[center][h1][color=ffcc55][u]E l i a n[/u][/color][/h1][indent][indent][indent][indent][indent][indent][hr][/indent][/indent][/indent][/indent][/indent][/indent][i]~ Dungeon ~[/i] [indent][indent][indent][indent][indent][indent][hr][/indent][/indent][/indent][/indent][/indent][/indent][/center] Elian didn't know what was going on, but she wasn't sure she liked it. Okay, it was nice to see the AI taking a bit of initiative -- one didn't usually encounter that sort of trap /inside/ a dungeon, after all, and not with a full room below it like some sort of shortcut. And yeah, for once the place wasn't laid out like it had been designed for the purpose of beating. But man, something was just wrong and it bothered her. Maybe it was how her partymates were actually hurting -- that was new, and it didn't seem to have a good reason. Yeah, yeah, realism was /great/ but there was a limit to what people wanted in a game. If things hurt as bad as irl, suddenly danger became a lot less exciting, and adventuring less fun. Maybe it was her picking up on the others' unease -- she wasn't the only one who had noticed the subtle change, and not everyone liked it. Maybe it was that she'd barely gotten everyone through that ambush, and she was frustrated with herself. "I've been doing my job, or you'd be flat on your fishy face," she shot back to Graves. "Unlike those of us who just flail away at whatever's in front of them, my job requires finesse and balance." Still, she was already midcast, directing her magic toward those with injuries with a flourish of fans. Red's crack about her skirt got a laugh, and Elian could feel herself relaxing. Whatever it was, they'd handle it. And while things hurt more than usual, it wasn't really /painful/. "Looks like the programmers finally gave the mooks a bit of creativity," she said, smiling. "So stay sharp, everyone. I don't care to be patching y'all up more than I already have to."