[center][h3][color=8F9779]Cormorant Sanders[/color][/h3] [@Caits][@Joshua Tamashii][@Zarkun][/center] The bushy white eyebrows of Frenzy Plant's general conveyed his misgivings. [color=8F9779]”A few hours for a chance at an explanation? Though my long years have cultivated much patience, I confess that I would prefer a succinct and direct delivery of whatever theories you or Sasha might have.”[/color] He felt as though he were being used as a springboard. Not every pause in the conversation required his or Fraquar's response; the old tactician did not bear the weight of any major revelations. Any moment now, though, the master of Phoenix Wing might punctuate her interesting suggestions with a much-anticipated reveal, so Sanders remained at rapt attention. [center][h3][color=FF6347]Owen Whately[/color][/h3] [@Joshua Tamashii][/center] Following Owen's voice approval of Amelia's request for company, he'd expected her to make conversation. In fact, he'd been curious just what she'd talk about. Would she want to know more about Frenzy Plant, or these soldiers in particular, or would she have told of herself and her own guild? Would she have broached the subject of magic, or perhaps pursued shared interests? Though the fencer shared the same dubious outlook of Phoenix Wingers as the majority of his guildmates, he wasn't averse to understanding them better. None of this, unfortunately came to pass; instead of her tongue, Amelia moved other parts. Guarded curiosity flitted across Owen's features to see the strange objects that appeared to extend from the girl's body. Their weirdness gave the impression, beyond the obvious implication of sorcery, that they were manifestations of magic in some way or another. At least, that's what the southerner assumed. Talented mages often surrounded themselves with enchantments, after all, for aesthetics as much as protection. The intrigue he felt in the face of the unknown faded, however, and he soon took his eyes off the strange girl. If she didn't feel like talking, he and his allies wouldn't intrude upon the silence. [center][h3]Frenzy Plant Job Board[/h3] [@Hatakekuro][/center] [i]TROLLBLEMAKERS 2-man job – 0/2 spots taken Frost Trolls sighted on Mount Lisbet, drove off trappers and stole their hard-earned gold Large, dirty, prone to fits of violence and swearing, extremely toxic, and with a bad sense of humor Commander's Note: Lashing out at trolls typically worsens the problem, since they love negative reactions and don't mind getting attacked, but this should be early enough to drive them off for good. Since they regenerate very, very fast, humiliating or otherwise mentally defeating them should yield better results NOT-SO-SECRET-SERVICE 4-man job – ¾ spots taken The informant for the guild Petal Storm, who we've been tracking thanks to Eliza's trail of false information, has called in the cavalry. She and three ranking members of Petal Storm are meeting in the Oak Town Historical Society today at noon. A four-man team should be able to storm the meeting and capture all four without too much trouble. Their imprisonment won't spell the end for Petal Storm, but it'll be crippled and perhaps driven by desperation to make a fatal mistake[/i]