I believe it is done for the time being. [hider=The UAG] [hr][center][img]http://i.imgur.com/lqxvNRA.png[/img] [b][h1]United Artanin Governments[/h1][/b][/center] [hr] [h2][b]General Information[/b][/h2][h3][b]Overview[/b][/h3] A relatively new contender to the galactic field, the United Artanin Governments have been observed to be a rudimentary space faring nation. Their ships are unshielded and lack basic technologies other nations consider as commonplace. Their ground forces are unremarkable, relying heavily on underpowered and outmatched weaponry, their colonies are underdeveloped and lack proper funding to grow, and their "United" government seem to be constantly at odds with one another and manage to seldom get anything worth noting done. [hider=Info Sheet Guide] [b]Official Name:[/b] United Artanin Governments [b]Common Name:[/b] The UAG [b]Government:[/b] Parliamentary Republic [b]Dominant Species:[/b] Artanese [b]Capital:[/b] Vesta [b]Systems Owned:[/b] 22 [b]Planets Owned:[/b] 15: Salus, Vesta, Minerva, Fides, Tellus, Flora, Janus, Pales, Lucina, Fons, Quirinus, Terminus, Salus, Cybele, and Ceres [b]Population:[/b] 171 Billion [/hider] [h3][b]History[/b][/h3] It's not all that big but just so it looks nicer I've put it in a hider. [hider] Originating on the Apline world of Salus, much of the early history of Artanin civilization is pock marked in wars over lands that in present day are barely inhabited or over crowns that no longer hold any meaning other than in museums and history books. The interesting parts of Artanin history begin with the successful first attempt at settling a suitable alpine world which would come to be known as Fides nearly six hundred years ago by the then government of Salus the Artanin People's Republic. Following the successful colonization the Artanin people began to turn their eyes toward the other stars around them and quickly colonozed five more systems in the span of one hundred years (Tellus, Minerva, Fons, Juno, and Pales). For nearly two hundred years following the initial rush of colonizing alien worlds, the government on Salus put a freeze on all colonizing of alien worlds as it attempted to stabilize it and its colonies. After a one hundred year period of relative peace and stability on the Artanin worlds three colonies of Salus would break off and form what would become known as "The Artanin People's Liberation Front", these colonies being Fons, Juno, and Tellus. These rebelling systems would immediately cut all communication from the Artanin People's Republic and all Artanin ships that attempted to enter their systems were pulled from slipspace long before entering the systems gravity wells and threatened with destruction if they did not immediately turn back. As the Artanin People's Republic began to spiral into disarray and infighting over what to do about the rebelling colonies, the two colonies of Pales and Fides would also declare independence from the Artanin People's Republic and form the "Artanin League of Planets". Almost all faith in the ability of the Artanin People's Republic current administration to carry out their job they would be replaced and their efforts to keep the only remaining colony of Minerva in line were doubled. After brutally putting down an attempted military coup on Minerva by trying all officers involved in televised show trials and publicly executing them all after "proving" them guilty, the Artanin People's Republic core world of Salus would move into seclusion along with Minerva. For another fifty years the three separate Artanin governments exchanged no communications and rarely strayed into the others borders until the Artanin People's Republic launched a massive two front invasion of its former colonies that would spark the war known as "The War of Unification". The war that ensued would see all three Artanin governments fighting against the other for domination, over 12.7 billion total dead, and the signing of the Articles of Unification which were proposed by Fides following the loss of half of its population by a widespread orbital nuclear strike carried out by the Artanin People's Liberation Front. The Articles of Unification promised each planet a specific benefit and an end to the war by creating a once again united Artanin government with equal representation for all planets that signed as well as ensuring the destruction of those that refused by the new Artanin government. All planets signed the Articles of Unification except for Pales who after a year long blockade of the planet by the now unified Artanin government woudl crumble under pressure by from its people and sign the Articles. The period following the signing of the Articles is known as the Long Peace. Technology has advanced considerably, eight more planets have been completely colonized, and the conditions of living in the UAG following the brutal war of unification have long since been forgotten. There are still hard-line groups of Artanin of Pales and a few of the newer colonies that believe they should be once again independent, a few of these groups carry out terrorist bombings and attacks and are currently the primary concern of the Artanin military.[/hider] [h2][b]Starmap Information[/b][/h2][h3][b]Galactic Location[/b][/h3] Waiting on the officially completed star map. [h3][b]Major Holdings[/b][/h3] [hider] Planets below are deemed of high strategic importance to the UAG and tend to have large Artanin military presences both on the planet and in the space above. All planets below have orbital defense grids of Orbital Super MAC stations coupled with ground based MAC emplacements and Surface-to-Orbit missile systems. [u]Salus, Antervorta System[/u] Designated as the Capital World of the United Artanin Governments. Salus is the fourth planet in the Antervorta system and it is for the most part an alpine world with a large sprawling desert covering the entirety of the equatorial region flanked by an ocean on the Southern half of the desert. Salus is the richest of the fifteen planets that make up the UAG and the most populated of all the fifteen planets, Salus was given the opportunity to become the center of Government for the UAG in exchange for signing the Articles of Unification of which the then independent Salus government quickly accepted. Massive cities dominate large portions of Salus, the most important being the capital of the UAG, Postverta. Postverta is a sprawling city nestled on the edge of a great lake known as "Futuro", Postverta houses the many governmental institutions of the UAG and is home to a population of over 28 million. [u]Minerva, Metis System[/u] The military center of the UAG, Minerva is an alpine world nearly three times the size of Salus, fourth planet in the Metis system, and the fifth planet to sign the Articles of Unification. It serves as the central planet for all military branch Headquarters, a central staging ground for the Artanin Marines and it serves as the only planet that all military recruits are shipped to in order to undergo basic training. Large swathes of Minerva are claimed as Federal property and used extensively by the military for everything from basic training to military focused research and development. On top of the large population of Artanin Military forces on Minerva there is a civilian population of over twenty three billion. [u]Juno, Cicero System[/u] The planet of Juno was the second planet to sign the Articles of Unification and is the second richest planet in the UAG due in large part to its massive industrial presence. Juno is the heavy industry heart of the UAG. The third planet in the Cicero System, it is flanked on both sides by two massive and ore rich asteroid fields which it owes for most of its success. Juno has heavily settled the asteroid belts of the Cicero system, turning them into massive essentially unending sources of metals used in the industry on Juno itself. Due to the abundance of metal ores in the relatively near space around Juno it is also the center for most shipbuilding in the UAG. This is not to say that other planets of the UAG do not have shipyards, as many do with the second most amount of shipyards being around Minerva, but Juno has the most orbital and ground based shipyards in the UAG. [/hider] [h2][b]Social Information[/b][/h2][h3][b]Demographics[/b][/h3] [hider= Artanin Appearance] [img]https://orig01.deviantart.net/3071/f/2011/104/5/4/sketch___alien_face_by_beastysakura-d3e0frs.jpg[/img][/hider] The United Artanin Government worlds have a demographic made up entirely of Artanese. This is due to the fact that that Artanin have not been players in the galactic stage long enough to gain sizable populations of alien citizens and most importantly the Artanin are largely still against the idea of allowing other races to join the UAG for the time being. [h3][b]Society[/b][/h3] The society of the UAG is very much the same across almost every planet that is part of the UAG, with three clearly defined societal classes; Upper, Middle, and Lower class. The UpperClass are the wealthy corporation owners, those in advanced fields such as medicine or law, and more than a handful of politicians. These are the Artanin that for the most part run the country. They employ the masses, provide services to those incapable of providing for themselves, set laws and regulations that keep the lesser classes safe and functioning. The MiddleClass are the average workers of the UAG. Most members of the military are considered to be grouped into the Middle Class. As the bulk of the UAG, the Middle Class have the largest voice when it comes to the direction that the Council is heading in terms of running the UAG, whether having the largest voice counts or not is not very hard to figure out when you wonder just how those politicians have made their way to the Upper Class. The Lower Class is relatively small in the UAG. With vast employment opportunities stemming from the still ongoing colonization of Lucina and Quirinus, most who were once Lower Class have been able to pick up and go on the federal dime in programs that source laborers and other specialized professionals to the colonies in order to help them grow. Those that are still stuck in the Lower Class are either stuck their due to unfortunate circumstances, or crippling debts. [h3][b]Government[/b][/h3] Unicameral Parliamentary Republic The UAG is broken up into two separate larger branches, that being the Legislative/Executive Branch and the Judicial Branch. The Council of Ministers is both the Legislative and Executive branch of Government. Consisting of fifteen pairs of elected officials and one elected Prime Minister, with each pair representing one of the fifteen worlds that make up the UAG and elected by said planets population, they serve for two years with a maximum of allowed amount of four years. This body makes legislative debate and carries out action in the name of the United Artanin Governments fifteen planets on anything from enacting laws to declaring war. Notorious for the constant squabbles of the Council members, many of which seem set on advancing their own planets instead of the nation as a shole. The Prime Minister of the UAG is in fact just a ceremonial position, and is usually elected from within the Council itself out of a group of influential but soon to be no longer eligible to be on the Council members, elected more as a show of faith by their fellow members of the Parliament, the Prime Minister carries out diplomatic visits on member planets and is the public figure of the UAG for their one year term as such. The Judicial Branch, or High Court of Artana as it is known, consists of fifteen appointed judges. Each judge is appointed by their planets pair of parliamentary members and serve a life commitment on the Court until they either retire or pass away. This court upholds the laws of the UAG and settles disputes that lesser courts are unable to tackle. [h2][b]Technological Information[/b][/h2][h3][b]Technology Overview[/b][/h3] Still a fledgling space faring nation, the Artanin have only mastered slipspace technology in the past ~600 hundred years. With a rudimentary understanding of Gravity generation, the Artanin have been able to create and place gravity generators in ships starting one hundred and seventy years ago, which was heralded by a radical shift in their space vessel designs that saw a move from that of designs resembling a skyscraper and utilizing thrust gravity to a more standard seafaring vessel with a constant down. The UAG still relies heavily upon kinetic weaponry and missile technologies although it has recently begun to branch out into the fields of energy and particle application in warfare which has resulted in the comparatively crude although groundbreaking Energy Lance. [h3][b]Major Techs[/b][/h3] Slipspace Drive - WIP Gravity Generators - WIP Energy Lance - WIP Orbital Super MAC Stations - WIP [h3][b]Industry[/b][/h3] Will do eventually as I build it IC. [h2][b]Military Information[/b][/h2][h3][b]Military Overview[/b][/h3] The UAG consists of two forces that can be further broken up into more specific entities, the United Artanin Ground Forces or AGF for short, and the United Artanin Naval Forces or ANF. The AGF can be split into the AGF Army and the AGF Marines, while the ANF can be split into the ANF Navy and the ANF Merchant Marine. [h3][b]Space Forces[/b][/h3] [hider= Artanin Navy] [hider= Capital Ships] [hider= Pious Class Battleship] [img]http://i.imgur.com/45WHech.png[/img] Official Designation: Pious Class Battleship A true Capital Ship, the Pious Class Battleships are the "newest" battleships of the Artanin Navy. First commissioned twenty two years ago, the Pious Class Battleships are few and far between in the Artanin Navy due to their high construction costs and similarly high maintenance demands. Pious Class Battleships tend to be kept in Inner-Colony fleets as Flagships or in Defense Fleets of highly valuable worlds of the UAG. Armed to the teeth to take on other larger ships, the Pious Class Battleships lack in point defense and are heavily reliant on the smaller ships of the fleet to provide close-in defense for it. Weapons & Defense: [list] [*]1x keel mounted Heavy Energy Lance [*]2x centrally mounted Heavy Magnetic Accelerator Cannons [*]4x Triple-Mount Ultra-Heavy Railguns [*]10x Twin-Mount Heavy Railguns [*]20x Single Mount Medium Railguns [*]2x Sinbad Anti-Ship Missile Interception Systems [*]15x Point Defense Cannons [*]6x Manta Class Bombers [*]20x Lion Class Fighters [*]3x Grendal Class Dropships [*]78x Harpoon Torpedo Pods [*]2.6 meters Grade-A Titanium Armor [*]1.1 meters Ablative Outer Layer [/list] Length & Width: 1194 meters Crew Compliment (Navy Personnel Only): 4,788 Other: None[/hider] [hider= Omniscient Class Fleet Carrier] [img]http://i.imgur.com/VFyuD7C.png[/img] Official Designation: Omniscient Class Fleet Carrier The fourth generation of Artanin Fleet Carriers, the Omniscient Fleet Class has thicker armor, a higher ordinance capacity, more defense systems, and is capable of housing 37% more strike craft than its predecessor. The Omniscient Class Fleet Carriers are considered a true Capital ship of the Artanin Navy although they lack the standard offensive capabilities of other Capital ships. Weapons: [list] [*]8x Triple-Mount Point Defense Cannons [*]40x Twin-Mount Heavy Flak Cannons [list] [*]The Twin-Mount heavy Flak Cannons are capable of laying down a flak "cone" around the Carrier, effectively shielding the carrier from small craft and missile attacks from above, below, and to both sides but it does not cover the bow or stern of the ship leaving an open area for attack. The cone is much like a soda can with the top and bottom cut off.[/list] [*]3x Sinbad Anti-Ship Missile Interception Systems [list][*]Sinbad Anti-Ship Interception Systems are missiles specifically designed to intercept incoming Torpedoes. Equipped with a rather impressive array of sensors and computing equipment, each missile has as much processing power as a standard Artanin Corvette and is capable of intercepting Torpedoes traveling at immense speeds.[/list] [*]48x Manta Class Bombers [*]110x Lion Class Fighters [*]18x Grendal Class Dropships [*]1.1 meters Grade-A Titanium Armor [*]0.6 meters Ablative Outer-Layer [/list] Length & Width: 962 meters Crew Compliment (Navy Personnel Only): 5,990 (Includes Pilots) Other: None[/hider] [hider= Minor Class Heavy Cruiser] [img]http://img13.deviantart.net/ba3a/i/2012/159/a/3/20120607_by_zhangx-d52qxjk.jpg[/img] Official Designation: Minor Class Heavy Cruiser Considered the start of the Capital Ship designation of warships within the Artanin Navy. The Minor Class Heavy Cruisers boast a surprisingly high amount of defensive and offensive capabilities for it's size. Striking a sweet-spot between the Artanin line of Cruisers and Battleships, the Minor Class Heavy Cruisers are capable of going toe-to-toe with small patrol fleets on their own, but are no match in the presence of any size fleet containing a true Capital Ship or an overwhelming number of smaller vessels. Best utilized in combined groups, the Minor Class Heavy Cruiser is a tool for the Admiral in need of both firepower and survivability rivaling that of the heavier Capital Ships. Minor Class Heavy Cruisers are very often found in use as Flagships whenever found within a fleet within the Artanin Navy Weapons & Defense: [list] [*]2x centrally mounted Heavy Magnetic Accelerator Cannons [*]1x keel mounted Energy Lance [list][*]The Artanin Energy Lance is a weapon normally found on Battleships and Capitol Ships, but is mounted on the Minor Class Heavy Cruiser due to the ships power output. The output of the Energy Lance is far less than that of an Artanin Battleships Energy Lance but still a formidable weapon system nonetheless. It is able to sustain fire from the lance every seven minutes with a required cooling period after every three uses of up to thirty four minutes depending on the proximity to the nearest star.[/list] [*]12x Heavy Railguns [*]30x Twin-Mount Medium Railguns [*]18x Twin-Mount Point Defense Cannons [*]35x Point Defense Cannons [*]55x Harpoon Torpedo Pods [*]6x Grendal Class Dropships [*]2.2 meters Grade-A Titanium Armor [*]0.9 meters Ablative Outer Layer[/list] Length & Width: 688 meters Crew Compliment (Navy Personnel Only): 2,962 Other: None[/hider] [/hider] [hider=Ships of the Line] [hider= Rapid Class Light Cruiser] [img]http://i.imgur.com/8XjQJvZ.png[/img] Official Designation: Rapid Class Light Cruiser Only slightly smaller than the Minor Class Heavy Cruisers, the rapid Class packs less punch than the Minor Class and with less survivability and yet it is the most numerous ship of the Artanin Navy second only to the Ardent Class Frigates. Rapid Class Light Cruisers are the most numerous of Fleet Flagships in the Artanin Navy due to their higher numbers when compared to the larger Capital Ships. Able to carry out a large amount of roles, from Fleet Screening and Fleet Engagement to Troop Tranpsort, the Rapid Class of Light Cruisers is well liked by their crews and even better received by any Artanin Marines that get to call her home for a deployment after spending time on an Ardent Frigate. Weapons & Defense: [list] [*]1x centrally mounted Heavy Magnetic Accelerator Cannon [*]2x Twin-Mount Heavy Railguns [*]22x Twin-Mount Medium Railguns [*]18x Twin-Mount Point Defense Cannons [*]36x Point Defense Cannons [*]60x Harpoon Torpedo Pods [*]6x Grendal Class Dropships [*]1.5 meters Grade-A Titanium Armor [*]0.7 meters Ablative Outer Layer[/list] Length & Width: 640 meters Crew Compliment (Navy Personnel Only): 2,312 Other: None[/hider] [hider= Respite Class Escort Carrier] [img]https://i.imgur.com/Rj9VNrI.jpg[/img] Official Designation: Respite Class Escort Carrier A standout in the ANF, the Respite Class Escort Carriers fulfill the role of bolstering fighter and bomber numbers in a naval engagement and are capable of acting as dedicated Electronic Warfare vessels for a fleet. The Respite's odd position as an Escort Carrier has left it relatively lacking in offensive weapons and armor while containing a large amount of volume in order to store and refit and rearm escort craft. Taking advantage of its voluptuous design parameters, the ANF has managed to squeeze in quite a bit of extra systems and even a few offensive capabilities to add to it's limited bag of tricks. The three dishes on the Respite give the ship excellent battlefield awareness and are able to work in tandem with other Respite class vessels systems in order to better execute and calculate attack trajectories, firing solutions, and fleet maneuvers. As an added bonus the design team even managed to fit in two rows of nuclear missile tubes, making the Respite carrier one of the only ships in the ANF capable of delivering a nuclear payload. However the Respite is not suited for direct combat and instead remains in the back of the fleet. The Respite classes are hailed as excellent Command and Control platforms by any Naval officer worth their weight in salt, although most tend to stick to ships with a bit more survivability than a Respite they still tend to rely heavily on it's sensor abilities to help coordinate a battle. Weapons & Defense: [list] [*]10x Manta Class Bombers [*]80x Lion Class Fighters [*]8x Point Defense Cannons [*]15x Harpoon Torpedo Pods [*]12x Nuclear Tipped Warheads [*]3x Grendal Class Dropships [*]0.9 meters Grade-A Titanium Armor [list] Helios Advanced Combat Suite [*] The three large search and navigational RADAR/LIDAR systems on the hull of the Respite are high powered and capable of tracking, plotting, and combating countless objects at once. The key to the Respites ability to coordinate efforts, the Helios ACS is capable of working in tandem with other ships equipped with the Helios ACS system and is capable of slaving ships that are not equipped with the Helios ACS and using their less effective systems as extra computing power although with less efficieny.[/list] [*]0.5 meters Ablative Outer Layer[/list] [/hider] [hider= Devotion Class Destroyer] [img]http://pre15.deviantart.net/ec6f/th/pre/f/2015/337/f/3/fleet_by_meganerid-d9iwmeu.jpg[/img] Official Designation: Devotion Class Destroyer One of the first ship designs to grace the modern Artanin Navy, the Devotion class Destroyers are what one would classify as a brute of a warship. Capable of both dealing and receiving huge amounts of punishment, many Devotion Class Destroyers have proven themselves in engagements during the outer-colony Rebellion against Rebel forces far outnumbering their own. Weapons: [list] [*]1x centrally mounted Medium Magnetic Accelerator Cannon [*]8x Heavy Railguns [*]15x Twin-Mounted Point Defense Cannons [*]28x Harpoon Torpedo Pods [*]4x Grendal Class Dropships [*]1.0 meters Grade-A Titanium Armor [*]0.9 meters Ablative Outer-Layer[/list] Length & Width: 608 meters Crew Compliment (Navy Personnel Only): 1,232 Other: The Rapid Class Destroyer is the second and last atmospheric capable warship of the Artanin Navy, capable of reaching speeds in excess of +1200 kph in atmosphere.[/hider] [hider=Ardent Class Frigate] [img]http://img04.deviantart.net/2956/i/2013/307/8/0/qr_space_cruiser_by_talros-d6sxpdb.jpg[/img] Official Designation: Ardent Class Frigate [list] [*]Born out of the Artanin Navies necessity for a maneuverable and capable ship to fill in the anti-aircraft and torpedo role, the Ardent Frigate is one of the most numerous and versatile of ships among the Artanin. Capable of being outfitted for Ship-to-Ship combat, Force Deployment, Special Mission Packages, and Interdiction Load-outs, the Ardent Class is undoubtedly the workhorse of the PMN.[/list] Weapons and Equipment Configurations: Ship-to-Ship [hider] [list=] [*]1x centrally mounted Light Magnetic Accelerator Cannon [*]4x Medium Rail Guns [*]34x Twin-Mounted Point Defense Cannons (25mm tungsten alloy rounds) [*]8x Harpoon Torpedo Pods each pod contains 30 missiles. [list] [*]Harpoon Torpedoes are high yield plasma torpedoes capable of engaging and destroying ships up to and including Destroyers and Light Cruisers with an average of four hits. [*]Harpoon Torpedoes are self guided and capable of plotting new intercept trajectories during flight.[/list] [*]4x Sinbad Anti-Ship Missile Systems [*]2x Grendal Class Dropship [*]0.6 meters Grade-A Titanium Armor [*]0.22 meters Ablative Outer-Layer[/list][/hider] Force Deployment [hider]Most of the Ardents Harpoon Torpedo Pods are removed leaving a massive amount of space within the Frigate due to removal which allows for the Ardent class to function as a transport still capable of offensive space combat as well as having the ability to transport one Marine Company. [list] [*]4x Medium Rail Guns [*]34x Twin-Mounted Point Defense Cannons (25mm tungsten alloy rounds) [*]3x Harpoon Torpedo Pods each pod contains 30 missiles. [*]4x Sinbad Anti-Ship Missile Systems [*]8x Grendal Class Dropship [*]4x ZT-104 "Firefly" Heavy Transport [*]8x M9A5 "Goliath" Standard Tank [*]Artanin Marines (Not including tank crew or dropship crew)[/list][/hider] Length & Width: 433 meters Crew Compliment (Navy Personnel Only): 714 Other: Ardent Class Frigates are one of only two combat oriented ship types of the Artanin Navy capable of atmospheric flight with a top speed of +1300 kph at sea level.[/hider] [/hider] [hider= Small Craft & Other] [hider= Solemn Class Assault Ship] Official Designation: Solemn Class Assault Ship The standard Assault Carrier of the ANF, they have the capability to carry with them a Martian Marine Expeditionary Unit and all of their goodies. Very lightly armored when compared to other ships in the ANF it is not a combat ship and is meant to be brought in following an initial battle to gain control of local space or blockade to establish a heavier presence on the ground. Weapons: [list] [*]4x Quad-Mount Medium Railguns [*]20x Twin-Mount Point Defense Cannons Cargo Capability: [list] [*]2,500 Marines [*]20x M9A5 "Goliath" Tanks [*]34x M4 "Ample" IFVs [*]4x ZT-107 "Firefly" Heavy Transports [*]100+ SAFU Variants [*]Equipment and Supplies to sustain all of the above for 2 months[/list][/list] Length & Width: 450 meters Other: Capable of atmospheric flight at +800kmh[/hider] [hider= Grendal Heavy Dropship] [img]http://i.imgur.com/uIndHtk.png[/img] Official Designation: Grendal Heavy Dropship The Grendal Heavy Dropship is the premier dropship of the Artanin Military. In use by the Artanin Marines, Army, and Navy the Grendal is able to fill the role of an able Tactical Dropship and general duty cargo transport effectively reducing the requirement for two separate air frames. In service for the last eight years, the Grendal is loved by it's pilots for it's reliability and hefty survivability and hated by its passengers for the shit ride and is destined to remain in service for the foreseeable future. Specs: [list] [*]3 Crew - Pilot, Co-Pilot, Crew Chief [*]Seating for 8 Fully-Loaded Marines [*]1x Nose Mounted 25mm Autocannon [*]Nose Mounted Optical Suite [*] Heat and Radiation Shielding Protects Occupants as well as allows orbital entry and exit [*]2x Centrally Mounted Engines, 4 Vectoring Vertical Exhausts, and 10 Maneuvering Thrusters [*]Max Speed of 900kph[/list] Length & Width: 17.5 meters Crew Complement: 3 Other: None[/hider] [hider= Firefly Heavy Transport] [img]http://i.imgur.com/I2CzTzs.png[/img] Official Designation: Firefly Heavy Lift Transport The ugly cousin of the Grendal, the Firefly is the Heavy Lift Transport of the Artanin Military. Capable of transporting double the amount of troops of a Grendal or one of any number of military ground vehicles, the Firefly gets a bad rep for being comparatively slow, unarmed, and more lightly armored then the Grendal, but even the ugly ducklings have their moments to shine. Specs: [list] [*]3 Crew - Pilot, Co-Pilot, Crew Chief [*]Seating for 16 Fully-Loaded Marines when Passenger Pod is attached [*]Nose Mounted Optical and Electronic Suite [*]Heat and Radiation Shielding Protects Occupants as well as allows orbital entry and exit [*]Carry Capacity for x1 Heavy Armored Vehicle if passenger pod is removed [*]4x Wing Mounted Engines [*]Max Speed of 750 kph[/list] Length & Width: 30 meters Crew Compliment (Navy Personnel Only): 3 Other: None[/hider] [hider= Lion Space Fighter] [img]http://i.imgur.com/I331pqN.png[/img] Official Designation: Mk V Lion Space Superiority Fighter The standard space superiority fighter of the Artanin Navy and Marines. The Lion is a reliable and elegant piece of engineering capable of both in atmosphere flight and flight in space. A two-seater design allows for one pilot who controls the craft while the Electronic Systems Operator manages its assortment of countermeasures and electronic warfare equipment as well as providing valuable situational awareness to the pilot at all times. The Lion is currently in its fifth iteration, having undergone considerable changes since its introduction to the fleet, most notable being the addition of newer and more powerful power plants and more responsive maneuvering thrusters. The Mk III and IV Lion fighters still make up the majority of the fighter compliments on most ships but are schedule to be phased out within the next two years. Specs: [list] [*]2 Crew - Pilot, ESO [*]2x Forward Mounted 30mm Mass Drivers with 800 rounds each and a fire rate of 15 rounds per second. [*]Internal rotary hard point for six missiles [*]Body Mounted Optical and Electronic Suite [*]Heat and Radiation Shielding Protects Occupants as well as allows orbital entry and exit [*]4x rear mounted engines [*]Capable of reaching 9,000 kph in vacuum, 1,803 kph in atmosphere[/list] Length & Width: 20.4 meters Crew Complement: 2 Other: None[/hider] [hider= Manta Bomber] [img]http://i.imgur.com/ySpEbXN.jpg[/img] Official Designation: Manta Long Range Bomber The bomber of the Artanin Navy, the Manta has been in service for just over ten years. A reliable air frame coupled with its ability to be upgraded with little effort have kept the tried and true bomber in production and on the forefront of Artanin combat since its inception wtih no end in sight. Specs: [list] [*]1 Crew - Pilot [*]2x Forward wing-tip mounted 35mm Mass Drivers with 400 rounds each and a fire rate of 3 rounds per second. Most pilots opt for HE or APHE rounds although mroe combinations exist [*]10 external, wing mounted hard points allow for mounting of large munitions for anti-ship warfare [*]Body Mounted Optical and Electronic Suite [*]Heat and Radiation Shielding Protects Occupants as well as allows orbital entry and exit [*]1x rear mounted engines [*]Capable of reaching 8,500 kph in vacuum, 1,200 kph in atmosphere[/list] Length & Width: 8 meters in length with a 16 meter wingspan Crew Complement: 1 Other: None[/hider] [/hider] [/hider] Navy Doctrine: The ANF Navy, not yet adapted to the technologies of the other races around them, rely heavily on their now outdated strategies. Their ships are designed to engage at ranges that far outstrip their own kinetic weapons and instead rely heavily on a large missile volley to overwhelm and destroy as many ships as possible while relying on their own point defense and countermeasures to evade or destroy as many incoming missiles as possible. Following the initial missile volleys the remaining ships of the fleet would then continue to close the distance with the enemy fleet and engage them in close combat where they would be able to use their large compliments of kinetic weapons with devastating results. [h3][b]Ground Forces[/b][/h3] [hider= Ground Forces] [hider= Stryker Infantry Exosuit] [img]http://i.imgur.com/zFvzT1X.jpg[/img] Standard Artanin Ground Forces Armored Exosuit - Stryker Powered Exosuit Mk 3.2e [list] [*]Capable of protecting user from small arms fire and shrapnel [*]Suit enhances strength to twice that of a normal Artanin [*]Capable of use in vacuum albeit with limited oxygen supply (20-30 minutes depending on user) [*]Capable of sealing in harsh and hazardous environments [*]Face plate moves up over head to allow user to not use it if necessary[/list] [/hider] [hider= IFRIT Semi-Autonomous Fighting Unit] [img]http://i.imgur.com/qEV6BxV.jpg[/img] Artanin Marine Corps Semi-Autonomous Fighting Unit IFRIT (IFRIT SAFU) Coming in at just over double the height of an average height Artanese male, the IFRIT SAFU possess a rudimentary AI capable of carrying out less complicated tasks in combat without user input. Normally one Artanin Handler is in at least indirect control of two IFRIT SAFUs. [list] [*]3.4 meters tall [*]Semi-Autonomous, can carry out decision making on its own but requires user input for more complex situations [*]Lighter loadout than larger Semi-Autonomous Fighting Units. Two main guns with a standard caliber of 12.7mm, can be fitted with one anti-armor rocket (shoulder mounted)[/list][/hider] [hider= MARID Semi-Autonomous Fighting Unit] [img]http://i.imgur.com/R2EMhZI.jpg[/img] Artanin Marine Corps Semi-Autonomous Fighting Unit MARID (MARID SAFU) The slightly larger counterpart to the IFRIT SAFU, the MARID SAFU is considered the heavy variant of SAFU in use by the Artanin Marines. With the ability to lay down far more fire than the IFRIT and receive more damage in turn the MARID is an invaluable asset in situations requiring a larger presence than the IFRIT or a standard infantry unit can emulate. [list] [*]3.9 meters tall [*]Semi-Autonomous, can carry out decision making on its own but requires user input for more complex situations [*]Heavier load-out than lighter Semi-Autonomous Fighting Units. [*]Arm-Mounted 25mm Gauss Cannon (600 Rounds Total) [*]Belly-Mounted 12.7mm machine gun (1100 rounds) [*]12x Smoke Grenade Launchers [*]2x Wire Guided Anti-Armor Missiles [*]6x Anti-personnel Cluster Munition Launchers (Effective range of 800 meters area target) [*]Ceramic Composite Shield[/list][/hider] [hider= AZAZEL Mobile Armor] [img]http://i.imgur.com/vBCwZHT.jpg[/img] Artanin Marine Corps Mobile Armor AZAZEL (AZAZEL) The largest and newest edition to the line of bipedal walkers in use by the Artanin Marines and the only one to possess a pilot instead of a Semi-Autonomous Combat AI, the AZAZEL is loved by its pilots and looked up to by the Marines it walks alongside. Coming in at 5.0 metes tall the AZAZEL is a sizable presence on the battlefield. Well armored and armed to the teeth the AZAZEL has the ability to change the tide of battle when deployed in sufficient enough numbers but as of yet is still being distributed to the Artanin Ground Forces. [list] [*]5.0 meters tall [*]One Pilot [*]1x Head mounted 12.7mm Gauss Cannon [*]1x Standard Gauss Rifle [*]Ability to carry an assortment of larger weapons ranging from a Gauss Cannon, Magnetic Accelerator Cannon, Missile System, and a still experimental miniaturized Energy Lance (Zero Successful Tests, all have resulted in loss AZAZEL Unit and Test Pilot) [*]1x Multipurpose Vertical Missile Launching system (6 Missiles) [*]6x Smoke Grenade Launchers [*]Ceramic Composite Armor[/list][/hider] [hider= M9A5 "Goliath" Standard Tank] [img]http://i.imgur.com/lvzcvBE.jpg[/img] [list] [*]1x Railgun Main Cannon [list] [*]The main gun of the Goliath is essentially a close-in defense railgun found on the Ardent Class Frigates, and is capable of punching through most ground based armor.[/list] [*]2x Smoke Grenade Launchers [list] [*]10x Smoke Greandes each system[/list] [*]1x Forward-Mounted 25mm Cannon [*]1x Heavy Machine Gun on swivel capable mount [*]18x Anti-Infantry Miniaturized Rockets[/list] Length & Width: 9.8 meters (gun forward) by 3.7 meters Crew Compliment: 4 (Driver, Gunner, Loader, Commander) Speed: +60kmh[/hider] [hider= M4 "Ample" Armored Infantry Fighting Vehicle] [img]http://i.imgur.com/ephpQHQ.png[/img] [list] [*]1x 40mm Gauss Cannon [*]2x Anti-Tank TOW Missiles [list] [*]Laser or Wire guided missiles used in anti-tank situations[/list] [*]2x Smoke Grenade Launch Systems [*]10x Smoke grenades each system[/list] Length & Width: 6.39 meters by 2.5 meters Crew: 3 Crew, 8 passengers Speed: +80kmh[/hider] [/hider] Ground Doctrine: The Artanin Ground Forces, or AGF, are made up of two separate parts. The first being the AGF Marines. The Artanin Marines are, for all intents and purposes, the real heavy lifters of the ground forces. Ferried in by the Artanin Naval Forces, the Marines are the ones to assault planets and lay siege to fortresses. Using a combination of conventional vehicles (tanks, IFVs etc) and bipedal mechs that are present in every squad and controlled either by a pilot or an Artanin Handler. With these assets the Marines use a combination of combined arms warfare and superior firepower to first soften enemy positions before advancing with highly mobile combat units and support elements to strike hard, fast, and continuing on moving once all is said and done. AGF Marines also play pivotal roles onboard every ship of the ANF, acting as shipboard security as well as both anti-boarding and boarding parties. The AGF Army, the far more paranoid and less attractive brother to the AGF Marines, arrive second to the fight, if they're even required. With far less of the high-tech goodies of the Marines, the AGF Army; normally if called upon; act as the occupying force following a successful Marine invasion or as a backup force to assist Marines that are being held up as the Army is notorious for bringing with them an immense amount of firepower no sane Artanin would ever deem necessary. Focusing on the idea that bullets are far cheaper than a soldier, the Army tends to be the slower and far more logistically intensive portion of the AGF as they bring with them tens of thousands of artillery pieces and enough mobile rocket systems to put Macross to shame. When not backing up the Artanin Marines by blotting out the sun with 155mm shells, the AGF Army is normally found on Artanin Colony worlds and fully developed worlds as peacekeepers and planetary defense groups, which is the actual primary job of the AGF Army. On every Artanin world the AGF Army tends to have anywhere from 3-30 major base complexes (depending on the world and its importance/how new of a world settled world it is) that are mainly subterranean with relatively small surface footprints compared to their underground complex. As the Chief of Staff of the Artanin Army once put it, "No shell can reach you if you are beneath two hundred and fifty meters of good, solid bedrock". The AGF Army on colonial planets spend most of their time dialing in large fields of fire for their artillery or building more entrenched bunkers, base complexes, and emplacements scattered across the planet "just in case". Special Forces Groups do exist within the Artanin Military and will be expanded upon as they make their appearances. [/hider]