Of all his companions, only Wick seemed to have anything to say for herself. Most of the streetwalkers stared at the tips of their toes or looked around, as if bewildered by the thought of there actually being more shadows. Well, some of them actually seemed to be paying attention too, but Theodore could not be sure. He groaned in frustration, but removed his mask to unlock his bolt case before imminent combat and drew out the used bolt he had recovered, using it to draw shapes on the road. "All right, eyes over here. The divines will alert me if the enemies try to sneak up on us. Now, it's likely correct for me to strike from the side... I don't know exactly how the enemy has divided itself, but my bolts will carry the searing light that should drive them off... and it's for the best if we can corral them to one side only. Easier to track them that way, and use our spells to full", he shared with the group as he sketched a crude representation of the battlefield before them. "I guess I will be the one starting up on this combat, and for that I'll need to try and get an advantageous position... and if all goes south, I've still the great luminescence to fall back on. So, what will you do?" He hoped the others would elaborate on their own strategies, now that he had laid out the groundwork for their approach. Going to the battle in the dark, while it had proven to be effective in the last few, always had its risks. Knowing the approach of his compatriots, or at least the planned approach, would prove useful. And they would move out soon. [hider=Mechanics&Rolls] Once we are ready to proceed, Theodore will attempt to sneak onto the roof of the last house before the gap between it and the thing I assume to be a wall. I hope he has a clear line of sight onto the stairs from there. With his crossbow effective range of 100, he will initiate combat once his allies are at a striking distance. His shot will be on the middle small shadow, the one in front of the door next to the two others and the bigger blob. Stealth (Disadvantage due to Scale Mail) - [b][url=https://www.roleplayerguild.com/rolls/4347]15[/url][/b] [s][url=https://www.roleplayerguild.com/rolls/4348]17[/url][/s] Attack (Assumed advantage from surprise/Natural Explorer) - [s][url=https://www.roleplayerguild.com/rolls/4349]18[/url][/s] [b][url=https://www.roleplayerguild.com/rolls/4350]20[/url][/b] WIS save DC for his target and those within 5 feet of them - 12 Damage on main target only - [url=https://www.roleplayerguild.com/rolls/4351]8[/url] piercing damage Damage and effects on a failed save - [url=https://www.roleplayerguild.com/rolls/4352]3[/url] radiant damage and [u]Frightened[/u] until my next turn. Damage on a successful save - 1 radiant damage Initiative rolled earlier remains at 16 [b]HP:[/b] 35/35 [b]AC:[/b] 16 [b]Concentrating:[/b] [i]Detect Good and Evil[/i] will be broken upon starting combat by the cast of [i]Stroke of Wrath[/i]. Concentration continues on that in case attack misses, otherwise nothing. [b]Radiant Consumption:[/b] Available [b]Slayer's Eye:[/b] Inactive [b]War Priest:[/b] 0/2 uses expended [b]Spells expended:[/b] 1/1 Free Unique 2/3 1st [/hider] [@The Harbinger of Ferocity][@Gordian Nought][@Cu Chulainn]([@JBRam2002])