[@Spirit] Yeah, I'm cool with most of the revisions, though the nerf to only two balls is a little underwhelming. Well, that's actually my fault, since I only want the radius of exlosion to only be one meter or two. So if the enemy can dodge it well, he'll end up conceding the match. But it is a actually very interesting nerf, since it promotes a high risk high reward kind of fighting style. Kind of if you mess up, you lose. So if possible, I'll make the radius of explosion around 1.5 meters (which is not too small or too big I think), and currently, he can only create the balls three times. Since three tries I think are less risky, but still risky, and I'll fight using the above style. And fire magic, he'll use it as a method to lure the enemy so that he can use the balls as effectively as possible. And yes, he'll still have high chances of losing against fast and maneuverable enemy. That'll be one of his weaknesses. The other one, you already mentioned. So basically, just increase the number of balls created to three. That is if you'll allow me. If not, then I'll try to manage. Don't get me wrong, I know how to lose. I'm more than willing to if it serves as plot development for either sides or both. If everything is settled and I'll edit my sheet as a whole. And thanks for spending time reading through and give me feedback on it. I feel really good for having a GM who is willing to do that.