[center][img]http://cdn.edgecast.steamstatic.com/steam/apps/553260/header.jpg?t=1496667684[/img] [color=0072bc][b]Modern[/b][/color] - [color=f7941d][b]Politics[/b][/color] - [color=0072bc][b]Economics[/b][/color] - [color=f7941d][b]Nation[/b][/color][/center] [hr] [i]The World, January 1st, 1956. The [b]International Conclave[/b] convenes for it's seventeenth official meeting, representing all nations in the modern world. The [b]Big Five[/b] represent themselves and all international interests on the [b]Defense Council[/b], while all other nations send representatives to the [b]General Assembly[/b]. Although the last war cost nearly ten million men, women and children, it's end has not brought an era of peace. The two major Superpowers, representing their unique ideologies are not the sole purveyors of power in the world, although they certainly possess some pull on the international chessboard.[/i] [hr] [b]Realpolitiks[/b] is a semi-modern nation RP set in a world analogous to our own. Posting in the OOC with your interest will allow me to roll a series of online die to create your nation. Your nation is entirely yours to mold and craft, though it's beginning strengths, weaknesses and crises are randomly generated. Additionally, your nation begins as a member of the [b]International Conclave[/b] and possibly, a member of the [b]Defense Council[/b], making it a significantly stronger nation. This game entail some minor use of the domestic front, proxy wars, international politics and international crises generated by me, the GM. To have a nation roll, simply indicate interest via OOC post and your stats will be generated. You may then form a nation and government following that. A random 1d10 will be rolled during every stat generation, a roll of 10 will induct you into the spot of one of the two [b]Superpowers[/b], which will have 2 players--representing the two major political parties/ideologies present in that nation.