[h1][center][color=c4df9b]Ghost Of The Battlefield[/color][/center][/h1] [b]November "Nova" Terra Location Unknown[/b] (Northern Border Area of the "Warm" Steppe) [b]E-Hour +21 Days since loss of the [i]'Griffin'[/i][/b] [i]Twenty days. Twenty. Damn. Days. That's how long it's been since I first landed into this goddamn mess. Of course, when it came to my recent streak of bad luck, I should have seen it coming from half the Koprulu Sector away. A "simple job", Riegel had assured me: to monitor suspected Tal-Darime comms traffic on the borders of Dominion territory. Ever since my tangling with this splinter faction of the Protoss - back during the nightmare that was the incident involving the now-defunct 'Defenders of Man' - I should have known that nothing is ever simple when it came to them. Next thing I know, pandemonium. My ship, the 'Griffin', was being yanked through ... something, a wormhole maybe. Then, when we emerged on the other side, we were shot down over some kind of 'Dyson device' (as Riegel called it). I only had enough time to grab what equipment I could before I was being shoved into an escape pod; I saw no others leave as the 'Griffin' fell towards the station. The past couple of weeks saw me practically live out of that escape pod. Catching whatever rest I could by day, while moving out by night to scout for supplies, possible signs of life or even any signs of the 'Griffin' nearby. Scarely much on the first two and nothing of the latter. I've lost friends and squadmates before, but to lose someone who's loyal to you out of their own voalition ... If I ever get back to Augustgrad, I'm going to build a memorial to them; someone has to remember these guys for what they did. For now, my priorities run something on the lines of: [list] [*]1) Relocate from the escape pod's crash site to a more habitable position elsewhere [*]2) Recon the planetoid for any signs of the 'Griffin' [*]3) ... [/list] Not sure on #3 onwards yet, but I'll think of something. Say what you will about us Ghosts, but the one thing that any candidate should have remembered being rammed into their head (apart from the customary mind-wipe) is that a Ghost must always be capable of thinking on their feet. So, for now, I'll have to settle for #3 being 'make contact with any non-hostile power in the region'. Well, no rest for the weary, then. What food, little water and armaments I have are already packed. I leave at sun-down.[/i]