Alright, here we go. Not my most organized CS but I hope I got the job done. Ready for review. [hider=Kingdom of Amucia] [hr][center][img](Image of your flag, symbol or what represents your civ. Optional but recommended)[/img] [b][h1]Kingdom of Amucia[/h1][/b][/center] [hr] [h2][b]General Information[/b][/h2][h3][b]Overview[/b][/h3] The Kingdom of Amucia is notorious for strong ethno-nationalism, rapid breeding, vast cities and even more vast farmland. Their borders tightly controlled to make sure nothing gets through without permission, with Amucians rarely knowing much of what happens beyond their nation unless it spins the Kingdom in a positive light. Colonization is heavily supported due to the overpopulated and densely packed nature of Amucian cities, as well as how quickly them become so thanks to the swift population growth. Almost all colonies are located on cold, vegetated planets, minus a few mining colonies in a distant asteroid or on a desert world. Colonies also receive much more freedom from the government's control and gives farmers the right to make or buy guns and ammo. [hider=Info Sheet Guide] [b]Official Name:[/b] The Kingdom of Amucia [b]Common Name:[/b] Amucian Kingdom, Amucia [b]Government:[/b] Monarchy [b]Dominant Species:[/b] Amucians [b]Capital:[/b] Amucia [b]Systems Owned:[/b] The Important ones are; Amucia, Habda, Bersdun, The Stretch and Grasslands. [b]Planets Owned:[/b] Important ones: Amucia & Dresel (Amucia), Habda, Bersdun, Ursa 1 and Ursa 2 (Grasslands) [b]Population:[/b] Estimates are around 30 Billion and increasing. [/hider] [h3][b]History[/b][/h3] The Kingdom's founding was not a convetional political victory. A ceaseless war. After a forever of being confronted by numerous foes, the remains of a great nation had been burned to the ground. In these times a nobleman had risen with an idea not too uncommon with history, one he met with great success. A ethno-nationalist society built around the Amucian people was presented, at the time it was nothing more than another rabble of terrorists who sought to subvert the norm. Little was it known by both these fighters and the remaining citizens that this ideology would catch on with ease, with the mere wars over territory evolving into the survival of a species, or so was claimed. In the end, they had won over the majority of the Amucian population, especially as every territory claimed would offer a unusually optimistic fervor about the future. Once victory had been achieved and control of the territories wrangled over, those considered unfit for survival in the new age were executed en mass or forced into distant mountains or thick swampland. The nobleman who had been commanding these forces swiftly crowning himself as king, finding his old mansion on his homeworld fit to be refitted into a palace. A century on, past a population boom, rewriting of history, two other kings and a leap in technology, the Amucian Kingdom sits in silence, watching the borders with a long standing hatred for those beyond. [h2][b]Starmap Information[/b][/h2][h3][b]Galactic Location[/b][/h3] N/A, map in OOC. [h3][b]Major Holdings[/b][/h3] [b][u]Amucia & Dresel[/u][/b] A place of cities so densely packed and active that it is increasingly rare to find a empty street. Both planets share their rarity in wildlife or natural environments, nearly everything having been touched by the Amucians at one point or replaced by buildings entirely. They are the beating heart of the Kingdom, bustling with activity as ships never cease in their deliveries from the furthest colonies to the closest continents. It is truly a place of awe, especially with the structures dating back thousands of years still standing tall, as if time itself wouldn't dare touch them. [u][b]Habda[/b][/u] While seeming nothing more than a farm world with a minimal population, the reality is always more important. Science facilities built deep into the ice cold mountains have personnel working consistently to bring about something new to support the kingdom's efforts in expansion and colonization. While their efforts are done with much dedication and plenty of seeming unsolvable challenges being prodded, results are more often noting more then a too small of a solution to a gigantic problem. Nonetheless, research continues... [u][b]The Grasslands[/b][/u] Ursa 1 and Ursa 2 The planets weren't named or originally colonized by the Amucians- but after removing the previous populace, they treat it as if it were their own. With a eagerness to utilize nature to their advantage, the untamed lands of both planets are utilized to produce much of the food needed to keep the Kingdom alive. The Grasslands are the second most important system in the entire territory, the navy having a strong presence with constant patrols. If both worlds were to fall, it'd have nearly apocalyptic consequences instantly for the entire Kingdom itself, never mind a year into the future. [h2][b]Social Information[/b][/h2][h3][b]Demographics[/b][/h3] Amucians are humanoid- two ears, eyes, legs, feet, arms and hands. The average Amucian is around 6'0ft, with a snout and two pointy ears as well as a thin layer of fur covering their flesh. The color of their eyes are a blue or brown, with any human-like hair being either blonde or brown and fur being largely lightish-tan, brown, a mix of both or pure white. These colors can darken over time if Amucians are exposed to the sun long enough, much like humans tanning. Those genetically modified have access to red, purple and green eyes, as well as a slightly different lighter/darker tone in fur. Females and males are both similar to humans as well, including internal organs. Despite what could be implied from appearance, they do not seem harbor little or zero relation to animals. The demographics ethno-state is majority Amucian, near one-hundred percent. The only aliens holding back that 100% are those who either had ancestors originally live on the planet and by Amucian law, have the right to remain settled without citizenship, or those who are enslaved and work in prisons, mines, farms and factories. [h3][b]Society[/b][/h3] The Amucians are a very species-focused society, finding unity and beauty in their physical similarities to each other. This focus on looks is incorporated into their relations with other races, Amucian hostility assuredly apart of their stereotype. Though aliens do exist to a degree, they are either forced to work or kept in tiny reservations that are purposefully constricting them of resources and then naturally, forcing them to leave. It isn't uncommon in the Kingdom to have a paranoia for potential "intruders" who have bypassed the border. If the navy have been watching out for anything these past decades, it has indeed been these alien intruders. For the average Amucian life is nothing more then work towards a greater goal in mind. In this case, united, they all work towards a bigger, stronger, safer and better Amucia, but individually they're quite the people with ulterior motives in mind. From the lowest menial workers to the noblemen, all suffer from their obsessive need to climb the ladder of progress by any means. Accusations of sabotage are common the higher you find yourself, a few deaths abound eventually. Despite these actions there is very little issues between Amucians, the acts of sabotage having been merged too well with culture itself. Though this group-minded culture has even made situations in the military dire. The navy is treated as a distant cousin in contrast with ground forces, where all the naval personnel must rely on themselves first to get anywhere alive. Meanwhile the generals keep their bloated army budget, unwilling to cooperate with admirals on the merest of things while extra resources get dumped to the ground forces, who will continue to stockpile endlessly. Militarism is rampant as one could imagine, with soldiers taking a regular place among civilians in day-to-day life. The military itself is unsurprisingly worshiped and seen as a viable long term job opportunity for males. Women are regulated to a housewife role, though they undoubtedly take place as workers in both urban and rural life if beneficial. Rural life is a whole other category- to be living on a farm to deal with alien wildlife running amok and possibly killing family, or deadly unknown diseases coming by wind. Those who have lived outside of major cities are almost considered a whole ethnicity in of themselves with how generations have passed, adapting to the wilderness over time and easing into the dangerous lifestyle. [h3][b]Government[/b][/h3] The entire nation's fate is decided by a king, what they decree being the most important in all of the Amucian society. Being given the status of King is no mere act of nepotism either- there is an entire complex bloodline dedicated to maintaining a heir to the throne once the leader dies. In cases of peace (as it has been) these relatives- no matter how distant or close -will fight in a multitude of ways to make their claim to be the closest to the throne. Once the King falls, those with the most influence and ties to the recently deceased leader will make their claim to the title of King. This system is purely patriarchal, the title confined to a male only. [h2][b]Technological Information[/b][/h2][h3][b]Technology Overview[/b][/h3] In comparison to civilizations with shields, lasers, cloning technology and advanced robotics, Amucia is very primitive indeed. If anything, Amucia represents a mid-1900s with the ability to utilize exoskeletons, a slight amount of genetic engineering and obviously, spaceships. Certainly their civilian technology has upgraded as well, but people still follow a very specific routine relating to outside work, with little artificial help and still reliant on factories being manned by people over being controlled by robots. Almost all vehicles are still pinned to the ground, using tracks and wheels in order to get around environments. A odd combination of old and new, with a lot of the new stuck with the military. Genetic engineering and exoskeletons are perhaps the most advanced technology, with genetic engineering being a (mostly) civilian appliance. Even then, it is confined by laws- the best one could do is modify certain colors of their body to a slight degree. Exoskeletons meanwhile are the embodiment of the military might, with soldiers in the Army equipped with exoskeletons with metal plating attached, bulky, but able to handle any spare weight added. Then, there is the borderline technological apartheid with the those below the middle class and the Militia. Those too poor to afford genetic engineering can be seen with inferiority, unable to "Perfect the Amucian form." as some nobles have put it. Hatred against other Amucians over purity is a taboo- but like all taboos, there are those who embrace it with an unwavering mind. And then there is the Militia who unlike most of the military, don't get exoskeletons or advanced weapons. Instead, they wear mere flak jackets and run about with conventional guns that have little worth to a armored target. [h3][b]Industry[/b][/h3] Products are primarily man-made, with factories lacking the help of robot workers. Instead, entire city blocks can be placed under the employ of a single factory owner, who'll have vast complexes dedicated to the production of products that the workers themselves will buy or use in their lives. It isn't a perfect system, but with the propaganda constantly fed through the system to tell people to work for their race first, their individual lives second, the factory workers have been able to work at a decent enough rate with total obedience. And as the population grows, more factories are made with more exploration into the wilderness, utilizing fresh resources to make something new for the next generation. Production has remained high with issues few in number, despite the reliance on maintaining a growing and youthful population. [h2][b]Military Information[/b][/h2][h3][/h3] [h3][b]Space Forces[/b][/h3] Ships can be placed in three categories: [b][u]Escorts[/u][/b] Thin hulls, large cannons, nothing more than a mere frigate in size. To be a crewman of an escort is to embrace the title of cannon fodder and understand expendability. This doesn't just apply to how the ships are utilized in combat- serving aboard one of these vessels isn't an experience worth having, with the pay being absolutely low, numerous hazards that threaten to kill, a constant lack of the intelligent or skilled and having to learn how to be resourceful with your own supplies. Many find themselves often stuck with this job forever, unable to garner enough money to truly retire as much of their income must be spent on repairing their own ship in any drydock, civilian or military. Those old enough to be considered unfit for service often aren't let go by a crew if they wish to stay around, despite any disadvantages it may bring, for those who know the ship like home often know much more then any designer of this class of vessel. It isn't without benefit however, those who serve aboard these ships- be it the marines stationed aboard, crewmen doing the day-to-day jobs or officers trying to deal with logistics, they all have a brotherly bond due to the demanding nature of being the cannon fodder of the navy. If anything holds true to the Amucian military as a whole, the most experienced will often be found in the worst positions. [b][u]Dreadnoughts[/u][/b] Bizzarely, frigates armed with large cannons is all there really is combat-wise, aside from these glass cannons. There are only a total of 5 dreadnoughts in service. [i]Amucia's Hand The Flawless Thunderstrike Destroyer G-013 (Gamma)[/i] Even with their limited number, only two have every been active at the same time. The expenses of keeping even one of these ships hovering doesn't make the taxed populous any happier, so most of the time all of these ships are sitting in a drydock waiting to be cleaned up and used for war. When one of these monsters end up floating (if they ever do) they're a disturbing sight. Gigantic enough to be a nightmarish logistical mess, but with enough firepower to make up for it when a threat comes knocking. These ships are armed with three mighty frontal cannons, rows of turrets on left and right side of the hull, as well as a hangar and numerous missiles. It doesn't lack in the electronic warfare department either, with even the most abandoned and inactive ships being regularly updated and given upgrades to their technology. They also serve as transport, capable of carrying a small unit of soldiers with enough supplies to keep a moderate skirmish going for a week. Their hulls are thicker then a frigate for sure, but they barely keep a hull breach away. [b][u]Transports[/u][/b] The most important class out of the entire navy and what the entire doctrine revolves around. Due to the navy lacking any variety or actual chance of winning, victory seems only achievable by ground. Transports are the blood of the navy, there is no purpose of a war without transports doing something. Either carrying troops for an invasion, critical supplies for a world under siege or providing room for scavenged material post-battle. Without these large boxy ships, there'd be no point for the Amucians to have a navy in the first place. They're the only vessels with a hull worthy of holding itself up against a few rounds, but their only useful weapon is the large crew. Boarding enemy vessels is the most common form of counter attack. [b]Navy Doctrine:[/b] Due to the lack of experience and how horribly unorganized most of the navy is, a doctrine is non-existent. The most common form of attack is just sheer unfocused brute force, unloading all the ammunition they can into an enemy before their ship blows up. It isn't smart, but it has worked against the stray ship drifting in space. [h3][b]Ground Forces[/b][/h3] There are a variety of units and branches that can be described in thorough detail. Due to the bloated budget of the ground forces, they have more then ample supply of both manpower and equipment. [b][u]Conventional[/u][/b] The standard military is what could be expected out of any. Armored personnel carriers, heavy tanks, bombers, fighters, footsoldiers, etc. It isn't a very outlandish, or unique aside from the infantry utilizing exoskeletons. There are a diverse range of powerful weapons for infantry as well, though their power comes out of their capabilities to eliminate targets through sheer force. When compared to lasers, shielding and the alike, a lot of Amucian technology can seem primitive. Training is quite the same- it spans years, but compared to those with the experience of fighting many empires or rebellions, the military is lacks the ability to keep up. Perhaps the only benefit is the average soldiers' obedience and loyalty to Amucia, which is only instilled through the culture's prioritization of species first. The planetary garrisons do make a standout however- not in a good way. The Militia as they're known are the planetary garrison of each world. They're armed with mere flak jackets, primitive (to Amucian standards) weapons and have incredibly bad organization, their large numbers not helping. Despite all that can happen and the specialized responses that are needed against such happenings, the Militia always find themselves to be the first to go in if its an option. Their purpose is merely to keep planets under control, nothing more. [b][u]Government Organizations, Special Agents, Honor Guard[/u][/b] Secrets are plentiful and dangerous, so there must be those that are quite the same. The unconventional and mysterious, these are as expected as well. Clad in black uniforms or dressed in heavy armor that hides their identities behind a layer of thick protective metal. It is not common for them to be deployed, though when they are it is entirely normal to assume something has gone awry. [b]Ground Doctrine:[/b] Mass infantry and guerrilla warfare, making the enemy lose through attrition and striking at key targets. There is a degree of combined arms- such as a reliance on heavily armored vehicles to escort convoys, or spacecraft to clear the skies of threats -but almost all work is expected to be started and finished by infantry. [/hider]