[@Sophrus] Yea, no, Klomster is right. It's going to be Very not-easy. We'll still have to actually take the bridge, which will be a pain in the ass, considering we're in a space battle so the captain probably has guards at the ready in case of boarding attempts. The idea is that I lead the lot of you, as captives, to the bridge. I'll use the excuse that I was unsure of how to handle dealing with the marines, and thus brought them to the captain. The death of the Commissar will validate bringing it to the attention of the head of the ship directly, instead of climbing the ranks as we go. Once on the bridge, we use the prisoners and the ratlings to help stage a coup, with the two tech masters going to work immediately to cut communications to the rest of the ship so no where else is put on alert. When all That is done, Vespin will inform specific members of the upper ranking crew (the ones he either has on the take, or has black mail on) that the ship took a small hit on the bridge, which resulted in the disconnected coms, as well as the captains sudden inability to directly issue orders. With luck on their side, no one will grow either a conscience or curious enough to challenge Vespin being the one chosen to issue the captains orders. So, yea... that's the going plan Vespin has. There's a 101+ ways it could go ass-up at any point during any of those steps. But, it's A plan, that ultimately leads us to where we want the group to be. So, I figured it would work for now. Good luck on your finals, [@Sophrus]!