[hider=November Terra] [b]Name:[/b] November “Nova” A. Terra [b]Appearance:[/b] [hider=Appearance] [img]https://static.comicvine.com/uploads/original/11/113883/3868438-3146378387-Starc.jpg[/img] [/hider] Age: Early 30s (estimated) Race: Human (Koprulu Sector) [b]Gender:[/b] Female [b]Service Number:[/b] X41822N [b]Origin:[/b] Starcraft II series [b]Objectives:[/b] [i][u]Short-Term Objectives[/u][/i] [b]1.[/b] Survive. [b]2.[/b] Locate remains of the stealthcraft [i]'Griffin'[/i] and ascertain if there are any survivors. If not, retrieve High Value equipment and intel and scuttle what's left. [b]3.[/b] Reconnoiter the Array. [i][u]Long-Term Objectives[/u][/i] [b]1.[/b] Extract and return to Dominion space, by whatever means possible. [b]2.[/b] If extraction or outside communication to the Dominion is impossible, remain and gather intelligence on the locale and possible foes. Contact possible allies or partners if deemed feasable. [b]Temperament:[/b] Efficient, mission-focused, cold with odd bouts of gallows humour or playful teasing [b]Affiliation:[/b] Independent operative (ex-Terran Dominion) [b]Alignment:[/b] Lawful Neutral [hider=Background] Originally brought up within the former Confederate-loyal world of Tarsonis as part of the quasi-noble family house Terra, Nova generally had a somewhat easy life, marred by learning of her psionic abilities in her teenage years, followed by the massacre of her family and her fall into a local gang. She would be extracted from this harsh existence by a 'wrangler' and, after evaluations and tests, she volunteered to be a part of the former Confederacy-turned-Terran Dominion's Ghost Operative Program. One can conclude for themselves as to whether this was to start her life anew, out of patriotism or of shame for the 'sins' she had been witness to. Between the erasure of her memories, the harsh training regime and her early operations as part of the Ghosts, sufficed to say, there is very little left of the girl that she once was. She had born witness to the fnal fall of the fracturing Terran Confederacy of Koprulu and its replacement by the former leader of the Sons of Korhal and now Emperor of the Terran Dominion Arcturus Mengsk. Her training and service records between her induction and the Second Great War are extensive, but are (for now) not pertinent to this summarisation. During the course of the Second Great War, Nova was assigned to multiple covert operations assigned to her by the now-despotic Emperor Arcturus Mengsk. While much of the circumstances of her records are sealed, it is known that she was involved in a long-term infiltration and disantlement of a rogue Terran special warfare Project Shadowblade (now known as the Spectre Program) - and, after a number of years undercover, had been shadowing and attempting to coerce former Confederate Marshal-turned-Liberator James Raynor to assist her as a 'devil's pact' to finish off the remainder. It is not known as to whether this gambit ultimately succeeded or failed. Such a temporary alliance, however, could not last. After Raynor's 'Raiders' – in conjunction with Terran Dominion forces under Arcturus' son (Valerian) succeeded in capturing the Queen of Blades of the Zerg on Char, Nova was ordered by the Emperor to attack her holding facility and to recover this infamous PoW. Her mission was only partially successful; Nova failed to bag Kerrigan, but she did succeed (albeit, temporarily) in bringing in the former's ally Raynor. The remainder of her record after these events and leading up to the final termination of conflict in the End War is unknown. It can be speculated, however, that Nova continued to operate under the orders of the newly-ascendant Emperor Valerian, over the course of multiple covert operations to expedite the conflict's end. The post-War environment only continued to breed resentment against the Dominion, which had been attempting to bury its despotic past and institute reforms. Once again, Nova found herself smack-bang in the middle of galactic events after she was captured and mind-wiped by a Terran terrorist group, the so-called [i]'Defenders of Man'[/i]. Her semi-independent investigation over the next several weeks (which included a surprising knack for working alongside former Liberators) would ultimately result in the clearing of her name and the complete dismantlement of the Defenders of Man, but at a steep price in Terran lives. Ultimately, she decided to strike out on her own, taking herself, a stealth-craft and her assigned crew 'off the grid'. Three months afterward, all signs of the [i]'Griffin'[/i] and its enigmatic Ghost commander had disappeared ... [/hider] [hider=Skills] [i]Ranged and CQC Proficiency[/i] Excellence at marksmanship, melee combat (unarmed and armed) and covert elimination of targets are honed and perfected within the Ghost program and are of high importance if an operative is to successful in the field. A frequent boast taunt from Nova is that she could 'shoot the wings off a fly'. Outside of sudden changes in battlefield conditions that would take both Nova and her target off-guard, woe betide the fool who tries and take her up on a William Tell-like test. [i]Covert Operations / Infiltration[/i] The [i]raison d'eter[/i] of the Ghosts is for the prosecution of objectives within hostile territory through physical infiltration. This is reinforced though a combination of training, preliminary reconnaissance of an area of operations and an emphasis on operatives being capable of seizing the initiative if any opportunity or major issue presents itself. For Nova, if a plan goes wrong, she'll try and adapt unless there is no alternative. But if it goes right, her target or those who try to protect it will have no idea what comes untill it is far too late ... [i]Dexterity and Endurance[/i] A Ghost has to be capable of navigating environments that a power-armoured Terran Marine could not, and they have to do so as efficiently and (when needed) quietly as possible for a potentially long period of time. As a result, Nova is quite capable of feats that, to the untrained eye, almost appear to be nigh-acrobatic (when, in reality, she is using her environment and the terrain/surrounding features to her advantage). She can't break the sound barrier while running, prevent her boot from sending a wrench clattering if she is careless or catch a bullet in her glove, but she is definitely not going to make life easy for anyone. [i]Ambidexterity[/i] Whatever the situation, a Ghost has to be combat-capable. Nova has received training on wielding her weaponry with both her right and left arms as the 'primary' hand; she appears to prefer her left on more then several occasions. [i]Hacking[/i] Ghosts are expected to be capable of bypassing complex security systems within a matter of minutes; Nova has proven to be no exception to this requirement. [/hider] [hider=Abilities] [i][u]Psionic Capability[/u][/i] With a recorded Psionic Level of 10, Nova is one of a rare few humans to have the highest psionic capability on record (Sarah Kerrigan is the only other known Terran with this level, before her capture by the Zerg). As a result, Nova has acquired a battery of psionic abiities over the course of her life. [i]Telepathy[/i] The earliest-known ability, Nova is capable of reading the surface thoughts of other humans (often up to a fair distance away) and communicating via thought with other psychics. Unfortunately, the side-effects of such a high PSI Level means that Nova frequently has to make use of a low-powered inhibitor to limit the amount of surface thoughts she is capable of reading from others at once - it often got so bad that she described herself as being incapable of [i]'switching off'[/i] this passive ability. [i]Telekinetics[/i] At a high Psi Level, psionics like Nova are capable of telekinetically moving themselves (and others or objects), jamming and operating firearms remotely and, when focused enough, to internally wreck combat drones. However after frequent complaints of headaches (the more often the power used, the worse they get), Nova has opted to avoid using any of these powers unless it is an absolute emergency. [i]Cloaking[/i] Coupled with a generator intergrated to her HES, Nova is capable of visually cloaking herself from view, even while moving at a run. As the old saw goes, however, 'invisible != invulnerable'; a slight give-away would a brief, electro-blue [i]'shimmer'[/i] while under certain lighting conditions or while cloaking and decloaking. If she trips an electronic or physical tripwire, makes a racket, sends dirt flying or turns up as a 'void' on an ECM scanner, Nova is going to find herself on the wrong end of a peeved-off opponent [i]quickly[/i]. [i]Domination[/i] The ability to implant simple instructions into an opponents mind or to briefly take control of them while staying in a reasonable proximity. A valuable tool for interrogation or for getting past an unexpected obstacle, but requires a lot of concentration from Nova. Having the unlucky sap killed, wounded or otherwise 'snapped out' by interference will sever the connection. [i]Mind Blast[/i] The ability to create a powerful psionic blast capable of knocking people off their feet all the way up to vaporising a city block. The teenage Nova inadvertently learned of this on Tarsonis after witnessing the massacre of her family; the resulting blast damaged the Terra Skyscraper and killed hundreds. After further training, she has refined this power to reliably damage or destroy most objects (and people) within a four block radii, but at the cost of having to 'charge' the power for a considerable time (draining her, likewise). Because of the circumstances that she first came across this power, Nova will not use this power willingly unless there is no alternative left - a possible hint that not all of the Tarsonan Terran scion had been completely eliminated by her Dominion Special Operations handlers. [/hider] [hider=Equipment] [i][u]On Nova's Person[/u][/i] - C-20A Canister Rifle - with all-weather scope and a laser designator (frequently used as a targeting aid or to guide orbital ordinance) - Crius Hostile Environment Suit (HES) - with integrated cloaking device and limited ballistic/melee protection. - Ghost Visor - with computer uplink, integrated battlefield scanner, chronometer and geographic navigational tracker - Pulse Grenades [i][u]Recoverable Equipment[/u][/i] With the crash of the [i]'Griffin'[/i], additional tools that Nova is capable of using have been lost. If Nova can track down the scattered pieces of the wreck, there is a chance she can obtain additional equipment, ammunition and supplies for use. [i]Monomolecular Blade[/i] A prototypical energy short-sword or dagger, one of the results of Dominion experiments into Protoss armaments. According to intercepted research recovered from post-War Tarsonis, the weapon uses a wielder's psionic energy to hone the finely-edged blade to cut through armour protection and energy shielding. A notable drawback (aside from it being a melee weapon) is that the blade emits a blue glow while drawn. [i]Apollo HEA[/i] Modular HES kit; provides a more powerful psionic amplifier and some additional ballistic protection (upper arm and leg armour and some additional chest protection). Can allow Nova to use some of her abilities for a few seconds longer. [i]Reaver Jumpjet Armour[/i] An adaption of a civilian construction design for Ghost operatives. Provides more protection then the HES or Apollo and grants Nova the ability to 'jet-hop' over obstacles or up cliffs. She cannot, however, cloak and the noise will likely give her away. [i]Cruis Tactical Stealth Suit[/i] An enhancement of the baseline HES that can allow the wearer to maintain a permanent cloak. No additional benefit or protection. [i]Flashbang Grenades[/i] [i]Ionic Force Field [/i] A personal, timed shield generator derived from research into Protoss designs. Can block small arms fire and fast melee attacks directed against the wearer for up to ten seconds/use. Cannot allow the wearer to cloak due to the generator's power draw. [/hider] [b]Protagonist Points:[/b] 2 [b]Threat Rating:[/b] 1 [/hider]