Sans the canon stuff .... this is not too dissimilar to what the original Concordia Confederacy was born from. Now they have been rewritten a couple times but I won't pass up the option to invoke my beloved. [hr] [b]Name:[/b] Aartlovah an Alduur (Empire of Alduur) [b]Government:[/b] Parliamentary Monarchy The Imperial Parliament, representative of all populous worlds within the empire , are beholden to the citizen population through 4 year elected terms and limits to consecutive terms of no greater than 3. The Emperor/Empress follows more complicated succession and serves a term for life. A retiring monarch may appoint a successor, or allow heredity to appoint one for him/her. The Parliament must vote to approve the monarch-succeeding, followed by a popular vote of approval. The Emperor does hold near-absolute power that overrides the Parliament as necessary. Some Emperors additionally forfeit their power as commander-in-chief to a dedicated CIC appointee, subject to the same Parliamentary approval. [b]Current Emperor:[/b] Daarrian Leo Vontiim [b]Technological Standard:[/b] Magnetic systems & weapons, advanced computational systems, break-even fusion reactions for energy generation & controlled nucleosynthesis, discrete plasma weapon systems, advanced materials sciences, and partial-mitigation shield technology among many more specifics. [b]Species:[/b] The empire is comprised of only its namesake species, the Alduuri people. The original iteration of the Alduuri in my lore were best described as “less-blue Na’Vi.” They’ve evolved a bit more dissimilarity, but the general idea still holds true (I’m torn between convenience & originality). They are a somewhat large humanoid race with exceptional reflexive physiology - their nervous systems & muscle groups are capable of abnormally quick response - and notable aural & low-light optical senses. [b]Philosophy:[/b] Isolationist & elitist. Due to past breaches of trust resulting in severe loss of life, the empire maintains extremely strict border control. As far as they are aware, all those factions they once had contact with have faded into obscurity. Their plan should they encounter additional entities is to either keep their distance should they be large enough to present a threat or have nothing of interest, or remove them from the equation if they do control something of interest. The Alduuri believe the entirety of the nebula in which they occupy - a space that would span beyond the entire spiral arm and contain potentially over a thousand habitable worlds - is theirs by divine right, despite only inhabiting & formally controlling just 38 habitable star systems. This obviously can create problems when others lay claim to something within this border. [b]History:[/b] In brevity, the Alduuri people have had three major periods of contact with non-Alduuri entities. Two of these ended in excessive bloodshed. The second is perhaps the most notable. The foe they faced is spoken only of in fearful whispers as if its return might be summoned. Records refer to them as “the harvesters”. Documentation about the actual events of the conflict remain tightly controlled. The empire as a whole continues to build military force well beyond what an entity its size should ever need preparing for this enemy that may not exist anymore. [hr] [b]Name:[/b] Muriel Dar’Tuura [b]Rank:[/b] Commander - [i]AMS Destiny Ascendant[/i] [b]Gender:[/b] Female [b]Species:[/b] Alduuri [b]Appearance:[/b] Tough, chiseled, stoic. She’s a well-colored individual (medium darkish complexion) and stands at 7’8”, just a bit on the tall side for an Alduuri. Ignoring her perpetual ponytail, her square shoulders look rather masculine from behind. Her figure makes her just slightly imposing enough to easily command respect from those under her, but the veterans of the [i]Destiny Ascendant[/i] will say that her focus and decisiveness in the heat of the moment more than earns it. On top of her traditional officers’ uniform, she wears a black armband on her right arm with the ship insignia on it. Military dress code dictates it is supposed to be gold with the Alduuri Navy emblem, but black & ship emblem is tradition among the black ops commanders. Loose faceclaim (since its both not quite right nor do I care for faceclaims normally): [url=https://vignette3.wikia.nocookie.net/battlefront/images/2/2c/Female_TIE_fighter_pilot.png/revision/latest?cb=20170412222409]Iden Versio[/url] [bParaphernalia:[/b] When ship-side she has a small charm bracelet she keeps either tucked away in her room or on her left wrist. She always deflects when asked about it. Her hardware of the combat variety is anything available aboard the [i]Destiny Ascendant[/i]. [b]Bio:[/b] (in brevity) Muriel’s father was a fleet admiral, fifth fleet, assigned to the defense of the ‘west’ sector of Alduuri Empire border worlds. He retired not long before she was promoted to unit commander. Her mother is a sitting MP on her eighth term (nonconsecutive). Neither parent pulled any strings to earn Muriel the prestigious [i]Destiny Ascendant[/i] tactical cruiser. The D.A. is one of the few Aeon class tac cruisers still in service. The ship has suffered more damage in one battle than most active warships have suffered in their lifetime; ripped apart by cannonfire and put back together by dedicated engineers every time. It also was once the personal flagship of a previous Empress. [b]Ship:[/b] The [i]Destiny Ascendant[/i] is an Aeon class tactical cruiser: a ship too versatile to be replaced. Many classes have tried in the two centuries it has served and more still are being developed. Tactical Operations commanders continue to pick the Aeon class for its unparalleled versatility & best in class firepower. For being so small for a cruiser class vessel at just 860 meters end to end, its light railguns deliver devastatingly precise firepower. Its well-mixed armament give it the flexibility to engage any foe. The D.A. maintains an SAG (Strikecraft Assault Group) of 24 pilots and a variety of interceptors, multirole fighters, and light bombers. It maintains an ISG (Infantry Strike Group) of 24 marines - two full squads - trained in ground combat, ship boarding, and zero-g action. With modification, crew accommodations for double this number can be made, however this reduces the effective deployment time and requires certain other equipment and provisions to be sacrificed. *stripped hiders because the formatting didn't want to parse it right*