Name: Vonael Dreyar Title**: N/A Alias*: Snow Age: 38 Gender: Male Race: Elf Mutation*: None Height*: 5’8 Weight*: 135 Appearance: [img] http://th05.deviantart.net/fs71/PRE/f/2011/103/b/8/da2_fenris_wallpaper_by_sandara-d3dt3qj.jpg[/img] Pet*: None Starting Location: The Shimmering City Magical School: Word Weaving Magical Specialization: Arcane Magical affinity: Ice/Snow/Water Companion*: None Weapon(s) of Choice: A bow, his gauntlets if need be. 1x Ice Magic Crystal. Fighting Style*: Snow has a rather eccentric approach to battle, with his natural ability of enhanced site from being born an elf he is able to execute Long range battle as a sort of sneak attack when approaching his enemy. Snow first line of battle during his sneak attacks or rather Long range fight is his bow, usually Snow equips a rather sturdy bow made out of augmented Yew which creates a recurve bow. Depending on the situation Snow will either equip a poison to the tips of a few arrows or his most common application which is coating the tips of his arrows with a fine concentrated tip of ice for more penetrating power. After two or three shots Snow abandons his bow for later use and goes on the offensive quite rapidly, not hesitating for a moment he begins to speak incantations as his mana begins to thrive and build with every incantation. Snow removes his clothing so he is more comfortable with battle and familiar with the land which also leaves him exposed, but his speed sometimes makes up for his vulnerability. Snow is a quick passed fighter not stopping for a moment’s notice as to relentlessly attack his opponent to either slow them down or prevent them from performing magic at the same pace as he. Snow is a quite adept Long range fighter always keeping his distance, however he is a weak close range and hand to hand combatant only having his sharpened gauntlet’s to help him in battle. Thus proving to be a worthy and balanced opponent. Powers*: Incantation: N/A Range: Short-Long Description: With his advanced use in water Snow has developed quite an effective magic, He is able to create snow amongst other things. His Magic allows him to control the weather in the immediate vicinity, or more specifically, control the water in the surrounding atmosphere which allows for the user to decrease the temperature below freezing point so the habitat of snow can take its place and create its course into snow. With the temperature shooting down to below zero tiny ice particles are made which in turn creates a granular material know as snow which has a soft structure. This ability also allows him to control ice. Though that isn't the end of it, with his control over water he can not only decrease the temperature of water, but also increase it allowing him to create boiling water and steam. Incantation: Range: Long Description: The user emits cold creating an area suitable for this attack. The user is then able to create water which he then begins to increase the temperature of the water allowing it to evaporate into a gas form amongst manipulation the gas becomes water vapor which is then released into the sky above, Once above the water is consume by the clouds which in turn become heavier and heavier snow begins to form and fall below them, the snow is heavy and quickly sticks and accumulates onto the ground. The main purpose of the technique is to lower the temperature's around him which hinders the opponent and create hypothermia and frost bite. . Incantation: Range: Long Description: The user focuses their mana around a wide distance of about 30 meters while being charged up the user begins to emit cold, quickly decreasing the temperature around him and the rest of the area, the ground begins to freeze over quickly turning nature into beautiful ice crystals. When the user has completed their mana kneading the user releases into a cold snap plummeting the temperature around them to subzero temperatures eventually trickling down to 0 kelvins which is the lowest a temperature can go. The aftermath left is the entire area becomes coated in ice, the enemy or enemies are trapped and encased in ice which is extremely hard to melt, and the user also turns to ice unable to break out. This is his ultimate technique ensuring the imprisonment of himself and possibly his opponent Incantation: Range: Short Description: This particular technique is used as a defense against most hand to hand specialist. The user removes his clothes which leaves him completely naked. The user then turns his body more specifically the epidermis into a thick layer of ice this is also of course done over time. When fully complete the user's body becomes a tomb of ice which leaves the user immobilized. The ice itself is sturdy, but can be broken with ease, though that's not the main purpose. If hit the opponent's skin would have been subjected to the extreme cold of the ice surrounding him, depending on the amount of mana is used several different effects are taken. Only applicable twice per battle. First degree This is called frost-nip and this only affects the surface skin, which is frozen. On onset there is itching and pain, and then the skin develops white, red, and yellow patches and becomes numb. The area affected by frost-nip usually does not become permanently damaged as only the skin's top layers are affected. Long-term sensitivity to both heat and cold can sometimes happen after suffering from frost-nip. Second degree If freezing continues, the skin may freeze and harden, but the deep tissues are not affected and remain soft and normal. Second degree injury usually blisters 1–2 days after becoming frozen. The blisters may become hard and blackened, but usually appear worse than they are. Most of the injuries heal in one month but the area may become permanently insensitive to both heat and cold. Third and Fourth degrees If the area freezes further, deep frostbite occurs. The muscles, tendons, blood vessels, and nerves all freeze. The skin is hard, feels waxy, and use of the area is lost temporarily, and in severe cases, permanently. The deep frostbite results in areas of purplish blisters which turn black and which are generally blood-filled. Nerve damage in the area can result in a loss of feeling. This extreme frostbite may result in fingers and toes being amputated if the area becomes infected with gangrene. If the frostbite has gone on untreated they may fall off. The extent of the damage done to the area by the freezing process of the frostbite may take several months to assess, and this often delays surgery to remove the dead tissue. Incantation: Range: Short Description: This technique if fairly simple, the user manifests ice onto his body forming or creating an outside structure/skeleton/armor. The ices become limbs and are one with the user becoming an extension of the user. The user can basically create ice claws, ice wings, or icy padding to protect from small things such as knives or darts. Incantation: Range: Long Description: The user kneads his mana then creates a semi large dragon, though the dragon can be made out of several different materials such as snow, ice, and water, each attribute gives the dragon a different property. Snow creates minute frostbite, water creates a normal dragon, ice freezing a target's inflicted area, boiling water can burn a target creating blisters and burns in the inflicted area. The user can create one dragon or branch of into five which requires a substantial amount of mana including the mana needed to create different attributed dragons. The more dragons the weaker the attack and effects become. Incantation: Range: Long Description: With a simple flick of a wrist and the mana that is released from it, the snow surrounding the user and his opponent begins to blow in different directions quickly becoming a snowstorm or blizzard of such, this technique allows for the decline in the body temperature in the opponent. Flurries of snow begin to cover the opponent also tries to trap the legs of the opponent from the accumulation of snow. The storm can also become a malevolent storm, this occurs by mixing the snow with more cold creating hail, the hail range from different sizes, from small drops to the size of tennis balls, getting hit by the hail will be painful and can be proven to severely injure if the head sustains a ratio of hits. Incantation: Range: Long Description: This technique sends a massive amount of snow towards an opponent in the form of a wave, covering and crushing them in an avalanche of snow. Incantation: Range: Short Description: The user creates pillars of ice which surrounded the enemy in a box like prison. At his command the pillars create spikes that grow on the inside walls, afterwards the pillars then collapse into each other trying to crush the opponent. The prison is fairly easy to break though. Incantation: Range: Supplemnetary Description: The user focus his mana on a wound and generates an icy blue aura around his hands performing the opposite of cauterization, The user focuses mana around the wound and infuses cold to seal the wound by freezing it and preventing any blood loss. The ice is used for immediate purposes and immediate care rather a Long term affect. Incantation: Range: Short-Long Description: This technique allows the user to infuse mana into the snow, rain, or hail to be able to detect and pinpoint the location of a fellow or opposing mage. The Mana infused weather becomes part of the user itself since the mana is being funneled into the weather allowing him to keep track of movement within the rain, snow, or hail. This technique requires there to be a form of precipitation to use and drains mana efficiently depending on the range exerted. Incantation: Range: Supplementary Description: The user manipulates the moisture or water around him to create a small rotating orb of water around both of his hands, the water is used to treat or augment wounds such as burns, cuts, and can also extract venom or poison that might have entered the bloodstream. The water can also hydrate the target allowing for further recuperation and slowing down the process of fatigue. The water relaxes muscles that might become stiffened and can clean major wounds while circulating the blood back into the target's body. The effects of the water rely on how much mana is used by the user. Incantation: Range: Long Description: The user using the moisture around him or any nearby water resource creates a dozen large empty orbs which are manifested around him. The orbs hold a key power, dehydration; the orbs are then launched and set around the opponent, if they hit the orbs will then suck out the moisture of the inflicted area leaving the body part inflicted frail and weak. The orbs that have sucked out the moisture become filled with the stolen water and can easily refuel anything that comes in contact with it such as the enemies inflicted body part. The orbs also serve another purpose, for when they obtain liquid the orbs begin to fade and the water is released into the atmosphere as more water vapor. The orbs are fairly sow and can easily be destroyed. Incantation: Range: Varying Description: The user like with boiling water can heat up the water around him, though this time the water exceeds well over boiling point turning into steam which is invisible vapor, depending on how much mana is infused, results in the severity of the burn that is inflicted to the opponent. Minor burns can lead to blisters and then redness will appear. A third degree steam burn will penetrate deep into the flesh, and may be white, heavily blistered, and numb. Can only be used in the designated area of the body of water, which can be easily dodged. Incantation: Range: Varying Description: The user creates a clone that is full of freezing water. At the user’s command, the clone will turn into water and freeze over anything that is touching it. The ice has the same durability of the user’s crystal ice mirrors. Incantation: Range: 10 yards Description: Within ten yards, the user can freeze any body of water within it that is not a human being. However, a human being inside ten yards while this technique is used will be instantly covered in a large amount of frost, lowering their body temperature. Incantation: Range: Short Description: The user unleashes giant spikes made of ice if they are endangered. Incantation: Range: Short Snow can quickly create an ice dome around his allies and himself to act as a defense. It is strong enough to withstand a barrage of arrows. Incantation: Range: Short-Mid Description: Using this technique, Snow gathers some water from the air and surrounding environment into one thousand Long needles. He then directs them to a specific target at high speed, leaping backwards before impact so he doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route. Snow is able to perform this technique with one-handed seals, allowing him to pin an opponent's arm and attack while they cannot use any techniques themselves. Incantation: Range: Long Description: The technique is simple, but due to its range, it is deadly and has a high killing potential. The technique requires that a snowstorm be in effect. This allows the user to control the snowflakes like blades. The snowflakes must all move in one direction at a time. Weaknesses*: Close range battle, Armor, Durability, Extreme heat and lightning. Occupation: Mage Specialization*: Alchemy Personality: Snow is very calm, cool, and collected in his own right he is very diligent and focused usually being very rational and never taking anything or anyone for granted. Snow is amongst many a great battle strategist knowing the corks and screws of the battlefield. Though he is more of a backseat mage he is proven time and time again that he is a worthy advisory. Snow is a man of few words with lasting impact or meaning he doesn't talk much and when he does he is strict and willing. On his off days he is very mellow and a bit more talkative a lot more than usual, but most are blessed with side one in a while. His intelligence and demeanor is that to cherish he is unlike many mage who are seen as childish. Snow has shown great instincts and intuition in battle. He is generally aware of everything in his presence and also able to see through most deceptions. He is a terror in battle when he's serious; all his energy is concentrated and focused on his target while his analytical mind takes over. Snow seems anxious to get into battle, and is confident in his abilities. Snow is one of the most calculating, cunning, and analytical member of the Brotherhood. He is able to carefully look past his feelings and see the real situation at hand, which was demonstrated on more than one occasion. He is extremely perceptive, able to quickly recognize the patterns and mistakes that his opponents make, which gives him an edge. In battle, while his preference is to concoct strategies based on deduction of his opponents' fighting abilities and style, his natural battle instincts are also highly tuned. He is capable of slashing another person's head off in just an instant, relying only on impulse. He is also quite cruel, vindictive, and merciless, while retaining all of his intellectual capabilities. He enjoys toying with his enemies in a sadistic manner, History: Other*: Having have such expertise in Ice magic his body naturally expels a cold aura that can be seen visibly as small ice crystals are seen radiating off his body, almost as he were a human snow globe, however this is only visible when he is naked. Theme song*: http://www.youtube.com/watch?v=UUohua_nvBI