faction Name: Global Defense Initiative (GDI) Alignment: Lawful Good Universe of Origin: Command and Conquer Tiberian saga Starting Situation: Bloodied Background: Originally created by the UN and G7 nations as a black ops force outside the public eye, GDI was forged after a failed assassination attempt on Saddam Hussein. Ever since then, the Global Defense Initiative has been a bulwark against petty dictators, and terrorist organizations who would threaten the peace and security of the free world. With the coming of Tiberium, and the rise of the Brotherhood of Nod, GDI evolved from a mere defense force in the aftermath of the first Tiberium War. Throughout the course of its conflicts with the Brotherhood of Nod, GDI would become a world power, essentially replacing Nation States as the spread of Tiberium erased global boarders. GDI continued to protect those it could from Nod extremists and the spread of tiberium, even repelling alien invaders known as the Scrin who were masters of tiberium based technology. Ultimately the alien substance became so rampant Kane himself (the Brotherhood of Nod's mysterious and charismatic leader) approached GDI's leadership and offered alliance to help return Earth to a habitable state. Building the Tiberium Control Network, GDI once again clashed with Nod in the form of a rebel sect which opposed Kane's alliance with GDI. The rebels defeated, and Kane leading his followers through a tower built by the Scrin invaders, hundreds of thousands of Nod followers disappeared in a great flash. Supposedly Kane had plotted the arrival of the Scrin and the construction of the tower since the beginning. Since then, GDI has reestablished order across the world, keeping what few pieces of tiberium left for study in enclosed and heavily guarded research centers. What's more, the Scrin tower is continually studied, placed under the defense of General Elijah Cunningham. General Cunningham found himself, his men, and the civilian researchers and workers posted at the Scrin tower transported beyond Earth, and with a very limited arsenal. Blaming the event on the dabbling and curiosity of the GDI scientists and researchers, the General acted quickly to keep order and direct his forces to a more defensive position. Along the way they were accosted by strange and horrifying creatures, some claimed they were aliens, others monsters, and a few demons. In truth it didn't matter what they were called, so long as they could be killed, and without a doubt they could be. Despite some casualties among his troops, Cunningham still managed to lead his men to a better position, under the shadow of a strange megastructure. Upon further investigation by his scientists, it was discovered that the technology within was capable of production and power production akin to that of tiberium, perhaps even surpassing the alien substance in its potential. Without delay the GDI forces set to work to entrenching themselves around the Node. Building construction yards, war factories, air strips, command centers with working EVA units, and arming it to the teeth with all manner of static defensive towers and cannons. What's more, Cunningham ordered the researchers to begin delving deeper into the mysteries of the amazing technology which had allowed them to create their base of operations so quickly. As such, GDI has begun deploying a network of Sub-Nodes around the main megastructure, using them to greatly increase the rate of production and ease the tension placed on the Node. Slowly GDI has begun expanding outwards from their new headquarters, building new secondary bases in the proper strategic locations, and increasing the reach of the sub-Node network to provide these lesser outposts with the means of greater production. Officers: -Lieutenant Johnathan Price: GDI Commando, and the only one available to General Cunningham's forces. Trained in the use of both traditional and Zone combat armor, Price can be seen as a one man army when deployed properly. -Sergeant Maria Sheppard: From one of the oldest GDI military families, Maria has proven herself a capable soldier and leader again and again, put in command of the Zone Raiders at Cunningham's disposal. -Lieutenant Rodrigo Alvarez:Leader of the GDI armored division under Cunningham's command. -Captain Nicholas Reed: Zone Captain, current Battle Commander, and Cunningham's right hand man. He is a veteran of the third and fourth Tiberium Wars, one of the first to be trained in the use of Zone Armor. Victory Conditions: Special Resources: Tiberium Order of Battle: (I have added air units separately given that their deployment is typically different from that of ground forces) -Air Force: Paladins, Orcas, Firehawks, Arcuses, Archangels, Kodiaks, Hammerheads -Skirmish: Snipers, riflemen, rocket squads, Grenadiers, Commando, Guardian APCs, Pitbull/Bulldog ATVs, Combat Engineers, Striker Walkers, Talons. -Battle: Zone Troopers, Spartan Tanks, AT-22s, Wolf, Titan walkers, Armadillo APCs, Shockwaves, AHV-8 Sandstorms, Rhinos. -Climax: Mammoth tanks, MARV, Mastodons, Juggernauts,Thunderheads, AT-414 Refractors. [/hider]