[hider=Carolyn Richter] [img]http://i.imgur.com/lF2Lh5d.jpg[/img] Name: Carolyn Richter Appearance: Though neither tall nor physically imposing, Carolyn maintains her physical fitness as a mech pilot needs both intellect and athletic capability. She can generally be found in the a pair of fatigues. She also keeps a needler pistol on her at most times. Age: 42 Race: Human Gender: Female Origin: Battletech Objectives: Given that escape seems off the table with the jumpship in need of repairs. Carolyn and the Rangers have decided that the best use of their time would be to sell their services to those who are willing to pay in one form or another. The ultimate goal of this is to be the biggest and most sought after mercenary unit on the array. Temperament: Carolyn does her best to be deferential toward employers or potential employers and is normally warm to those who don't give her reason to be otherwise. Affiliation: N/A Alignment: Lawful Neutral Background: Ever since she was little Carolyn wanted to be a mechwarrior. Once she was old enough she enlisted in the FedCom military, however the time for training was cut short due to the invasion of the Clans from the periphery. Despite a lack of training, she was survived the initial conflicts with the clans, mostly on luck. While she loved her time in the cockpit, aside from near death experiences to the clan warriors, Carolyn quickly learned that she was not fond of the Hauptmann. He had risen to the rank on the laurels of the name Steiner, and was clearly ill-suited to the job. This, combined with the losses and wear of fighting the clans, led her to serve out her term, and after the clans had been stopped by comstar, start her own unit. As this new unit took jobs and grew, the roster of pilots expanded, and so did Carolyn's horizon in the mercnet. However, with the clanners gone, another conflict was bound to boil over eventually. Once the FedCom Civil War began business was booming with contracts from both sides, as well as their Draconis and Capellan neighbors on the table. Given that she was born in the commonwealth and so were most of her unit, they didn't choose sides, but that didn't stop them from expanding during the conflict and by the time it was over the unit had reached a size where it was no longer just mechs and techs. Just prior to the end of the war, Richter's Rangers were drawn to the array. As the unit's contracted jump ship prepared to take them to their next contract destination, the ship's systems began to behave strangely and instead of jumping to the nadir point of their target system, the Rangers found themselves looking at the array. The ship itself was immobile, it might never jump again, but that was irrelevant to the things they saw following that. Great warships and armies doing battle over the relay. Seeing that they were entirely outnumbered and outgunned, the Rangers made it a point to find a safe spot to land and attempt to avoid the fighting, which was mostly successful. Short a few groundpounders and mechs, Carolyn Richter and her rangers are now doing what mercs do best, look for a contract. Skills: -Mech Piloting -Marksmanship(Rifle and Pistol): While a mechwarrior might normally only pilot their mech, there are times when they will leave the cockpit either by choice or force, these are the times when mechwarriors are expected to show at the very least a mild proficiency with firearms outside a mech. -Capable Leader and Tactician -Mech Maintenance: While technicians are the mech experts, Carolyn has ensured she has an idea of the inner workings of her mech and can do simple repairs. She also likes to offer a hand in the repair bays, as she feels her mech is as much her responsibility as the technicians' Equipment: N/A Protagonist Points: 2 Threat Rating: 1 [/hider] [hider=Richter's Rangers] [img]http://i.imgur.com/R15Bqy9.jpg[/img] Faction Name: Richter's Rangers Leader: Carolyn Richter Alignment: Lawful Neutral Universe of Origin: Battletech Starting Situation: Nomadic Background: In the time before they were transported to the array, the Rangers were active throughout the inner sphere during the time of the FedCom Civil War. They took contracts from ranging from facility defense to hunting clanners to smash and grab operations. They tried to avoid choosing sides, but a majority decided to support the Davion loyalists. During this time they grew rapidly with contracts from the war. Before the war reached its conclusion the rangers were taken to the array by a jumpship gone awry and left without a way home. The rangers avoided combat as best they could during the closing brawl, helped by the mobility afforded by the overlord dropships they had jumped with. They didn't claim any land but this kept fighting to a minimum losing only a handful of mechs and infantry in small skirmishes. Officers: Named and important characters within the faction. This can range from NPCs to other Players characters if they join you. If they're NPCs you should at minimum give a sentence or so for descriptions. If its a player character other than your own, put a link in their name to their sheet. -Kurt Schmitt: Regimental XO, Kurt is known to dislike things her perceives as nonsense. Prior to joining the rangers, Kurt was a member of the FedCom military as well. He was one of Carolyn's original lancemates and has since assumed command of the first company. -Leonard Schwartz: An infantry man all around, built for battle armor, Leonard is often dismissive of the importance of mechs but still holds respect for Kurt as a commander. -Pauline McBride: Is an ace aerospace pilot and head of the aerospace forces under Carolyn's command. She is more free-spirited and laid back than her fellow officers. -Daniel Pearson: The man in charge of ground vehicles. He has a drinking problem but has yet to do anything to get him removed from his position. Otherwise he is a good officer. Victory Conditions: Special Resources: N/A Order of Battle: Skirmish-Mechanized Infantry(Rifles and SRMs), Badger APC, Striker Support Tank, Light Hovercraft, Galleon Light Tank, 1 light mech lance(variable comp), CAS wing, and light ranged support mech Battle-1 medium mech lance(variable comp)/w fire support mech, Medium weight tanks, ranged support vehicles, SRM carrier,VTOL aerospace fighters, ranged artillery and AA gun vehicles, Mechanized Laser and Machine Gun infantry Climax-Command Lance, Assault Lance(mix of assault and heavy mechs), Fire support (mechs and heavy vehicles), Heavy and Super Heavy tanks, Aerospace Fighters, Dropships, Mechanized Heavy Infantry, and Battle Armor [/hider]