PPS: Since no one commented on it, not that I was expecting any grand replies, I'll also add one more important note. I'll be arresting control of any NPC that's not related to your character's abilities/is part of their CSs from now on. This means, that if there's something like say... the undead of this battle, that attack anyone regardless of faction, or even faction-sided NPCs, like the armies everyone always forget that come with each faction to the battlefield, unless said the contrary, none of them will be player controllable any longer, instead they'll be actual NPCs. Unless we say so. Among other things, this involves no more auto killing on any mooks that maybe around the place. You'll actually have to take the extra challenge of fighting them, even if they keep on being weak foes. Only if you are allowed to, then you can command these possible NPCs again. [@BCTheEntity][@Silvan Haven] This also means that battles with special "minigame" like conditions can become a thing once again, just like the two of you said you would like to try. The single biggest issue with this was that, invariably, whatever side I was in would have a disproportionately large chance of winning, because... I'll be frank on this one, no one reads the rules and plays by them seriously. Now that I won't be on anyone's side, no one can blame me for going straight to the objective and making the battle "unfun". So, I already have a few ideas of what can be done in the next conflict.