[hider=SETTING] [center][u][b]SETTING[/b][/u][/center] The roleplay is set in an authoritarian buffer state. The timeline begins a decade after the first use of atomic weapons, year 10 of the Atomic Calendar. This use was in the Ash War, the bloodiest conflict of human history by all measures. This war saw the end of the Caedulon Empire, the last of the old nations and the target of hostilities from the revolutionary nations headed by Dursky and Bachenlov. The state of the world is one of cold war and the specter of apocalypse looms large over the world. The two superpowers have organized themselves into a series of one-party states ruled by the Populists and the Egalitarians. The following, by order of importance to our setting, are the focal nations: 1. [b]National Republic of Vodlund[/b] (Vodlund) This is the primary focal nation, and the nation that you as players will write about. More about them later. 2. [b]People's Republic of Gunsteid[/b] (Gunsteid) Gunsteid is a satellite state of the Popular Durskier Union, and the Populist state bordering Vodlund. Gunsteid is also the most active supporter of the United Front, the Vodland revolutionary movement seeking to overthrow the Nationalists. 3. [b]Worker's Republic of Ivoscheia[/b] (Ivoscheia) Ivoscheia is aligned with the International Worker's Fraternity and is ruled by an increasingly totalitarian regime. They are the primary backer of the Vodlund Worker's Party. 4. [b]Popular Durksier Union[/b] (Dursky) Dursky is a world superpower with the foremost nuclear technology. They are the father of the Global People's Revolution and are affiliated with the Populist Parties. The global radicalization came about originally from the Durskier Revolution of -44 A. S., which was the progenitor of all proceeding revolutions against the old nations. 5. [b]Bachenlov Worker's State[/b] (Bachenlov) Bachenlov is the counterpart are frequent antagonist to Dursky, an equal superpower with rapidly developing nuclear capabilities. The Bachenlov Revolution soon followed the Durskier Revolution. originally the two revolutionary nations allied, but their relationship quickly deteriorated due to ideological differences and divergent global interests. Bachenlov is the mother of the International Worker's Fraternity. 6. [b]Kingdom of Penkane[/b] (Penkane) Shortly following the radical revolutions, a movement for further democratic control in the old nations of the east came about. the result of this was the world's first constitutional monarchy, the Kingdom of Penkane. Since then, Penkane has transformed into a cultural, if not a military, superpower. Although not the equal of Bachenlov or Dursky, they have succeeded in maintaining their independence and become the world's first truly post-industrial society. As a result, it has seen a massive influx in immigration from the revolutionary nations and has become a beacon of civilization. They have recently developed nuclear weapons. 7. [b]Malethai Holy Dominion[/b] (Malethai) The last refuge of the old nations, Malethai is the holy state and the seat of the Church of Maleth, the state religion of Vodlund. The state extends to a considerable domain given their status. The holy state has become increasingly enveloped in international politics despite their own best efforts. [hider=Complete Glossary of Major Powers] [i]Listing by power status and alphabet. Categorized by alignment, power status, and industrialization. Includes all major powers.[/i] [hider=International Classification Key] [b]POP[/b] - Populist; aligned with the People's Global Revolutionary Organization. Within Populist control. [b]WRK[/b] - Egalitarian; aligned with the International Worker's Fraternity. Within Egalitarian control. [b]CON[/b] - Constitutionalist; aligned with the Constitutional or Democratic movements. Broadly refers to any Constitutional nation regardless of national political control, provided that the nation meets the standards of Constitutionalism. [b]NTR[/b] - Neutral; unaligned with any major international movement. This term may also include non-Constitutional nations with national political control sympathetic or otherwise friendly with other international factions although not under their unilateral control. [b]FLS[/b] - Failed State; actively undergoing civil war between one or more internationally aligned factions and/or deterioration of central authority. [b]A[/b] - Super Power [b]B[/b] - Great Power [b]C[/b] - Major Power [b]D[/b] - Minor Power [b]3.0[/b] - Post-Industrialized; transitioned to a service economy. [b]2.5[/b] - Post-Industrializing; transitioning from a manufacturing/goods-based economy to a service economy. [b]2.0[/b] - Industrial; transitioned to a manufacturing/industrial economy. [b]1.5[/b] - Industrializing; transitioning from an agrarian economy to a manufacturing/industrial economy. [b]1.0[/b] - Pre-Industrialization; transitioned to an agrarian economy. [/hider] (A) (BWS) Bachenlov Worker's State (WRK) (2.0) (A) (DRU) Popular Durskeir Union (POP) (2.0) (B) (DSU) Dasswelar-Thurana Commonwealth (POP) (2.0) (B) (EPR) Elovan People's Republic (POP) (2.5) (B) (KWU) Korelthian Worker's Union (WRK) (1.5) (B) (PNK) Kingdom of Penkane (CON) (3.0) (B) (SWR) Sourosi Worker's Republic (WRK) (1.5) (C) (CDR) Caedulon Republic (FLS) (2.5) (C) (IWR) Ivoscheian Worker's Republic (WRK) (2.5) (C) (KUL) Kulapitan Sultanate (UNA) (2.0) (C) (MHD) Malethai Holy Dominion (UNA) (3.0) (C) (MSO) Mesotitchan Empire (UNA) (1.0) (C) (NPA) Nytarian People's Alliance (POP) (1.5) (C) (NRV) National Republic of Vodlund (UNA) (2.5) (C) (PRG) People's Republic of Gunsteid (POP) (2.5) (C) (RLC) Republic of the Lasant and Colentia (CON) (2.5) (C) (WWS) Walluchian Worker's State (WRK) (1.5) [/hider] [img]https://cdn.discordapp.com/attachments/352368170838917125/353979291622572033/Vodlund_Republic.png[/img] Vodlund itself is divided into four Provinces, each ruled and named for a capital city: Voddelt, Griselth, Saint Autreus, and Vicom City. [b]Voddelt[/b] [u]Capitol Hall[/u] [u]Cathedral District[/u] [u]National Garrison[/u] [b]Griselth[/b] [u]Saltharbor[/u] [u]Griselth Alpine Park[/u] [u]Factory District[/u] [b]Saint Autreus[/b] [u]National University of Saint Autreus[/u] [u]Masoleum of Saint Autreus[/u] [u]Philosophy Hall[/u] [b]Vicom City[/b] [u]Paradise Row[/u] [u]Club Vitium[/u] [u]Smoketown[/u] [hider=Calendar] Entirely for the sake of simplicity, the calendar length will be exactly 360 days. The following is a glossary of calendar terms: Sol: Equal to one solar orbit. Commonly referred to as a year. Metric prefixes (mili, kilo, mega, giga, etc.) are applied to denote their usual multiplicative meanings (0.001x, 1,000x, 1,000,000x, 1,000,000,000x, etc.). More commonly, civic term lengths are often measures in bisols (two years) and tetrasols (four years). Sols, in the Atomic calendar, are counted as the years since four days after the first militarized use of the Atom Bomb. The Atom Bomb was dropped just four days before the first day of Spring, and the Tetraday (Thuraenai) proceeding the anniversary is the most somber of the international holidays. Often abbreviated A. S. for Atomic Sols. Quarter: One fourth of a solar orbit, equal to 90 days. The quarters, in the order they come in the year, are Spring, Summer, Autumn, and Winter (in shorthand dates, often W, X, Y, Z). Fortnight: Twelve days; two weeks. Seven and a half fortnights are in every quarter. The fortnights reaching into two quarters are centered on the Summer Solstice and the Winter Solstice. There are thirty fortnights in a year. Fortnights are commonly broken up into Tetradays. Week: Six days. There are two weeks in a fortnight. Weeks are a moderately uncommon unit of measurement. Tetraday: Four days. There are three in a fortnight, and in Vodlund they are named for the primary saints of the Malath Church: Saphael, Autreus, and Thuraenai (S, A, T). Day: One planetary rotation. There are twenty-four hours in a day and three bells. Bell: Eight hours. The bells are dawn (0:00-7:59), noon (8:00-15:59), and dusk (16:00-23:59). They are considered customary time measurements and used rarely except by the Malath Church. Occasionally, these are abbreviate as X, Y, and Z bells. Hour: Sixty minutes, each comprised of sixty seconds, etc. There are twenty-four hours in a day. [hider=Standard Dates] Typically, dates ascend from 0.A.00.S.00.00.00.00 (Seconds (00-59), Minutes (00-59), Hours (00-23), Days (00-90, irrespective of tetraday, resetting by quarter), Tetradays (S, A, T), Fortnights (00-29, irrespective of quarter), Quarters (A, B, C, D), and the Atomic Sol (counting from 0). The roleplay begins 9.D.29.T.00.00.00.00. Most calendars measure from the day (0.A.00.S.00) and most watches measure by the second (00.00.00) and may occasionally include the bell (00.X.00.00). The shorthand for the day includes the quarter and days between 00 and 89 (A.00). [/hider] [hider=Holidays] [i]Vodlund national holidays are [/i][b]bolded[/b][i]. Provincial holidays are given starred notes[/i] (*Saint Autreus). [b]Atom Day, D.86.[/b] Feast of Saint Saphael, A.03 Feast of Saint Autreus, A.28 (*Saint Autreus) Feast of Saint Thuranai, D.43 [b]Prayer of Maleth, C.46[/b] Midwinter Feast, D.45 Midsummer Feast, B.45 [b]Nation Day, B.23[/b] Civic Inauguration, B.50 [/hider] [/hider] [/hider]