[quote=@Ascendant] So how exactly are "turns" going to be handled? [/quote] Good question. Essentially, any effort to find and mine baltuskite will be interpreted as a roll. The amount of baltuskite you actually mine is going to be dependant on where you start. Each part of the planet has a different amount of baltuskite, which is determined by a random roll The formula is B=D[100E(LxR)]. B=baltuskite mined in kilograms. D=ingame days where you have been mining baltuskite. E= is the efficiency coefficient, which is determined based upon which pieces of mining gear you have, along with the quality of that gear. L=location coefficient, which is a multiplier I assign to you based on whether your area is rich or poor (each grid's mineral richness coefficient is generated randomly). R=roll coefficient, which is where I multiply how effective your mining efforts have been based on a roll. This is all being processed in an an excel file that I modify whenever players do certain things. Go a little west into a grid square rich in baltuskite? I'll bump up your location coefficient. Get a new piece of equipment that makes your mine more efficient? I'll bump up your efficiency coefficient. An example of the formula in use. Example Enterprises: 277.2 kg mined = 5[100(1.2)(0.66x.7)]. At the end of the turn (certain amount of IRL days - haven't decided how many yet) I will calculate how many kg you have mined and determine how much you sell your mined baltuskite for depending upon what baltuskite is trading for at the time the freighter returns. Say that baltuskite is trading for 68.5 FC per kilogram at the end of the turn. The 277.2 kg of baltuskite mined by Example Enterprises is worth 18,988 FC.