Vampire Information (Tentative) (***** = subject to change) Neutral Traits: - Unusual/uncommon eye colour (attracts humans) (ex. gold, very pale, pink, purple, various types of heterochromia, normal eye colours very bright or saturated etc.) - Some cases of change in hair colour, though uncommon (hair turns white)********* - Lengthened and sharpened canine teeth, slightly sharpened adjacent incisors - Stronger, whiter teeth (like, a little unnervingly white if you look at them too long) - Harder, stronger fingernails (can act as claws capable of doing considerable harm if worn long or filed to a point) - Uniform skin tone & clear skin (halted production of skin oils prevents acne and lack of normal bloodflow and dispersion of pigmentation prevents uneven tone) - Decreased need for sleep (either a hibernation system or a comatose sleep during the day, yet to decide)***** - Heightened sense of empathy (changes from a social skill to an actual sense, helps vampire gauge emotions in human prey and act accordingly) Strengths: - Heightened senses (all except touch, which is unchanged) - Can determine blood type, health condition, general diet content and prescription/non-prescription drugs in blood through taste (takes some experience) - Cat-like night vision - Hearing sufficient to hear the breathing and heartbeats of all humans in an accessible radius (with practice, rudimentary echolocation is possible) - Can smell blood and nearby humans (for example, they could smell someone bleeding down the street, or be able to tell by the scent if a human had been in their home) - Dramatically faster reaction time - Enhanced ability to process information (won't be overwhelmed by increased sensory input, can problem solve quicker - doesn't kick in until a little while after turning) - Increased muscle function (AKA strong and fast) - Transforming? ************ Weaknesses: - Intolerance to sunlight (causes severe burns (direct), causes confusion and saps energy(ambient)) - When hungry (thirsty?) sanity and self control slips away until fed again (AKA vampires cannot choose to starve themselves, as their higher faculties will eventually leave them and they will go mad for blood) - Appearance grows more monstrous as hunger grows (begins several days to weeks after last feeding, depending on size of last meal; teeth and nails elongate and sharpen, eyes redden, hair greys, features sharpen and become less human, face will age (depending on age of vampire)) - Hibernation? (vampires can go several days without sleep (though past a certain point the effects of hunger will start to set in, even if they are well fed), then enter a near-comatose state of hibernation lasting between a day and three days, from which they cannot be woken - very vulnerable during this time) - Repelled by religious symbols (depending on size and number, this ranges from discomfort to a flight response) - Repelled by garlic (it just smells absolutely ghastly) Method of Turning: Any human who is bitten by a vampire and not killed within roughly four hours will begin the transformation. Transformation Process: The first phase of transformation mimics the symptoms of the historic Sweating Sickness: (in order) - Severe migraine, concentrated around the eyes and temples - Weakness and confusion - Rigors (seizures) - Excessive hot and cold sweating - Delirium Within 18-20 hours, the victim will die and remain dead for three to five days while their body makes its transformations. At the end of this process, the newly turned vampire will wake up in a state of overstimulated confusion and extreme, desperate thirst (including the slip in sanity mentioned in weaknesses). Unattended, these fledglings will normally go into a state of savage bloodlust and attack the first human they encounter (and likely several more beyond them). Some sires choose to support their offspring through this transformation process. One method which often helps with the "first thirst," as it is called, is to administer whole blood intravenously throughout the five-day transformation period (although CPR or other methods of beating the heart is necessary in order to distribute the blood throughout the body). Fledglings still wake up savagely thirsty, but not to the extremes of those who are left unattended. The Fledgling Stage: During a new vampire's early life, they will have to adjust to their new senses and abilities, and learn to cope with their new weaknesses. Without aid from a sire or other experienced vampire, many fledglings do not survive this stage, due to such things as being caught in the sunlight or alerting local vampires to their presence via a savage killing spree. Supposedly to aid in this endeavor, the fledgling's sire has a measure of control over the new vampire until they can sufficiently control themselves. This control allows the sire to calm the fledgling or force them to stop whatever it is that they are doing. This seems to have developed as a way to prevent the new vampire from putting itself and the sire in danger by rampaging for blood, and is also what this skill is normally used for. The fledgling is also incapable pf willingly harming their sire until they grow out of this stage.