How To Make A Warrior Hi there! My name’s Bel! I’m a friend! Or am I? Hoho, I’ll never tell! That’s irrelevant anyhow, because now we’re here to learn about [b]Warriors[/b]! Warriors are War’s little playthings, running about smacking each other so the old “deity” gets a good chuckle, AHAHA. They’re loads of fun indeed, but they require a very [b]particular set of ingredients[/b] to work right! First, you need a [b]person[/b]. This person can really be any person, though it’s typically a person with a bit of a [b]“unique history”[/b] of sorts, something that really sticks out. War loves to make his playthings extra special you see, only the finest in persons will do. The next thing you need is a [b]Warbrand[/b]. Warbrands are these nifty little swords that are filled with War’s incomprehensible power! They’re incredibly well engineered, and most would say they’re even quite stylish! Though simple and practically useless in today’s age, a Warbrand has the potential to [b]TRANSFORM[/b]! Yes, you did hear me right, transform! If given to the right person, a Warbrand will bend, twist, and contort into [b]whatever its user desires, to a certain extent that is[/b]! Of course it will only turn into one or two things, but that comes later. First, let’s talk about just what makes a Warbrand work! War (the figurative concept not the dashing gentleman we all know and love), originates from some form of [b]sensation. The sight of death. The sound of agony. The taste of blood. The smell of immolation. The feeling of pain, or even the mere instinct to fight.[/b] These sensations are what your Warbrand expands upon to make a Warrior into the strong and vicious creations we know them to be! Although, just how much these sensations are involved in a Warbrand’s final form are typically varied, but [b]it’s always there if you look hard enough.[/b] Warbrands can develop into two kinds of items. The first is of course, a [b]weapon[/b]! A sword, an axe, a little shiv covered in bleach, the world’s your oyster in the world of weaponry! The second item, a [b]machine[/b]! A machine of war of course, no microwaves in wartime, but you get the idea. These machines “augment your combative capacity” to turn you into a truly fearsome being! Warbrands also have [b]power[/b], but this power is [b]complementary[/b]. The powers are meant to support the weapon, not to stand on their own. After all, War wouldn’t find any fun in someone who [b]cheated[/b] with “magic”. Once you have your person and your weapon there is one final piece of the elegant Warrior puzzle. Warbrands on their own are [b]lethal[/b] to humans. Their power is too malicious, they attack anything they can get their hands on. However, the select few who survive their initial touch of the Warbrand’s violent aura develop what we in the business call a [b]Saving Grace[/b]. This grace is what holds you together, what drives you to fight. The love of a family member, the desire for vengeance, even the malicious contempt towards death itself. This will to survive manifests itself in a form of [b]blessing, a symbol that marks your body and holds you together[/b]. This is the symbol that brands itself upon the Warbrand blade, and the power that inevitably turns the Warbrand submissive. Once the Saving Grace is in play, the Warbrand will bend to your will, and change itself to become the weapon you need it to be. From there, it’s all fun and games. You now have your warrior. All its parts and pieces are assembled. Go now, have fun, and make sure to break something! [hider=Character Sheet] (clear all parentheticals before submitting plz) Name: Age: Appearance (Description necessary, picture welcome): Sensation (The six senses, (Sight, Touch, Smell, Taste, Sound, Instinct). Each character will take inspiration from one of these senses.): Warbrand (Describe its appearance and abilities, you do not need to unveil any “secret moves”, but if you do choose to use something along those lines it has to be brought to me first. Pictures are also acceptable here if you feel it necessary): Saving Grace (The thing that holds your character together, this is typically an idea or personal motivation that drives your character. It may take symbolic form in a totem or item, and will mark itself as a symbol on your body. How you choose to express this with your character is up to you.): Personality (FILLING THIS OUT PUBLICLY IS OPTIONAL BUT PLEASE WRITE IT DOWN PRIVATELY FOR YOUR OWN EYES IN A GOOGLE-DOC OR SOMETHING, displaying your character’s personality through roleplay itself is highly encouraged): History (Optional to some degree. Please at least include a brief synopsis of your character’s life before they were gifted a silver sword.): Other (Any other details you deem necessary): (Your character sheet doesn’t need to be highly detailed if you don’t feel it necessary, however if your character sheet does lack a certain amount of detail/proof of writing competency I may ask you for a writing sample to be sent to me via PM.) [/hider] ROSTER: -Tony Marcello (Touch) -Len Yafuk (Instinct) -Terry Walsh (Smell) - SIGHT (Open) -Tobias Ren (Sound) - TASTE (Open)