[center][img]https://i.pinimg.com/564x/47/79/88/47798830d29e95fd30a8443956454cbd.jpg[/img] [color=#1b29a3][h2][u]Veira Hawthorne[/u][/h2][/color][/center] [hr][hr] [color=#1b29a3][b]Age:[/b][/color] 35 [color=#1b29a3][b]Alias:[/b][/color] One-Eye Veira [color=#1b29a3][b]Gender:[/b][/color] Female [color=#1b29a3][b]Race:[/b][/color] Human [hr][hr] [color=#1b29a3][b]Personality:[/b][/color] None have ever met a woman so distant yet warm, a woman who closes herself off from others yet exudes an embracing kindness which few bear in these dark times. Veira never raises her hand to strike someone who doesn’t deserve it yet is lenient on thieves and bandits, knowing full well that they are simply doing what they can to survive similar to what she does. Never once has anybody heard Veira raise her voice yet her very presence seems to draw all attention to her. She has always been a natural leader, strong and capable of bringing men and women in line for combat and never faltering in her decisions. Perhaps that is why she is distant though, that she must accept that her decisions can kill someone. As a Journeymen captain, she has realized that men will die to monsters and there is little she can do it for it is not her fault but simply the weakness of the fighter being greater than the strength of the monster. She cannot grow attached to her comrades for they may simply be tossed aside the very next day while they dig a grave. As such, she comes off as cold to them, only granting them a little of her time and presenting good manners. However, she seems overly fond of reminding them that they are a unit and that they work together, lest she have to reprimand them. [hr][hr] [color=#1b29a3][b]Equipment:[/b][/color] [b]-Oaken Shield:[/b] A simple shield painted with hydra, the symbol of her clan. It is reinforced with a thin layer of iron in between the wood. [b]-Arming Sword:[/b] A gift she received from a blacksmith for saving his daughter. It is well crafted iron, tough and always kept sharp. [b]-Hand Axe:[/b] Veira’s favored weapon. An axe with a shaft made from oak and a head made from iron. Quite good at breaking shields when the need be. [b]-Woolen Doublet:[/b] Veira wears a light woolen doublet underneath her clothing. [b]-Iron Reinforced Leather:[/b] Veira likes to be mobile and she can’t have heavy armor for that. However, pure leather is impractical against most monsters so her’s has been studded with iron or layered with iron plates, like scalemail, to provide her better protection. [color=#1b29a3][b]Skills[/b][/color] -[b]Huntress:[/b] Veira was always a passionate huntress, willing to wait hours for her pray to cross its usual paths and strike. This carried over to her time in the Order and allowed her to harness the inherent strength of tracking to find her prey. She has more than enough skill at it to determine the freshness of tracks and, with enough time, could find out when the prey comes into a certain area. -[b]Shield Breaker:[/b] Veira’s combat is very much aggressive, relying on hitting the opponent hard and taking hits with her shield. Through her training, she realized that fighting humans with a shield was far easier than fighting a monster. As such, she seems overly capable of finding the weakness in a foe’s shield to break it. Or she simply gets consumed by the thrill of battle and just hammers away at it. Nobody is really sure which she does. -[b]Shield Maiden:[/b] Veira’s job in combat is not to take a hit directly, fire arrows from afar, or pound the foe with hits. Her job is to hit the monster, distract it, and draw attention to herself so that the others may attack directly. For this, she took up the shield and learned to wield it well, training her arm over the years to be able to withstand some of the hardest hits from monsters. [color=#1b29a3][b]Magic:[/b][/color] Vlar: A simple darkness rune which causes its caster to be engulfed in a magical darkness which only she can see through. It lasts for a few seconds at most and exacts its toll when cast. Where Veira has it tattooed, nobody is sure. Tava: A bit of a complex rune, one with many twists and curves to channel its power through. The activation of the rune only lasts a second at most however its toll it heavy, almost as if she had used it constantly for nearly twenty seconds. The fire rune envelops the foe in a blue flame which dances across its body, burning until the creature finds a way to put it out. However, regular water doesn’t put it out.