Very much WIP [hider=Aurolian Federation] [hr][center][img]https://orig04.deviantart.net/4ada/f/2015/042/c/2/flag_of_the_united_galactic_federation_by_rvbomally-d8hn7il.png[/img] [b][h1]Federation of the Aurolian Stars[/h1][/b][/center] [hr] [h2][b]General Information[/b][/h2][h3][b]Overview[/b][/h3] The Aurolian Federation, once a defensive pact between A loose collection of colonies, now is among the Great Powers in the known Galaxy. The Federation is home to numerous species both native and migrated from afar, lending it's strength in such a strong brotherhood and those who wish to join it. [hider=Info Sheet Guide]You don't outright require to make these but they are fun so here's a good example. [b]Official Name:[/b] Federation of the Aurolian Stars [b]Common Name:[/b] Aurolian Federation, the Federation [b]Government:[/b] Federal Republic [b]Dominant Species:[/b] Humans [b]Capital:[/b] Aurolia Prime, Aurilus System. [/hider] [h3][b]History[/b][/h3] The Federation's beginnings can be traced over three centuries ago, in the early 23rd Aurolian Century. Upon the day of Gulsin 15th of the year 2317, the humans of the former colony of Aurolia had finally accomplished a great deed, the creation of their own FTL drives. Within several weeks of hyperspace travel, a Multi-National Exploration Team had touched down on the surface of one of Aurolia's sister worlds of Murani for the first time, and with this monumental event for the Aurolians, so began a new Golden Age of Exploration. For eons, theses colonists had prospered on their lost paradise, but have dreamed of once again traversing the stars just as their Predecessors once did. From 2320 to 2360, the Nations of Aurolia embarked on a Space Race unlike any other, fleets of cargo and colony ships moving in droves to the barren world of Murani as domed cities were erected on the once dead and quiet landscape. By 2382, over 2 Million humans now called Murani home. And as the years pass by, even more projects were in the works, Mining Companies had begun to lay claim to the Asteroid Fields surrounding the system, the various moons, and many more as now untapped resources once out of reach of the Aurolians were now all theirs for the taking. Dozens of independent parties had constructed Sleeper Ships to set out far beyond the Aurilus System, and explore and colonize alien worlds, and decades later, reestablished contact with Aurolia. The 24th Century would prove to be the Century of Discovery, Change and War. It all begun in 2400, an Aurolian scout vessel had made first contact with the Hammerheaded Aldzir of Nasj, a Garden Moon that orbits a Gas Giant, communication was shaky with the tribal natives, the colonists having a difficult time to decipher their language, but the two groups lived a relativity peaceful co-existence, but were mostly left to their own devices, the two groups often trading in knowledge or in technology. By 2424, Humanity would be the ones visited as they came into contact with the Ishkaan, a repto-avian species that had recently reached their own space age, like the Aldzir, the two groups kept into contact, but also kept to themselves, human and ishkaan colonies even traded in what technology was need for their respective worlds to prosper. Despite the occasional border dispute and skirmish between colonies, the general region now dubbed the Aurolian Star Cluster, was functioning with little large scale conflict. However, this would change for better or for worse in the year 2450, the three interconnected species of the star cluster would come into contact with the Nerkin, an aggressive insectoid species that saw little value in any talks of diplomacy, and caught the scattered colonies off guard as the Nerkin Empire launched a full scale assault on the star cluster, the initial stages of the war were devastating. By the fourth year of the war, the colonies and homeworlds properly organized themselves to form a united front against the Nerkin Empire, whatever differences the Ishkaan or Humans had were put aside to defeat this dire threat. The war would continue on for another six years before the Nerkin were finally driven off the last occupied colony world. No treaty was signed, the Nerkin did not make any offers of peace nor had their ships returned for a good year after the battle, the war seemed to be over. Although the war itself was devastating, the reconstruction efforts estimated to take some decades, the Humans, the Aldzir and Ishkaan grew more close, a sense of brotherhood growing among the three, as such, something was to be done in order to become better prepared for the next interstellar conflict. On the moon of Nasj, Representatives of Aurolia, the native Aldzir tribes and the Ishkaan of Janar, gathered. It was on the Moon of Nasj, in the year 2463 A.C. that the Articles of Federation were drawn, leading to the creation of the Federation of the Aurolian Stars. The nations and colonies soon merged under the sovereign banner of this new Federation, guaranteeing safety and unity against all threats from beyond their borders. [h2][b]Starmap Information[/b][/h2][h3][b]Galactic Location[/b][/h3] (This is for the galaxy map with your location highlighted somehow. The galaxy is gigantic so even a small dot can mean a lot. Don't be discouraged by your size!) [h3][b]Major Holdings[/b][/h3] (This is kind of optional, you are given a chance to describe various places of interest. This can be a planet, star system or even entire star sector. Or even something else. Feel free to list them!) [h2][b]Social Information[/b][/h2][h3][b]Demographics[/b][/h3] [url=http://4.bp.blogspot.com/-oLN-gfEp4EY/UQIVVDPfn0I/AAAAAAAAC8c/Kd_9-KoCZA0/s1600/Ithorian-6-sm.jpg]Aldzir[/url]: A mammalian species native to the garden moon of Nasj. The Aldzir are among the more bizarre species in known space, possessing a vaguely humanoid shape, with the exception of their upper bodies, with long curved necks and T-shaped heads. On both sides of an Aldzir's neck is two silts, these silts both function as two separate, if interconnected mouths. As noted, despite being separate, when a Aldzir speaks, vocals from both orifices resonate in stereo. Regarding gender, it can be quite difficult distinguishing between a male and female Aldzir, sharing little differences besides the tone of their voice, Females having a higher pitch tone. Aldzir language has traces of a semi-aquatic origin, "singing" similarly to various whale-like animals of various worlds. The language barrier, for the most part, is quite difficult to breach, few Aldzir are capable of speaking the common human tongue, and most often are forced to rely upon translation implants or devices. [url=https://img.roleplayerguild.com/prod/users/1e516bbe-280d-46dd-97c1-216a66edb7bf.png]Ishkaan[/url]: Native to the Arid World of Janar, the Ishkaan are a hardy Avian species of a vague humanoid shape, their bodies covered in a hardened carapace, and most notable for their horned crests and mandibles. Ishkaan, like the Nalloth, uncharacteristic of avians, can give live birth to young. Similar to the Aldzir, male and female Ishkaan do not differ greatly in physical appearance, with the small exception of tone of voice and females lacking horn crests. [h3][b]Society[/b][/h3] Culture in the Federation is rather complicated, and differs greatly from planet to planet, each contain a unique culture and society born from it's people and surroundings. However, the Worlds of the Federation share quite a few common values, one of individualism, self-determination and liberty for the various peoples of different creeds and species. Such Human ideals had slowly, but surely spread to the non-human citizens of the Federation, both local and migrant alike, and many had grown to adopt such ideals as their own. The Federation Military is held to a high standard and respect in the Federation, seen as the ever watchful defenders of a fragile civilization against far off Powers that seek its total submission and destruction. Freedom of Religion in the Federation is also a scared right, and just as diverse, many Human and Alien Religions begun spreading the word of their respective Gods once missionaries left offworld, and to the surprise of most, have acquired many converts not of their own species. [h3][b]Government[/b][/h3] A Federal Republic, the Aurolian Government is split between Three Branches, the Executive Branch, that being the Office of the Federation President who is both the Head of the Senate and the Commander-in-Chief of the Federation Armed Forces. One of the many tasks of a President consist of the creation of Laws, the signing of articles of diplomatic importance such as treaties, to appoint judges for the Interstellar Court and so on. The Legislative Branch, that of which being the Senate. The Senate's main tasks consist of the passing of laws brought forward by the President, passing or vetoing Legislation by the President, and are to give consent to enact a Declaration of War. And finally there is the Interstellar Court, who are responsible for the enforcement of the Laws created by the President and passed then enacted by the Senate. IC Judges are appointed by the President. Star Systems within the Federation are partially autonomous entities who are responsible for both maintaining worlds and installations within, and to maintain its own defense with their local System Defense Force to act as its shield. [h2][b]Technological Information[/b][/h2][h3][b]Technology Overview[/b][/h3] (Describe your civilization's technology in general) [h2][b]Military Information[/b][/h2][h3][b]Military Overview[/b][/h3] [h3][b]Space Forces[/b][/h3] [hider=Capital Ships] [u]Peacemaker-class Assault Carrier[/u] [img]https://www.halopedia.org/images/d/d5/HaloFleetBattles-Orion.jpg[/img] [u]Valiant-class Dreadnought[/u] [img]https://cdn.wcnews.com/newestshots/full/klavs_models287.jpg[/img] [u]Liberty-class Carrier[/u] [img]https://img.roleplayerguild.com/prod/users/b877cd70-4cbe-491d-8cff-61e2a7f518bb.png[/img] [u]Victory-class Battlecruiser[/u] [img]https://img.roleplayerguild.com/prod/users/10d9a722-0a08-43de-896a-fa9e32c17b6e.png[/img] [u]Defiant-class Heavy Cruiser[/u] [img]http://orig12.deviantart.net/34ab/f/2012/357/f/2/efsf__battleship_v2_0_by_ivkol-d5ovt5u.jpg[/img] [u]Length:[/u] 330 Meters[/hider] [hider=Escort Ships] [u]Independence-class Light Cruiser[/u] [img]https://img.roleplayerguild.com/prod/users/1aee8898-888b-454f-a1cb-cd7309db4bc4.png[/img] [u]Length:[/u] 330 Meters [u]Role:[/u] Gunboat, Capital Ship Escort [u]Resolute-class Destroyer[/u] [img]https://cdn.artstation.com/p/assets/images/images/006/004/000/large/kim-tae-hyung-space-ship01.jpg?1495347277[/img] [u]Length:[/u] 250 Meters [u]Role:[/u] Torpedo ship, Capital Ship Hunter [u]Patriot-class Frigate[/u] [img]https://img.roleplayerguild.com/prod/users/19f78a18-f7d8-4077-b8d5-8ef14b85dcd2.png[/img] [u]Length:[/u] 215 Meters [u]Role:[/u] Anti-Fighter/Torpedo Screen, Fleet Escort [u]Shadow-class Stealth Corvette[/u] [img]https://img.roleplayerguild.com/prod/users/472cf2ed-1f24-4585-9041-81762d66d22f.png[/img] [u]Length:[/u] 163 Meters [u]Role:[/u] Deep Space Reconnaissance Developed a few years before the Dasian War, the Shadow Stealth Corvette was something of a personal project, far removed from the Military. The Shadow-class was instead, commissioned and designed by Federation Intelligence for use in any Black Ops by their agents or their Psi Operatives. The Shadow's creation came at the right moment as the war begun, it's limited stealth capabilities perfect to function as a deep space reconnaissance craft, this ships often sent into Dasian Held territory prior to any counteroffensive. [u]Ranger-class Corvette[/u] [img]https://img.roleplayerguild.com/prod/users/80271683-f76c-42eb-9050-ade352b24f69.png[/img] [u]Length:[/u] 160 Meters [u]Role:[/u] Patrol Ship, Scout, Anti-Fighter/Torpedo Screen Originally employed by the various System Defense Forces as police ships, the Ranger-class Corvettes in their pre-war careers were under-equipped, armed enough to fend off any small time raiders or criminal elements within the federation. In the Outbreak of the Dasian War, the Ranger Corvettes found their new calling, as thousands of Rangers were recalled by High Command for refits. Now the Ranger functions as an integral part of any Federation Warfleet, with their new refits, serving as excellent, if vulnerable, Anti-Starfighter Platforms. [/hider] [hider=Strike Craft] [hider=Navy Craft] [u]Starhawk-class Space/Air Superiority Fighter[/u] [img]https://img.roleplayerguild.com/prod/users/e93d3ba7-9dc3-40fa-a9a4-faa72b36eaf4.png[/img] [u]Javelin-class Bomber[/u] [img]https://img.roleplayerguild.com/prod/users/0a7aa2e0-a8d9-40b1-be96-e22e02a79ecf.png[/img] [u]Havoc-class Interceptor[/u] [img]https://i.pinimg.com/736x/39/30/fa/3930fabebfb0826dad5157c083c56b56--viper-battlestar-galactica.jpg[/img] [/hider] [hider=SDF Craft][/hider] [/hider] [hider=Utility Ships][/hider] Navy Doctrine: Like the ground forces, the Federation has developed a sort of Combined Arms strategy concerning spaceborne threats. Federation Battlegroups tend to be clustered together, heavy capital ships forming the necessary center, and the escort screens forming the outer defensive layer, shielding the capital vessels and taking most of the enemy's fire. [h3][b]Ground Forces[/b][/h3] [hider=Army] [img]http://www.halopedia.org/images/thumb/c/cd/SLoftus-UNSC-Sword_Wings.png/391px-SLoftus-UNSC-Sword_Wings.png[/img] The Federation Army are one of four branches of the Armed Forces, they're main expertise being land-based military operations, and often are found working alongside with the Marine Corps and ground elements of the Systems Defense Forces. The Federation Army is most often primarily tasked with garrison duties, the Marine Corps typically deployed in expeditionary operations across known space in conjunction with the Federation Navy. However, there are a few occasions in which the Army are deployed alongside the marines in expeditionary operations, such as planetary invasions. [img]http://img.roleplayerguild.com/prod/users/b16183db-4713-4027-a9d5-a6221049384c.png[/img] [i]Iskhaan Trooper Armor[/i] [img]http://img.roleplayerguild.com/prod/users/991c7025-e971-47d8-9451-6171893d1e58.png[/img] [i]Snow Camo Trooper with Helmet[/i] [img]https://img.roleplayerguild.com/prod/users/b5ba9311-4737-4972-8750-7df3a5b7ae13.png[/img] [i]Alszir Trooper Armor[/i] [img]http://img.roleplayerguild.com/prod/users/41f41bf9-376c-4648-860d-0bd4f82fb0e4.png[/img] [img]http://img.roleplayerguild.com/prod/users/cdc20b62-ac5a-4d1a-8d1c-139b47c3121b.png[/img] [i]Humanoid Trooper Armor[/i] [/hider] [hider=SDF] [img]http://www.halopedia.org/images/thumb/9/96/UNSC-Army-logo1.png/640px-UNSC-Army-logo1.png[/img] The System Defense Forces are responsible for both the defense and policing of the Federation's territories and holdings. Each Star System within the Federation possess an SDF, each SDF are tasked with defending and keeping the civilian population under control from threats both internal and external. Whilst they're less heavily armed and equipped then their Army, Marine and Navy counterparts, the men and women of the local SDF are more then capable to respond to any incident and threat with vigilance and are not a force to be taken very lightly. [img]https://img.roleplayerguild.com/prod/users/4965d80f-26a4-462d-8332-2c90514b9e80.png[/img] [i]SDF Militiamen[/i] [img]https://img.roleplayerguild.com/prod/users/3760be59-14a3-4d7d-9bd5-cf6bb8003339.png[/img] [i]Alternate SDF Militiamen[/i] [/hider] [hider=Marines] [img]http://www.halopedia.org/images/thumb/0/05/Spartan_Branch_insignia.png/382px-Spartan_Branch_insignia.png[/img] The Aurolian Federation Marine Corps, like its many now defunct predecessors, is an Elite branch of the Federation Armed Forces responsible for conducting land-based expeditionary operations, using the mobility provided by the Federation Navy to rapidly deliver ground troops in conjunction with the Army. Marines are primarily charged with the defense of Federation Navy vessels and installations from hostile forces, the Marines may occasionally be given command of their own vessels within any Expeditionary Fleet. [img]https://img.roleplayerguild.com/prod/users/5ec3a0f9-de41-43a4-9f1c-d46a9640def7.png[/img] [i]Ishkaan Marine Armor[/i] [img]https://img.roleplayerguild.com/prod/users/d6758b54-8fc3-4577-9506-c1f0c45eb41f.png[/img] [i]Aldzir Marine Armor[/i] [img]https://cdn.artstation.com/p/assets/images/images/007/174/422/large/omar-aweidah-medium-marine-01.jpg?1504204170[/img] [i]Humanoid Marine Armor[/i] [img]https://cdn.artstation.com/p/assets/images/images/007/174/342/large/omar-aweidah-heavy-marine-01.jpg?1504203914[/img] [i]Marine Heavy Armor[/i] [/hider] [hider=Special Forces][/hider] [hider=Vehicles and Aircraft] [hider=Military Vehicles] [u]Gazai-series Modular Armored Vehicles[/u] [img]https://img.roleplayerguild.com/prod/users/4d42a833-a745-4e00-8b14-3983c6e79c09.png[/img] [u]Farov Utility/Strike Vehicle[/u] [img]https://img.roleplayerguild.com/prod/users/4fdbd481-c1cd-492d-ae39-56b3b16b2cb4.png[/img] [u]Yazdu Main Battle Tank[/u] [img]http://www.igorstshirts.com/blog/conceptships/2012/kremz/kemp_r_08.jpg[/img] [u]Robotic Armored Labor and Ground Operations System[/u] [img]https://img.roleplayerguild.com/prod/users/3a603914-93f0-4f43-a2fc-a5b15ecc0998.png[/img] [i]Models Alpha, Delta, and Beta[/i] [u]Taysh Gunship[/u] [img]https://img.roleplayerguild.com/prod/users/137988c8-7b19-45db-be8e-c684f892dca4.png[/img] [u]Rish Dropship[/u] [img]https://img.roleplayerguild.com/prod/users/ee240e99-7a6b-4338-8560-feaa89b51a35.png[/img] [/hider] [hider=SDF Vehicles][/hider] [/hider] Ground Doctrine: The Nerkin War and the current Dasian War have taught the Federation one thing, to meet an enemy head on with all assets. Federation ground troops train for combined arms tactics, in that no nmatter what, the branches and units within will support each other. Infantry will always be under the guidance of close by armored and aerial support units and vise versa. [/hider]